ActionScript 3.0 :: Dictionary Class: Time Complexity Of Methods

Nov 5, 2008

does anyone knows the "time complexity" of Dictionary class methods ? for example, is the ""get"" is an o(1) time complexity ?

[Code]...

and another question in the same topic, how does the Dictionary "generate" an 'equal function' & 'hashcode' (assuming same implementation as in java's HashMap) from the object passed as a key? is it efficient ?

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AS3 :: Flash - Accessing Object Methods Given As Value In Dictionary?

Nov 17, 2011

So I am writing a program which uses Dictionary to store objects. For example

var dictionary:Dictionary=new Dictionary();
var myObject = new myObject(var1, var2, var3);
dicionary["key"]=myObject;

where var1, var2, and var3 are simply means of assigning values to variables in myObject.can I access values or functions that are found in myObject? In myObject class I have some getters and setters. Can I use a getter to get the value of var1 for example.

dictionary["keys"].getVar1()?

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ActionScript 3.0 :: Using Dictionary Over Object Every Single Time?

Jun 24, 2010

Any good argument as to why I shouldn't use a Dictionary over an Object every single time? I can't think of any case an Object can do the job a Dictionary can't, and it doesn't seem as the Dictionary creates that much more overhead.

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ActionScript 3.0 :: Dictionary The Best Way To ID A Class Property In An Event Function?

Jul 23, 2009

I have a question about accessing properties of a custom class from within another class. I can do it, but I'm not sure if I am doing it the right way or if there is a simpler alternative. I have a class called legion it contains a couple of properties, a sprite called legio and an integer called loc I import the legion class into another class called Main.

Within Main I have a loop to create many versions of legion, passing parameters so that they all have unique loc values. These are put into an array called legarray:

[Code]....

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Actionscript :: Extending The Dictionary Class - Accessing Stored Data?

Jul 18, 2009

I want to extend the dictionary class. Everything works so far except that in some of my methods that need to reference the dictionary's content I make a call like:

this[ key ]

It doesn't like that. It just tells me that there's no property 'key'. Is there a way to way to access the data within this class?Also, I'm using an integer for the key.

Edit: I've found that the same behavior happens when you extend Array.

var myArray : Array = new Array();
trace( myArray[ 0 ] );
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Where in this case, myArray returns "undefined" and myArrayExtender throws error 1069. ArrayExtender is an empty class that extends Array and calls super() in the constructor.

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ActionScript 2.0 :: Speeding Up The Drawing Methods - Render More Than 50 Lines At A Time

Jun 1, 2003

i'm working on a drawing tool with the flash drawing methods, but my movie starts to slow down. i'm storing the variables in an xml object and then looping through them onEnterFrame. right now i'm limiting the amount of lines that are drawn to 50. anyone have any tips on speeding up the drawing methods. as i understand it they are the same methods that flash uses to draw all it's lines. shouldn't it be able to render more than 50lines at a time.

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ActionScript 3.0 :: Get And Set Methods Of Class?

Jul 15, 2011

I m new for OOP concept see this is my class, How this class will return values???

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ActionScript 3.0 :: Using Methods From Another Class

Feb 22, 2011

I'm new to AS3. I've got two classes.
damnMoles.as and startBtn.as

The damnMoles class uses a method called randomPlay();
ActionScript Code:
public function randomPlay():void {
this.gotoAndPlay("moleLabel"+randomNumber(1, 18));
}

Which basically allows the looped mole animation to start from various points in its timeline. I could probably use a different method to do this using an interval variable, but I originally coded this in AS2.0 and I want to update it, to see how this are different.
damnMoles class is attached to 6 mrMole# instances on the timeline.

Originally I used code on the main stage timeline to start the animation of the moles.
ActionScript Code:
startBtn.addEventListener(MouseEvent.CLICK, startClick);
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mrMole1.randomPlay();
}

This works fine, however, I would like to refrain from timeline code and use .as files. My startBtn class looks like this, but I get the error:
1120: Access of undefined property mrMole1.

ActionScript Code:
package com{
import flash.display.SimpleButton;
import flash.display.MovieClip;
import flash.display.Stage;
[Code] .....

So, how does this work? When I want to use a method from another class that has multiple instances on the stage?

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As3 :: Call Methods From A Class To No Avail

Nov 22, 2010

I'm trying to call methods from a class to no avail. It just tells me that I have undefined methods.[code]

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ActionScript 3.0 :: Access To Methods Of Another Class

Dec 6, 2010

I need to call a method writeln() from the method buttonClick() which is in another class. Also need from a method of readResponse () method call loadSocket (str: String)
Errors:
Attempted access of inaccessible method writeln through a reference with static type main2.as$36:CustomSocket.
Call to a possibly undefined method loadSocket through a reference with static type Class.

Here is my code with 2 classes:
ActionScript Code:
package {
import flash.display.Sprite;
import fl.controls.Button;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.text.TextFieldType;
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ActionScript 3.0 :: Creating Methods Without A Class?

Jul 22, 2011

What if you have methods you want to use in your project, that really have no need of a class, or in other words, there is no need for an "object" associated with it. It's not going to have member variables, so why bother making it a class?

for example,

I want to create a randomNumber method, takes two numbers, low high, returns a random between or equal.

Originally in my code I had a very top level class i just called globalLibrary that extended movie clip, i put my randonNumber method there. Then every class in the project extended that. I got the method scoped properly, but to me it looks like a hack.

For example, the most basic functionality in flash like +, even = , trace, etc. Are these also methods defined in some class that we are extending? Or are they methods that have no object associated since that would seem to make just as much sense.

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ActionScript 2.0 :: Class Methods Be Set As MC Handlers?

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ActionScript 3.0 :: Reference To Class Methods?

Mar 16, 2009

I need a way to reference to object (or the class methods inside). I have a button "Add box" and when it is pressed it creates a new instance of class "MyBox". The thing is everyone of these objects get the same name "box".Here's a hint of what it's like:

Code:
var arrBoxes:Array = new Array();
// var n:Number = 1;[code]...

Inside of the addBox function I can easily refer to the Object with just "box" (for example box.name = ..)but when in another function I cannot (and by then I might have created many "box"es).

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Dec 18, 2009

If i instantiate class B (not a display class) in class A whats the best way to call some methods in class A from class B ?

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ActionScript 3.0 :: Add New Methods To MovieClip Class?

Aug 5, 2010

Is there any way to add methods to the existing MovieClip class so that later I can use them everytime I instantiate a MovieClip? Something like this:

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package {    import flash.display.MovieClip;    public class myClass extends MovieClip {       public function myMethod() {         //do stuff       }   }} 

Then, without instantiating myClass, I want to be able to call that method like this:

PHP Code:

var newMc:MovieClip = new MovieClip();newMc.myMethod(); 

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Jul 7, 2009

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Aug 12, 2010

I have this base class

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import flash.display.MovieClip;
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I then, in the Flash document, create a movie clip which has this class set as the "Base class" in the properties. However, if I then do this.updateText(); in the movie clip's frame script, it complains

TypeError: Error #1006: updateText is not a function.
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Any good 'real world' examples of when and why you might use the map and filter methods of the new Vector class in Actionscript?

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I am writing class that extends adobe air PNGEncoder,

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ActionScript 3.0 :: Add Custom Methods To MovieClip Class?

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When I create classes, often I want to remove methods of the parent class (such as addChild(), perhaps), and I just override the method and have it throw an error. Is there a way to remove it completely?

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ActionScript 3.0 :: Class Hierarchy - Fields And Methods

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I have a class1 in which I create a child from a class 2. Of course I can access class2 properties, fields and methods from class1. But is there a way to access class1 fields and methods from class2? Like to go a step back in the hierarchy?

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ActionScript 2.0 :: Using MovieClip Methods In Custom Class?

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I've got a custom class (using AS2) that mostly does things like set the score and level of a game, as well as sets the player's lives on the screen. I need to unload and attach MovieClips within the Lives control function, which require those methods from the MovieClip class. I don't think I need to extend this class from the MovieClip class, I think I need to import the class somehow. I don't know the path though..something like mx.MovieClip.

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ActionScript 2.0 :: Cannot Add Custom Methods N Properties To Every Class

Nov 7, 2004

In AS2 we can not add methods n properties to built-in classes in the way we do in AS1. Like we would -say- write the custom "isNatural" method on the "Math" class as follows : * The following code is valid in AS1 but not in AS2


[Code]...

As the "Math class" is static internally. We know why we can not add custom methods n properties to every class, as the way we do in AS1. Later I came up with senocular' s very nice tutorial on OOP in AS2. And now i know how we can do it in AS2 style in an efficient n organised way. But i have a problem with the following code. It should not work ! but it does... * Following code is valid for both in AS1 and AS2.

[Code]...

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I have an urgent task to implement in my project code. I can't able to access the new properties and methods which are present in FileReference Class. For load() ,save() methods needs runtime version of Flash Player 10. I need to include the flash player 10 in CS3 publish settings Version. Otherwise you can suggest how i can able to access the FileReference class new properties and methods without CS4.

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i have a document with objects in the library with the class Hitte, Kern, Ring and Ring_01 [to Ring_16]tge Ring_ pieces have a subclass of RingSegment.the code of RingSegment.as is as following. [code]....which should add a Hitte_mc to the stage, make it draggable , and make the Ring_ objects react to a hittest with the Hitte_mc. but I get tons of errors:

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I have a class file named Main.as and another class called icon.as

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Flash 9 :: Access Document Class Methods From Within MovieClip?

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Let's say I have a FLA file with document class called main. In main, let's say I have a method called test1 that just outputs "hello world" via trace. On the FLA I have a movie clip. In that movie clip, when the timeline reaches frame 123, I want it to invoke the test1 method (I just set up a simple action on the frame). However, I get an error saying that the method is undefined. I try this.parent.test1() too but that gives me the same error. Is it not possible to invoke a document class property from within the timeline of a movie clip that's on the stage?

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ActionScript 3.0 :: Accessing Methods In Loaded Document Class

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I'm trying to access an init method I've set in one of my document level classes.

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Code:
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[Code].....

If I trace e.currentTarget.content.init on my EVENT.COMPLETE callback function, I get "function Function()" like I should.

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