ActionScript 3.0 :: Drag And Drop For Externally Loaded Videos
Oct 29, 2010
My problem is that im trying to click and drag videos externally loaded onto the flash stage. Apparently normal drag-drop methods won't make it work Anyway to work around this error? Here's what i've came up with so far.
I have a container which loads an external swf having drag drop functions. when the loaded swf is played separately it works fine. But when it is loaded into the container the dragging doesnt works. My coding for drag drop in the loaded swf is as follows.
on (press){ startDrag(_root.img1, true, 100, 130, 700, 700); _root.img1.swapDepths(1); b.stop();
I know how to apply a "drag and drop" to a MovieClip calling it by it's instance name, but i have a gallery of 24 images created by a Loader. And when i try to apply the drag and drop to the loaded image i can't. I thought about two possible solutions:1. Converting the loaded image to a MovieClip or putting it inside a MovieClip.2. Making a "drag and drop" that can be applied to loaded images.But i tried to get really hard to that solutions and couldn't make it. I am trully desperate.Here i paste the relevant part of my code:(mcCadenaMontaje is a MovieClip which i have the images loaded in)
ActionScript Code: import clases.Drag; function cargar_hueso(q,r,s){
I have a working xml-loaded carousel, I have (see below in the code) a working drag and drop function for a movieclip on my stage. In this code, since I have this one movieclip with instance name "object1_mc", all works fine, drag and drop with copy function. But I would need to be able to drag and drop/copy out of this xml-loaded carousel, when i'm on item1, i would be able to copy this, when on item 2 i would need to be able to copy this item, etc etc..but since this content is not on my stage , how would i give each item an instance name, so my drag & drop/copy function would work along with the carousel?
Greetings. I've been doing this tutorial. [URL] And worked pretty well. In order to adapt to my needs i made it a movie with a drag and drop parameter to be loaded in another movie (with loadMovie or loadMovieNum). The problem is than the movie loads, drags but doesnt drops. Even i tried with the example movie and nothing happens.
I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box); var i:Number = 1; //i will be the total number of boxes var newBox:myMC = new myMC();[code]....
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
I have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
I am in the process of building a site for an Architect... Jamie Fobert Architects (projects) I am useing transitions between the projects and am loading details/text and images externally through flashvars, php and a mySQL database. Within my transitions I have a a preloader on the forst 2 frames the code is as follows (taken from a Voetsjoeba tutorial):
[Code]....
This works pretty well if the content is within the .swf, but when it is loaded externally it doesnt preload it at all. Does anyone know how I can adapt/improve this preloader? or somehow ensure that all the content being loaded externally is loaded before the transition plays?
I am loading an externally loaded swf that uses a mask to transition in. When the user clicks a different button I am doing a gotoAndPlay that goes to a mask that "unloads" the content (it doesnt actually unload the info is just outside of the mask area. As soon As I jump to that section the movie is no longer loaded and just shows the container clip that I had created for it. The Container Clip is never changed and is the same throughout the whole process. The only thing that changes is the mask animation.I have tried both loadClip and loadMovie but no luck on keeping the clip loaded.
EDIT - I have narrowed it down. When I change the mask movieclip the movie unloads for some reason. Is there a way I can keep it loaded?
it is possible using Action Script 3.0 to allow a user to drop in videos / manipulate a text file to add or change videos/ text that feed to a media player, without doing it directly through the flash studio actions page. Ideally I would like to have a folder with the swf/fla file, all the video files, and perhaps a text file that alowed the user to manipulate the text of the video i.e. title/description Would it be easier to instead give that user a youtube like solution where they simply had the ability to upload/describe videos, through the webserver, rather than do it through a pc?
I have a homepage with five "links" to each swf. Now the first swf I have a custom cursor that hides the mouse. When I click on that link it plays and when I quickly go to the homepage again it hides the mouse there when it's not supposed to do it.
Same with every other link. When I was busy with the first swf and want to go to the last swf of the five, my mouse just disappears! It is almost as if it keeps on "playing" without seeing the swf...
Here is the code that I have so far!
var currentpage:uint = 0; //one loader object per project: var loadingobject1:Loader = new Loader(); loadingobject1.x = 445;
I downloaded a free flash menu component. It's help file said "You can simply drag and drop the menu items wherever you wish".However, I don't know how to drag and drop it in my file. please help me, how to use it?
(If i'm understanding the above code correctly...its loading the SWF into a blank MC i created called dropZone) This part seems to work correctly when tested.
I've got 4 different SWF's that need to be loaded seperatley when its coresponding button is clicked. The issue arises when I import the external SWF file...it resizes itself to the size of the flash stage. I need all the SWFs to be loaded and remain there original size (1257x847) or be scaled to the correct size. Then if I click another button it should load the new SWF and "unload" the old SWF.
I'm loading swf's via an XML file. I'm wanting them to be added onto the stage in the same order that they appear in the XML. The problem that I'm having is that they are added to the stage only when they are fully loaded.
I have a fairly chunky swf that I am loading through the loadMovie function. Just wondering if a loader can be added to let the user know the video is being loaded rather than a blank 20-30 seconds...
I am developing a simple drag and drop game..except my draggable items are in a movie clip and my targets are also in a movie clip. My draggable objects work fine, they drag and snap back into place when the mouse is let go, but... they dont snap to their targets.They do snap to their targets when they are directly on the timeline, but inside another movie clip it doesnt work and i can't figure out why.[code]
Basically, there will be two images, which participants are to choose between. Below the pairs of images will be a horizontal bar with arrows at both opposite ends. I would like the participant to be able to drag and drop a small rectangle somewhere along the bar to represent their choice (and the degree of their endorsement).Basically, I'm asking how to make an interactive scrollbar on its side (without buttons, just the drag). I would also like it to start in the middle of the bar and be able to be moved in either direction.
I am trying to do a flex drag and drop. It is very similar to this first example.url....The problem is that event.currentTarget.mouseX,mouseY is showing the position where I put the mouse down rather than the position where I had finished dragging.