When trying to use the latest AMI on AWS for Flash Media Server, everything seems to work right going upstream (server connects, stream goes to server), but the F4M file doesn't seem to make any client or OMFS happy. I get the following error - "The F4M document contains errors. Error #1009".
I have a code that makes the flash site go to fullscreen. I am trying to do is go to fullscreen without press a button. I have a timer to do that but I am having an error. How can I do this?
full.buttonMode = true; //optional - makes hand-cursor appear when you roll over movie clip full.addEventListener(MouseEvent.CLICK, toggleFullscreen); function toggleFullscreen(event:MouseEvent):void
How to detect camera is in use or not? Adobe says, if Camera.getCamera(); returns null, it means camera not installed, or in use , i use below, then when i start swf, first one is ok, but then i start new instance of app, it throws and error " .... flash 10 r2has stopped" how can i solve that problem...
I can modify my PHPRequest object so that it can detect and handle errors from my webserver? Normally after each of my successful requests, it dispatches that event which I listen for and then I can handle the data in the resultArray. During these times I notice I'm receiving a HTTP STATUS of 200 in my http status handler.
I am trying to get the "bwcheck" application to work on FMS 4 on Amazon EC2, in order to detect my upload speed to the server and provide the best quality stream for my upload speed.
The tutorial I follow is this:
[URL]
Both are almost identical. However when I compile the .fla to .swf (having changed the URL for my server and application), and after I load the server-side code, I get the following error in my server-side log:
Method not found (recData)
I understand that apparently it is not finding the method, but I tried getting it off the function in the global scope, tried attaching it to the client, etc. but nothing worked. The original code of the server-side script is:
for ( i = 0; i < 1000; i++ ) { data += "S->C"; } Client.prototype.recData = function(data)
How can the disconnection or Closure of the flash client be detected while using a php backend which ensures that only active client usernames are present in the datbase. My approaches were to use some polling method - where the client sends some message to the server periodically else the server deletes the client's name from the DB assuming it is closed - or to use some augmenting javascript code that informs the backend of a closure event.
With the Flash Media Streaming Server (not the interactive version), is it possible to detect if a live stream is running? I want to show an overview of several live streams on one page. The ones that are not running should show as "offline". The others should show an online thumbnail. I don't want the visitors to have to go to all of the pages only to see that the stream is offline.
Is there any way to detect webcam and microphone connections in runtime in flex.Suppose the clients are participated in a videoconnference .One of clients joins the conference without webcam.In meantime he connects to webcam as he in the conference.How to stream that user video to all connected clints.
I am trying to get the "bwcheck" application to work on FMS 4 on Amazon EC2, in order to detect my upload speed to the server and provide the best quality stream for my upload speed.The tutorial I follow is this:{URL}Both are almost identical. However when I compile the .fla to .swf (having changed the URL for my server and application), and after I load the server-side code, I get the following error in my server-side log:Method not found (recData) understand that apparently it is not finding the method, but I tried getting it off the function in the global scope, tried attaching it to the client, etc. but nothing worked. The original code of the server-side script is:
how to detect the call of a function in the plugin Auth.Is there something like getNotifyAction?The idea is to read the username and password of the connection. Serverscript already did but I need to do it with a SQL database so I use the Plugin. helpvar connection: NetConnection = new Conecction ();connection.connect ( "rtmp: / / 127.0.0.1", "username", "password");
This is a silly question.. I have been away from flash for a while and looking to get back in and also upgrade from 2004 MX. Is the Adobe Flash Pro CS 5.5 the latest version?
I have developed a swf, lets call it "project.swf" which will require updating over time, so to avoid a user loading an old version I will name the files thus:"project1.swf", "project2.swf", "project3.swf" etc everytime a new version is published.
I load this file from a movie called "get_latest_version.swf", into which I hard code the latest version of "project.swf". Not very efficient at all!!So heres what I want to do: In "load_latest_version.swf" can I create a way of detecting the highest version number (newest version) and automatically loading that instead of always hard coding a new version number everytime I add a new feature?
I'm using this line of AS code to load in some text in a .txt file on my server:Code:myData.load("articles.txt");The problem is when I update the text in the .txt file, upload it to my server, and view my Flash movie, it doesn't load in the latest version of the .txt file that I just uploaded to the server, but an older version. It takes some time to be able to see the new .txt file through the Flash movie.Is this:-Because I need to change my Flash AS code somewhere to always load the latest version from the server (rather than look in the browser's cache)?
So we're trying to come up with a way to automatically assess the "quality" of streams published to an FMS. So far, I've come down to 3 different statistics:
* Round-trip ping time to client (using the Client.ping() method and Client.getStats().ping_rtt.
* A home-grown jitter calculation that compares the deviation between wallclock and media time for an inbound stream, e.g., I get N+/-M seconds of media over a period of N seconds of wallclock time. How big is M on average? (uses Stream.time and Date.getTime()).
* How much packet loss are we getting?
For this third metric, I have the client sending up period reports containing tuples of <media_time, cum_bytes_sent>, where media_time is provided by NetStream.time and cum_bytes_sent is provided by NetStreamInfo.byteCount. I'm then comparing these samples to a similar set of samples obtained on the server via Stream.time and Client.getStats().bytes_in. Unfortunately, these two data sources do not seem to be measuring exactly the same thing. While they are close to each other, the received bandwidth (e.g., measured by the server) always seems to exceed the sent bandwidth (measured by the client) by a small amount (e.g., 0.5% to 2%) on a clean network.
The goal of this whole exercise is to enable to server to automatically detect when a client is having problems (either network or local CPU). Among other things, this will trigger us to tell the client to try sending a lower-bitrate stream.
So, my questions:
* Is there a method for me to reliably calculate (or obtain) a packet loss factor? With something like RTP, I could simply look for holes in sequence numbers, but I don't see any APIs that would give me that sort of information via FMS (our inbound streams are usually RTMFP).
* If there isn't a way for me to get a clean packet loss factor, is there another quality metric I should be looking at?
I have tried various codes (probably wrongly) and read different posts and failed to achieve what I am after. So to cut going round in circles I have just made a simple test folder. There are 3 things I am trying to achieve so that latest files are loaded instead of browser cached versions.
Everything is linked properly in the TEST folder (apart from the code to get latest non cached version)
You can download the TEST.zip folder (73KB) here- [URL] It's completely safe to download and please ignore the annoying pop up ads. I signed up for free service hence the ads.
The three things I want to achieve-
In the TEST.zip folder start with index.html.
1- There you will see >Enter Button< and >portfolio.pdf< button. Nothing will change on index.html page but the portfolio pdf will be regularly updated. So I want the >portfolio.pdf< to fetch the latest pdf always. I assume the code will go on the >portfolir.pdf< button?
2- >Enter Button< will take us to master.html page which contains master.swf. Master.html is only a container but master.swf will be regularly updated and needs to always load the latest master.swf version.
3- Load image.swf button will load image.swf. I want the button to load the latest image.swf file always.
I've got Flash CS5.5 and am trying to build a sample Away3D 4 model viewer. I must not have the latest api for fp11, because the compiler comes back with this:
"Type was not found or was not a compile-time constant: TextureBase"
The file "RendererBase.as" from the Away3D library is importing a number of files from the flash.display3D package (including TextureBase), which apparently I don't have.
I downloaded the latest debug version of flash player 11, what else do I have to do?
I've been scratching my head over this problem for two weeks now, trying to test (destroy) my router, internet connections, and flash apps to try and solve this problem. First of all, what I am trying to do: I've got a php socket server set up, and on localhost and lan connections with XMLSocket the server and flash clients work fine. But from the internet only some versions(or at least that is what I suspect) seem to connect. There is only one instance in which the connection worked, the client actually asked for a policy file... but I haven't been able to ask that guy's flash version yet. Is there anything different in the latest flash versions that prohibits XMLSocket from connecting to worldwide IPs?
I have two arrays arrscore and arrname i push the percentage to arrscore when the person has finished the quiz and the name to arrname. when the quiz is done once and i trace both of the arrays it's fine but when the quiz is done twice instead of giving all the results in the arrays it only traces the latest one.
Everything works in the IDE, but nothing works in the new player. It doesn't even give me an error, even though I'm supposedly running the Debug version. what adobe changed or how you are supposed to load external swf files now? I believe it's only 10.3.183.5 that is screwed up.
I have an action script 2.0 that I need to change to 3.0 and was wondering how to do that.Also wondering since I did this a number of years ago, I need to have my Tsunami menu updated to the latest Flash movie.
I have a swf made in Flash CS4. It works fine in firefox and older versions of flash player in IE, but it doesn't work in recent versions of IE and Safari In this case just I can hear the music.
I have a button that loads guestbook.swf. As guestbook would be updated by me I would like the latest non cached version of guestbook.swf to load always. This is the code on the button currently. What would the code look like to load the latest version from the server? You know some random number/date time stamp thing? I tried using some Googled AS2 code off the web and the button stopped working.[code]
Let me preface this by saying: This is definitely a bug either with latest Adobe Flash Player or the streaming Media Server (in this case Real Helix):In the latest version of the Flash player (10.1.82.76) Code that worked previously in version 10.1.53.64 does not work now. This is basic code to connect to an RTMP server (Real Helix) using Netstream class. NOW the video does not even display and there is no error message . THIS ONLY OCCURS in a BROWSER . Also I am using swfobject to display the flash and I tried with latest version and the old 1.4.1 version.
private function init():void video = new Video(); NetConnection.defaultObjectEncoding = ObjectEncoding.AMF0; nc = new NetConnection(); nc.client = this;
I'm trying to create a simple disappearing action when a WheelParticle hits a special disappearing CircleParticle. Normally the WheelPartical bounces off of a bunch of other CircleParticles, but when the WheelParitcal collides with this CircleParticle, the action Pauses, an animation plays, and when the action resumes, many surrounding circle particles have dissappeared.
The problem is that the WheelParticle needs to just drop from a complete stop, but it continues as if having just bounced off of the, now non-existant CircleParticle. I'm having trouble clearing out the forces. I've tried init(), addForce() and changing .velocity amoung other things, but it keeps wanting to continue the lateral bouncing movement. I'm using the latest trunk version of APE in order to capture Collision events for sound.