Actionscript 3.0 :: Find A Water Physics Particle Engine?
Jun 3, 2009where i can find a water physics particle engine.
View 2 Replieswhere i can find a water physics particle engine.
View 2 RepliesI'm trying to create a simple disappearing action when a WheelParticle hits a special disappearing CircleParticle. Normally the WheelPartical bounces off of a bunch of other CircleParticles, but when the WheelParitcal collides with this CircleParticle, the action Pauses, an animation plays, and when the action resumes, many surrounding circle particles have dissappeared.
The problem is that the WheelParticle needs to just drop from a complete stop, but it continues as if having just bounced off of the, now non-existant CircleParticle.
I'm having trouble clearing out the forces. I've tried init(), addForce() and changing .velocity amoung other things, but it keeps wanting to continue the lateral bouncing movement. I'm using the latest trunk version of APE in order to capture Collision events for sound.
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I wanted to study some physics code lines related to flash actionscript 2.0.Is there anyway to build a model with physics incorporated without a physics engine? By bare actionscript?If yes, can anyone show me a tutorial or an explanation to learn somehting about it, please?
View 0 RepliesI know you can add a var to add grvity and velocity ect. But what are the limits of this?Can i have a ball roll downhill using physics from within flash, without a external physics engine like box 2D.Can i have impulses? Well thats not important just wondering really.What can you do with physics in flash?
View 5 RepliesI am in need for some 2D physics seen from "above and straight down". Basicly I can sum it up with a "throwing balls into walls" kinda physics.
There seem to be quite a few physic engines for as3 out there, but I wonder if anyone have anyone special to recommend regarding my particular need as well as performance of the engines.
I'm looking for a free AS3 particle engine that can render effects such as smoke, fire, water ripples, waterfalls and more. I need something robust like Partigen 2.5, only available without licensing.So far I've found:
Flint Particle System
Stardust Particle Engine
Some time ago i played this great flash game I want to create a simple level where you can walk around, just like in that game. But i was wondering what kindof physics engine or collission detection i would need if you want to walk over hills or objects where the persons reacts to
View 2 RepliesIntroduction: I think Nape is a relatively new engine so some of you may not know it. It's supposedly faster than box2d and I like that there is decent documentation. Here's the site: [URL] I'm relatively new to programming. I am decent at AS3's basic functionality, but every time I try to implement some kind of engine or framework I can't even seem to get it to work. With Nape I feel I got a little further than before but I still got stuck.
My problem: I'm using Adobe CS5, I managed to import the SWC file like described here. Next I tried to copy the source of one of the demo's like this one and get it to work but I keep getting errors. I made a new class file, copied the demo source to it, and tried to add it to the stage. My stage code basically looks like this:
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I was working on a little particle engine for blood in a project I am working on and I can see it being versatile enough to be good but when I import it into a test environment it causes a little fps lag.
Code:
package {
import flash.display.Sprite;
import flash.events.Event;
public class mc_Blood extends Sprite{
private var xTarget:Number, yTarget:Number;
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Is there anyone that can write a really basic physics engine including 1 ball and 1 solid object?
So it should be 1 ball and then 1 solid object like a box. The box should be completely solid, the ball shouldn't be able to go through the box, it should just stop when hitting it at any angle.
I have APE, but I'm not sure I can effectively utilize it for this project. Box2D seems popular, as do WOW and some others but I'm not sure which would be best for simulating celestial mechanics. The physics I need are essentially those used in the classic two-body problem.
View 1 RepliesI have a particle generator class and I want to create a hitTestObject function on another object to check for any collisions with the particles produced.I bascially have a character already on the stage called character_mc and I want to be able to collect the particles, that means when the character touches a particle, the particle disappears.
View 1 RepliesIs it possible to make this a mask? The system contains one movieclip of a circle called ball, also a class called ball and a class called particle. I want the particle system movieclips to display an image...I'm sure this is possible...just have not been able to find a way. A little backround, I'm a completely selftaught n00b when it comes to AS3, but I'm grasping it fairly well... the tutorial is on this website, called A Simple Particle System Using Actionscript 3.
View 0 RepliesI'm a bit stuck looking for a tutorial for a water effect I'm trying to create. Has anyone made a simple random fluid water-effect in Flash, to be applied to one background image?
There's plenty of ripples and rain drops - but my image is taken from within the water, and it would be great to get some animation in there!
I'm trying to create a simple top game. Except, the movement of toy tops isn't so simple.I've been able to get the top to trace out squashed loocking spirals. However, the motion isn't random and there's no object detection. I was thinking that some variation of a bouncing ball script might work. However, the movement would have to be confined to the appearance of a perspective plane (so that it looks like it is spinning on something flat)
View 11 RepliesIf anyone would please post everything they can about particles and particle systems, including tutorials, source files, links, movies, comments, help, and code, I am trying to learn about particles and particle systems, but I can't fin anything that meets my needs. Please post whatever you can!
View 4 Repliesi am working on a project in which i want to have the water ripple effect when i click the mouse where ever on the stage. so here is the problem i have created a file which produces the water ripple effect all across the stage randomly by using "flash.filters.DisplacementMapFilter " when playing the movie i want the ripples to appear on mouse down state and only one ripple not multiple ripples and exactly at the place where i click. now what i have done is i have put all the script i have in " mouseListener.onMouseDown = function() { " but what happens is the ripples appear when i click but not the whole movie clip for ripple is played its like i have to click fast after each other for the ripple to be continuous and full.what should i do?
View 1 RepliesI have a picture that I want it to look like its sitting in the water how can I do this I have no clue is there water reflection effects in AS3 Flash?If there is can I have an example?
View 1 Repliesi'm currently making a flash game which has ground and water.And its going to be big.For someone whos 13 like me i have problems.The script was edited recently so sorry to anyone who was working on it.the issues are underlined.here the script.
onClipEvent (load) {
grav = 2;
speed = 15;
[code].....
how the animation for this flash image was created?
View 11 RepliesDoes anyone know how to do this?: http:[url]...
View 1 RepliesI want to make a game using physics in Flash, so I stumbled upon Box2D, but i find that hard to use [the basics are simple, but when i see the scripts,so i was wondering if there are easy to use flash physics engines?
View 6 RepliesThere are some open SDK for Flash, that could be done. Rotating photos with physics? Examples of such programs BumTop, ePic, Coloris (no physics). The photo on the plane, it can be moved to the real physics?
View 1 RepliesI need help with one of my Flash projects,I'm trying to use gskinners shape based collision detection, but for some reason I cant get it to work, but im pretty new to using classes, so I dont understand the structure too much. Can i get a tutorial on how to use the gskinner class? im using the as2 version.heres the code, bare with me, there's a lot here. in all codes, mc1 is the track outline MC, and mc2 is the car
basicly im making a 2D top down version of WipEout HD Fury, so file structure is something like this (the .fla is called wipeout as3 because i was initialy coding in as3 and never changed the filename).wipeout as3.fla (the flash file containing all the MCs and animations, but only enough coding to import all of the external code files, as well as the VCam and its script)
the code is;
Code: Select all #include RaceControl.as"
the RaceControl.as is used to determine the Car's control scheme, and refers to a physics code called RaceCar.as. i found it on the interwebs, all credit to matt carpenter;
Code: Select all// Race control
// Create key listener[code]........
the Bounce Function is my own work, and is what i want to happen when a collision is detected.now, the movieclip used for the car is my own drawn design, as is the track, and i want to use GSkinner's shape based collision to detect the collisions properly. so far i have the car driving around quite happily but i need it to collide with the walls of the track, rather than drive right through them.
i was just wondering, how could you make realistic car driving, with regard to turning, braking, backing up etc.....
View 4 RepliesI need to animate little blocks to fall down when rollovered... but i want them to start falling and keep falling once mouse hittests with it... so when the mouse isn't over the clip... it keeps falling... does anyone know how i can do this? and if anyone knows some good actionscript for elastic falling with slight rotation that would be sweet....
View 5 RepliesI'm using the Pulse Particle component to place a random starfield into my client's animation. Problem is as you'll see in this simplified example, I have the particle layer next to the bottom but when you render out the movie, the particles go right to the top layer, no matter what. I tried both this timeline effort and then I tried placing it with AS3 using the addChild method. Neither worked at all. How can I tell this component to only populate to the proper layer/level so the objects above it are seen without any particles?
View 2 Repliesi always loves to create aura/particle effects in flash while creating some website, I always use after effect to create them, but it's a little heavy side.I was wondering is there any way to make it lighter in weight so it could faster the loading time?URL...
View 1 RepliesI am new to actionscript but I am fairly confident in messing around with it. I have been trying to make a particle engine for two days now and I'm at my wits end.
What's funny is, the particle engine works fine. i have piggy backed off of somebody elses particle engine and modified things to how i need them (And stripped it of a few unnessicary things..) what my problem consists of, is I am trying to make the particles go behind another movie clip. this movie clip is a frame (to make it blend in with the webpage it is displayed on) and it must always stay on top depth no matter what to give that affect.
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i want to make flash file in which, when i click anywhere one water kind drop come from top to down and when it reach bottom it distribute in so many parts.after this one textbox will display and i am able to enter some text in that textbox.
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