ActionScript 3.0 :: Draw On Movie Clip?

Oct 19, 2011

I created a simple drawing program in Flash CS5. I need to be able to draw on top of a movie clip, but the drawing always goes behind.[code]

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private var _button:SimpleButton = new SimpleButton();
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ActionScript 2.0 :: Draw And Call A Simple Movie Clip?

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I am new to actionscripts and I'm having some difficulty. I am creating a website that teaches kids about the about the brain and I am creating a website very familiar to this one,[URL]..So far I only know how to draw and call a simple movie clip such as what you see below. What I am trying to do is create the features that you see on the above website. I'll try to explain as best as possible what I have done so far:

I created one flash file and drew the background for where the text will display. Next I created several movie clips for each of the brain parts and I placed an invisible button over each of these movies. For example I told the button, "cerebellum_button" to play the movie "cerebellum_mc" and told it to go to the "turnon" label." Once it stopped at the label "turnoff" it displayed the text for what the cerebellum does.

I don't think that the below method is efficient, I feel that my code is redundant because I�m having to create a button for each animated movie clip, then each one of those movie clips displays text. It seems to me that I can somehow create a text in a centralized location and call it. However because I am new at this stuff I have had to create text in each of the movie clips. Is there a way that I can centralize all of the text then call it? My aim is to have the user roll over the brain part, have it animate, and have it display the text to explain what that brain part does. So far this is what I have working, I have one button and one animated movie that includes text.

cerebellum_button.onRollOver = function(){
cerebellum_mc.gotoAndStop("turnon");
}
cerebellum_button.onRollOut = function(){
cerebellum_mc.gotoAndStop("turnoff");

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Its a similar function to the way this site works;

[URL]

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I am new to actionscripts and I'm having some difficulty. I am creating a website that teaches kids about the about the brain and I am creating a website very familiar to this one, http:[url].......

So far I know how to draw and call a simple movie clip such as what you see below. What I am trying to do is create the features that you see on the above website.I'll try to explain as best as possible what I have done so far:I created one flash file and drew the background for where the text will display. Next I created several movie clips for each of the brain parts and I placed an invisible button over each of these movies.For example I told the button,"cerebellum_button" to play the movie "cerebellum_mc" and told it to go to the"turnon" label."Once it stopped at the label "turnoff" it displayed the text to explain what the cerebellum does.

I feel that my code is redundant because I�m having to create a button for each animated movie clip and in each on of the movie clips I have text that will display. It seems to me that I can somehow create text for all of the movie clips in one centralized location and call each one of those text by using labels. Is there a way that I can centralize all of the text then call it? My aim is to have the user roll over the brain part, have it animate, and have it display the text to explain what that brain part does.I have one invisable

button and one animated movie that includes text.
cerebellum_button.onRollOver = function(){
cerebellum_mc.gotoAndStop("turnon");[cod].....

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for example:

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mc.graphics.drawRect(0,0,100,100);

[code].....

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[Code]...

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[code]......

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[Code]...

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[Code]....

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[Code]...

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I have a very simple problem but I can't find the very simple solution to it. I've create an animated menu with animated movie clips inside to work as buttons. All the main buttons work perfectely but I've got just on button with a sub-menu. On this sub-menu I've placed an invisible hitarea button in order to place some gotoAndStop action. The thing is, it seems to me like this submenu hitarea are underneath something else (even though is the seccond layers right about the actions layers). I've placed a simple trace action whenever the mouse rolls over this area but I get nothing... Am I doing something really wrong? I'm losing all my hair already.

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i am trying to use the Tween class to change the size of movie clip to certain height.the code works for me but when resizing the parent, it effects the child.i tried the height and scaleY property for the thum, but does not work.

ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;

[code]....

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ActionScript 2.0 :: HitTest Movie Clip Hitting Another Inside In A Movie Clip?

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I have in my root:

1 Movie Clip instancied as a "cursor" 1 Movie Clip instancied as a "Mc_Obstacles" with others 5 Movie Clipsand the 5 Movie Clips inside the "Mc_Obstacles" are instancied as "Obstacle" , all with the same instance...I want this: when the mc "cursor" hit one of mcs "obstacles" gotoandstop to frame X then i did in frame with actions in another layer:

cursor.onEnterFrame=function(){
this._x=this.x+10;
if(this.hitTest(Mc_Obstacles.Obstacle)){
gotoAndStop(4);
}
}

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Dec 19, 2009

I really have two questions: How do I affect both a movie clip and its child movie clip in the same function? and how do I pull info from one component into a function for another? My basic setup is a movie clip of font choices, one on each frame: "bodyText_mc." Each of these frames has a child clip "bodyText_mc.bodyText" with alignment choices for the font. For instance, the user picks "Script" in the first ComboBox and then picks "Align Right" in the second. (All of this text is static because I need more design control that I can get with dynamic text.)

First of all, I have a combobox "cbBodyFont" that I use to go from frame to frame on movieclip "bodyText_mc." This works nicely:

[Code]...

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Professional :: Duplicating Movie Clip Or Inserting New Movie Clip With Effect

Jun 5, 2010

CS3 Flash - Complete newbie to Flash and I'm trying to change an existing flash piece.It consists of 4 different text statements that appear on a Black background - the first appears and stays on-screen for 10 secs, then it starts to blur and fade away in about a sec, and then the next statement appears, etc, etc., and the whole lot loops.The 4 statements appear as Video Clips (Symbols?) in the library.I need to add a new statement, which means there will be 5 statements. I duplicated one of the library items and renamed it, which seems to have worked fine... but I cannot then work out how I insert that video clip into the Timeline and still have the same visual effects and timing as the existing ones? I can insert a blank frame, but then I can only drop the new video clip text onto that one frame.I've tried copying and pasting a whole set of frames, and then go in and change the text. Which I thought had worked, but then discovered that it also changed the original frames.... now understand that's because they are just instances and any change will affect the master Video Clip!

So can anyone advise if I can insert my newly added and renamed video clip into the timeframe and create the same effect as the others?Please keep any advice as idiot-proof as possible as this is my first venture into Flash... not finding it as intuitive as I hoped, spent 6hrs to date just trying trial and error without any real success.

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