ActionScript 3.0 :: Drag And Drop With Loaded Images?
Nov 19, 2010
I know how to apply a "drag and drop" to a MovieClip calling it by it's instance name, but i have a gallery of 24 images created by a Loader. And when i try to apply the drag and drop to the loaded image i can't. I thought about two possible solutions:1. Converting the loaded image to a MovieClip or putting it inside a MovieClip.2. Making a "drag and drop" that can be applied to loaded images.But i tried to get really hard to that solutions and couldn't make it. I am trully desperate.Here i paste the relevant part of my code:(mcCadenaMontaje is a MovieClip which i have the images loaded in)
ActionScript Code:
import clases.Drag;
function cargar_hueso(q,r,s){
Everything seems to work correctly locally, until I upload it to the test server. The SWF will connect to the database, but it won't load the images, and the drag and drop functionality messed up.
I have a container which loads an external swf having drag drop functions. when the loaded swf is played separately it works fine. But when it is loaded into the container the dragging doesnt works. My coding for drag drop in the loaded swf is as follows.
on (press){ startDrag(_root.img1, true, 100, 130, 700, 700); _root.img1.swapDepths(1); b.stop();
I loaded some images from an external XML file, and tried to add a startDrag() & stopDrag() on my actionscript, but it got an error. "ReferenceError: Error #1069: Property startDrag not found on flash.display.Loader and there is no default value."
I have a working xml-loaded carousel, I have (see below in the code) a working drag and drop function for a movieclip on my stage. In this code, since I have this one movieclip with instance name "object1_mc", all works fine, drag and drop with copy function. But I would need to be able to drag and drop/copy out of this xml-loaded carousel, when i'm on item1, i would be able to copy this, when on item 2 i would need to be able to copy this item, etc etc..but since this content is not on my stage , how would i give each item an instance name, so my drag & drop/copy function would work along with the carousel?
My problem is that im trying to click and drag videos externally loaded onto the flash stage. Apparently normal drag-drop methods won't make it work Anyway to work around this error? Here's what i've came up with so far.
Everything appears to work correctly, my images are loaded and land on the stage where I want them, but I can't drag them. It seems like the event listener (that i've highlighted) isn't being applied. As a side note, I've done this same thing with loading items from the library, and it works. I copied a lot of the the code from my test project to this one and when I load the bitmaps instead of pulling them from the library, it breaks.
package { import flash.display.MovieClip; import flash.display.Bitmap; import flash.display.Loader; import flash.events.*; import flash.net.URLRequest; public class Main extends MovieClip { [Code] .....
Greetings. I've been doing this tutorial. [URL] And worked pretty well. In order to adapt to my needs i made it a movie with a drag and drop parameter to be loaded in another movie (with loadMovie or loadMovieNum). The problem is than the movie loads, drags but doesnt drops. Even i tried with the example movie and nothing happens.
I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box); var i:Number = 1; //i will be the total number of boxes var newBox:myMC = new myMC();[code]....
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
I have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
I downloaded a free flash menu component. It's help file said "You can simply drag and drop the menu items wherever you wish".However, I don't know how to drag and drop it in my file. please help me, how to use it?
I am developing a simple drag and drop game..except my draggable items are in a movie clip and my targets are also in a movie clip. My draggable objects work fine, they drag and snap back into place when the mouse is let go, but... they dont snap to their targets.They do snap to their targets when they are directly on the timeline, but inside another movie clip it doesnt work and i can't figure out why.[code]
Basically, there will be two images, which participants are to choose between. Below the pairs of images will be a horizontal bar with arrows at both opposite ends. I would like the participant to be able to drag and drop a small rectangle somewhere along the bar to represent their choice (and the degree of their endorsement).Basically, I'm asking how to make an interactive scrollbar on its side (without buttons, just the drag). I would also like it to start in the middle of the bar and be able to be moved in either direction.
I am trying to do a flex drag and drop. It is very similar to this first example.url....The problem is that event.currentTarget.mouseX,mouseY is showing the position where I put the mouse down rather than the position where I had finished dragging.
I am trying to create an elearning exercise and i have a problem with the drag and drop section i have created. The exercise works well but when the user clicks the next button to go to the next frame one of the drag elements from the exercise shows up on the next frame and i just can't work out how to get rid of it?
This is an overly complex way of making drag and drop functions, I know. My problem is, when my item hits the target, it doesn't allow me to drag anymore items?
ActionScript Code: square.addEventListener(MouseEvent.MOUSE_DOWN, drag) function drag(event:MouseEvent):void {
Flash is completely the wrong app for this, but I don't have access to anything else.I need to parse through a set of files and do some regular expression work on them.Is there a way to drag and drop the text files to do the work on via CS4/AS3? The filenames will always be different, so I can't just hard code that info.
how to make a mp3 player functionality, like for example winamp has, that you grab the mp3 and drag in into the playlist/player and it automatically plays?
I'm looking into having a interface using multiple windows which you can drag by pulling the dragbar around.Each window would be a movieclip called *****_win and inside would be a dragBar that the mouse has to pull around to move the window.I have searched a lot on google, and decided to end up asking here.
1) All the code I used so far did not have any borders. (The borders would be the stage, not an image).
2) Whenever I dragged an object, it would drag the whole window.
3) If the cursor left the window while dragging (which is does a lot), I have to drag it again.
Anyway how I can do an OS-like way of dragging a window?