ActionScript 3.0 :: Elite Control Of Listeners On Stage Area?

Jul 24, 2009

Let's say you have a great end product, but you want to make it more processor friendly by eliminating stage listeners that have no reason for existing at certain times. I'm not sure how to execute them. I know that encapsulating listeners in a way that they aren't called until they are needed can be done to conserve the processor...but:

1) Is there a way to kill any event listener that exits the stage area?
2) Is there a way to kill any event listener that gets completely covered by another movie clip? Say there was a MouseEvent.CLICK listener on movie clip "A", but movie clip "B" has a higher index and covers every click-able area of "A".

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[Code].....

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[Code].....

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