ActionScript 3.0 :: Displaying Input Text In A Different Class?

Apr 3, 2011

I have an Introduction screen class that asks for name entry, when the start button is clicked I have managed it to trace the name that is entered.

Code:
private function startButton(event:MouseEvent):void {
trace("Start button clicked.")
nameEntry = enterName.text;
trace("Hello " + nameEntry);
MovieClip(parent).MainMenu();
}

However, I want to recall this entered name and display it in a dynamic text field in my MainMenu page, which uses a separate class. I don't know how to pass the string into a different class.

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ActionScript 2.0 :: Dynamic Text Not Displaying Input Inside Movie Clip

Aug 22, 2011

I'm updating a game in a Flash, using Actionscript 2 (what it was originally built in). It's a quiz game with different categories. At the end of each test is a results page showing their score for each of all the categories; each score being saved and displayed each time it's brought up. I need to have a print button added to this page, which I was able to do with

Code:
printButton.onPress = function() {
print(drawingArea, "bframe")
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And labeling the frame of what I want to print #p. This works, but the drawback is, I can do that on each results page frame for each category; the error that results from multiple frames labeled the same thing, 'causes the dynamic text fields displaying the score to go blank when the print button is clicked. Even if it didn't, it would still print all of the frames with that label, printing multiple copies of the same results screen. Initially I planned to tie all the quizzes to a single results page; one results page, one results frame, only one frame with the #p label, and is the only thing printed.

The problem there is, I need to be able to have a back button that goes back to a point in the category the user just finished; so they can take the test again if they want, or take another part of the test in that category. So my idea was to put all of the dynamic text fields and the print button, inside a movie clip. All the text boxes have maintained their names and have embedding enabled. All of the actionscript, on any level of that frame, has been placed accordingly into the movie clip - and yet the dynamic text boxes will not populate with the score like they do outside the movie clip.

Worst still, the print button wont work at all inside the movie clip. Clearly I'm missing something, but I can't be that far off base in thinking this would work, am I? If I can make the movie clip show the results and work the print button, then I can use instances of the movie clip in as many frames as I need, but the only place the script or label for the print button will exist, is inside the movie clip. This is the script for the button putting the data into the text fields.

Code:
on (release) {
gotoAndStop ("resultsGK"){
warningMsg2 = clear ();
if (saveRecordName_var == "" | saveRecordName_var == undefined){
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[Code] .....

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I have another question for the masses out there regarding trying to input values from a text input box to a custom class. I currently have a custom class named Company with properties that correspond to values in a MySQL database.

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How do I take each individual textinput.text property and 'mesh' them all together to a Company object to send to the server? The PHP that is written takes in an argument like this:

public function createNewCompany (Company $item) { .......

So is that even the right way to send them in? Or???

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May 18, 2010

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Feb 3, 2011

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When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.

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here's a code that i'm trying to fix but i can't get the dynamic box to change:

[Code].....

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ActionScript 2.0 :: Dynamic Text Auto-scale Font, Input From Input Text First

Feb 3, 2011

I have an issue with font scaling of a dynamic text box.

Currently i have one input box named input_1 with a variable attached to it named "choc_1".

Also, i have a dynamic text box named dynamic_1 with variable "choc_1".

When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.

I've googled a lot, but i can't find a solution to auto scale-size the fonts to a smaller size if the user types many letters.

The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.

here's a code that i'm trying to fix but i can't get the dynamic box to change:

[Code]....

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Code:
//
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[code]......

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Code:
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[Code]...

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[code]....

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[Code]...

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[Code]....

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I am working in Flash CS5 and I have placed a text field (dynamic, classic text) on the stage. I am accessing it through Actionscript on the same frame like this:

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This should be basic enough but I'm having trouble troubleshooting it

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