Actionscript 3 :: Stop And Reset Wheel Particle - Physics Engine (APE) (latest Trunk)

May 16, 2011

I'm trying to create a simple disappearing action when a WheelParticle hits a special disappearing CircleParticle. Normally the WheelPartical bounces off of a bunch of other CircleParticles, but when the WheelParitcal collides with this CircleParticle, the action Pauses, an animation plays, and when the action resumes, many surrounding circle particles have dissappeared.

The problem is that the WheelParticle needs to just drop from a complete stop, but it continues as if having just bounced off of the, now non-existant CircleParticle.
I'm having trouble clearing out the forces. I've tried init(), addForce() and changing .velocity amoung other things, but it keeps wanting to continue the lateral bouncing movement. I'm using the latest trunk version of APE in order to capture Collision events for sound.

[Code]...

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