I'm trying to implement a multiple file uploader and expose and API for javascript. Even though I think I can handle urlrequests, I'm having a hard time making a SimpleButton.I want the button to have the size of the movieclip/sprite that I create. I'm trying without luck to make a movieclip of 130px x 30px, and have a simple button that fills the entire area. What I try to do in actionscript:
private var _button:SimpleButton = new SimpleButton();
private var _fileList:FileReferenceList = new FileReferenceList();
private var _buttonShape:Shape;[code].......
I'm using intelij to compile this. how to build it with the SDK alone.
I am new to actionscripts and I'm having some difficulty. I am creating a website that teaches kids about the about the brain and I am creating a website very familiar to this one, http:[url].......
So far I know how to draw and call a simple movie clip such as what you see below. What I am trying to do is create the features that you see on the above website.I'll try to explain as best as possible what I have done so far:I created one flash file and drew the background for where the text will display. Next I created several movie clips for each of the brain parts and I placed an invisible button over each of these movies.For example I told the button,"cerebellum_button" to play the movie "cerebellum_mc" and told it to go to the"turnon" label."Once it stopped at the label "turnoff" it displayed the text to explain what the cerebellum does.
I feel that my code is redundant because I�m having to create a button for each animated movie clip and in each on of the movie clips I have text that will display. It seems to me that I can somehow create text for all of the movie clips in one centralized location and call each one of those text by using labels. Is there a way that I can centralize all of the text then call it? My aim is to have the user roll over the brain part, have it animate, and have it display the text to explain what that brain part does.I have one invisable
button and one animated movie that includes text. cerebellum_button.onRollOver = function(){ cerebellum_mc.gotoAndStop("turnon");[cod].....
I'm using BitmapData.Draw to draw a masked movieclip to a bitmap.Flash behaves very strangely in many different ways. To give a couple examples:1) Normally, the position of the mask is relative to the masked object. Ex. if I Draw() the movie clip at 10,10 and the mask's position is 20,20, then during the Draw() the mask will effectively be at 30,30. Weird, but consistent. However, if I Draw() the mask to another surface first, and then Draw() the movie clip, the mask position will be absolute (20,20 in the example)
I am new to actionscripts and I'm having some difficulty. I am creating a website that teaches kids about the about the brain and I am creating a website very familiar to this one,[URL]..So far I only know how to draw and call a simple movie clip such as what you see below. What I am trying to do is create the features that you see on the above website. I'll try to explain as best as possible what I have done so far:
I created one flash file and drew the background for where the text will display. Next I created several movie clips for each of the brain parts and I placed an invisible button over each of these movies. For example I told the button, "cerebellum_button" to play the movie "cerebellum_mc" and told it to go to the "turnon" label." Once it stopped at the label "turnoff" it displayed the text for what the cerebellum does.
I don't think that the below method is efficient, I feel that my code is redundant because I�m having to create a button for each animated movie clip, then each one of those movie clips displays text. It seems to me that I can somehow create a text in a centralized location and call it. However because I am new at this stuff I have had to create text in each of the movie clips. Is there a way that I can centralize all of the text then call it? My aim is to have the user roll over the brain part, have it animate, and have it display the text to explain what that brain part does. So far this is what I have working, I have one button and one animated movie that includes text.
Im trying to use BitmapData.draw() on a movie clip, thing I noticed is that this method always draw from the top left of the movie clip, is there a way to "center" the draw method somewhere else on the mc?
I am trying to create a gallery where the thumbnails scroll across the bottom and when you click on the thumb a new large image opens up on top of it from the same image.
What i would like to do is open up the large image but draw a box around this image so it blanks out the background of the site and all you see is that picture.
Its a similar function to the way this site works;
I was wondering if anyone could tell me how and if it is possible to draw a line/ circle and place a movie clip on it and get the movie clip to go round the circle by placing the left and right arrow keys on the keyboard.
I have created a flash website, each button is a movie clip with an invisible button over it containing the following script
on (rollOver) { _root.mouse_over_profile_btn = true; } on (rollOut) {
[Code]....
each page is also a movie clip and on release of a button its played. the problem is that when i press another button to play another movie clip 'page' the old content is still there.
Is there a way of reversing the page transition i have used to bring out the movie clip and then bring in the next movie clip.
I'm trying to make a flash website that has clickable buttons that will play different movie clips. But I dont know how to make it to just play the movie clip with the button you click without playing all the movie clips on the main timeline.
I need t draw a rectangle on a movie clip(board_mc) by dragging mouse over it......It works fine till here but I want to put the movie clip(board_mc) in scrollpane. but after doing so the code doesnot work....can u plz guide me how to make this code work after placing the movie clip (board_mc) in scrollpane(say board_scp).
What action script would i need to make a button in one movie clip goto and play a frame in another movie clip? Im not very good at flash but i've been trying my usual codes but it dont work..
I am trying to move a movie clip containing content via AS3 tween with a button outside of the movie clip. I have achieved this effect on another project by using the following code:
Actionscript Code: var myxTween:Tween=new Tween(content_mc,"x",Regular.easeOut,content_mc.x,theXPosition,.8,true);
I set up a moveContent funtion using that tween, then used:
I'm trying to create a movie clip on my my main timeline that has a movie clip button within it that pops up a box in the middle of the site that contains text and links. On Frame 1 I have the Up state, frame 2 the roll over state, and frame 3 my Down State (where Box appears).
[Code]...
The problem is that on the main time line, the button is clickable but doesnt do anything
I am trying to target a movie clip within a movie clip.
I have a movie clip on the main stage with an instance name of a
I have the following action script on it
on (release) {_root.a.gotoAndStop(2); }
So on frame 2 of a I have a button (instance name b) which also has two frames and a stop action on frame 1. All I want to do is click on the button and make it go to frame 2. It should work but it isn't Here is the actionscript on the button (b) on (press) {_root.a.b.gotoAndPlay(2); }
how can i get a MC button that is inside another MC to carry out its functions
the mc button is using TweenMax for its roll-ON roll-Off effect and that works as normal when i test main movie
but the button itself dont function when pressed still mouse roll-On roll-Off effect works but not the movie clip button it this to do with it been nested inside another mc or is it the code am using below
web.onRelease = function(){ gotoAndStop,(49); }
web is just the name of the nested movie clip button i was saying
I'm extremely new to flash, having just started using it this semester for a class. I'm putting together a fairly simple "portfolio slideshow" (it's a mock up for a website) for an assignment, but ran into some issues.
I have two sections on the "home page"; still images and time-based files. Each file is activated by a button (a thumbnail of the image). Ideally, when you click on the thumbnail, it brings up the image, or the movie. I got the buttons to work fine for navigating through the still images, but I can't get them to work for the movie files. I want to be able to click the button and have the movie file pop up. I have a feeling it has something to do with mistakes during importing the files, or just me not knowing the script.
I have a feeling this is a very simple thing to do, but I just can't seem to find an answer by simply googling it.
I have no other actionscript in this whole .fla file except a stop();
I have a button, inside the button I have a movie clip at the OVER location.
That movie clip simply plays 10 frames, and at the last frame I set the action stop();
All I want it to do is stop these 10 frames from looping, while the scene keeps doing what it does. Instead, as soon as the 10th frame inside that movie clip plays, it stops the whole scene.
I have started using flash for my new site for a business I am starting. Using Flash CS4 and it�s been a while since I have used flash so I am relatively new to this new version. [code]...
I working on the timeline and have some Actionscript 3 code (I have a actions layer on the timeline). I am not sure what the code is for clicking on a button(I made the buttons movie clips since I wanted to animate it) and it plays a movie clip.
My issue at the moment is trying to make a Button (early_btn) within a Movie Clip, on the 10th frame of the MC, go to frame 2 on the stage when clicked[code]...
I want to play a movie clip when I click a button.I made 3 states: inicial (how it looks before anything happens) (up)hover (plays an animation after waiting 20 frames) (over)click (plays an animation right away) (down)I placed these movie clips inside of my button's up, over, and down frames. This works great except when I click, i'll need to click and hold for my animation to get past the first frame.
I have several website pages set up on different frames inside the content (which is a movieclip) of the home page - which is on frame 1 of the main timeline. The content movieclip name is contentMc.
My About page is at frame 10. There is a button on this page (called btnAbout_contactpg) that I want to make jump to my Contact page (frame 50) - all of which is nested under the main contentMc movieclip.
This is the pathway on my contentMc (where all of my pages are located), just in case that doesn't make sense: [URL]
I have looked at several different instructions online, but none of them seem to work.
EDIT:
I am also trying to get a button on my gallery page to load an external image, but it is not recognizing where the button is either:
btnGallery_1.addEventListener (MouseEvent.CLICK, showPic1); function showPic1 (e:MouseEvent) { var target:Object=e.target; var parent=target.parent; my_loader.load(new URLRequest("image-0.jpg")); }
I want to create a class, or classes, that will allow my designers, working in Flash Pro CS5, to call a Movie Clip from their library to be used as a button on the stage. In a perfect world they would do this with one line of code, setting the dynamic label text, the X and Y position, and setting the URL for the onClick function such as below: [code]How do I direct it to what MC I want in the Library? I am guessing it would be another parameter of the method call, but how would that work? I would like them to be able to use the code on any MC design they create.