ActionScript 3.0 :: Finding The Least Common Denominator
Feb 17, 2011
I want to know how to find the Least Common Denominator between two fractions so I can make them into integers. I understand to do this you probably need to get the denominator itself but I can't figure out a way mathematically to do this.
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Jun 6, 2006
I have a simple array and I want to find the most common element in the array, i.e. the mode statistically. This is what I have so far,
var answers = ["c","b","c","a","b","c","a","b"];
var aTotal = 0;
var bTotal = 0;
var cTotal = 0;
for (i=0; i<=answers.length; i++) {
switch (answers[i]) {
[Code] .....
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Nov 21, 2010
find greatest common factor and lowest common multiple
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Aug 3, 2011
Simple question: In AS3 you can't do sharing of a MC between more MCs, right? In AS2, you can. How can I work around this?
Let me be specific: in ActionScript *TWO* I do something like this:
movie.attachMovie(LargeImage, "image", 20);
LargeImage = movie clip of 400 x 480.
Now... the thing is: I do this for 20 MovieClips but they all REUSE the same original MC apparently (with no memory increase, of course). If I animate the MC, it will animate within all 20 MovieClips. I'm using a mask to show only portions of the MC, but I think that's not important.
But in ActionScript 3 this wouldn't work, right?
Because in AS3 every time we .addChild, the child is REMOVED from the parent, so the same MovieClip / Sprite couldn't be in 2 places at once. How would you work around this without creating a separate instance of the "LargeImage" MovieClip for each object? Note that I don't want to use BitmapData & CopyPixels: the object may be animated.
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Aug 3, 2011
In AS3 you can't do sharing of a MC between more MCs, right? In AS2, you can.Let me be specific: in ActionScript *TWO* I do something like this:
Code:
movie.attachMovie(LargeImage, "image", 20);
LargeImage = movie clip of 400 x 480.
Now... the thing is: I do this for 20 MovieClips but they all REUSE the same original MC apparently (with no memory increase, of course). If I animate the MC, it will animate within all 20 MovieClips. I'm using a mask to show only portions of the MC, but I think that's not important. But in ActionScript 3 this wouldn't work, right?
Because in AS3 every time we .addChild, the child is REMOVED from the parent, so the same MovieClip / Sprite couldn't be in 2 places at once.How would you work around this without creating a separate instance of the "LargeImage" MovieClip for each object? Note that I don't want to use BitmapData & CopyPixels: the object may be animated.
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May 4, 2010
I need a calculator for a flex app I am making, and was wondering if there was any official widget prebuilt or already in good quality. I could make one myself but it would be nice to use one that already existed and had a nice api to customize it with.
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Jun 25, 2011
We are working on a project where we have multiple modules- all these share a common set of functions like rounding, string parsing etc.Currently, we have added these functions into the parent container (which calls these modules) and use them in the respective modules. Likewise, if we have to share variables between modules, we add them to the parent module- so it becomes shareable across.Is this the right approach- both from a performance and structure perspective?
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Jan 30, 2012
Video format that play on any browser , with play/pause/stop buttons? i have the following code for .swf but i cant get any button to control. [code]...
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Nov 11, 2009
is there a site out there that has a translation from all the common AS2 commands?I'm just learning AS3 now and i have no idea how to do the basic things such as _root.mc.loadMovie("asd.swf"); anymore
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Feb 5, 2010
I've extended Sprite to add some common functionality - this is a generic class I use in most of my real-world applications.Everything "works", but I'm curious if there's anything I'm doing that could be done better, or if there are common tasks that should be included that aren't, or if there are members that aren't really that handy and perhaps could be omitted.
For example, there are several members to handle display-list traversal - I've kind of gone back-and-forth on this, and various versions have had methods to remove all siblings, or retrieve an array of elderSiblings and youngerSiblings,etc,but that seemed a little overboard so have been removed.The offsetWidth and offsetHeight are inelegant at best (so clumsy in fact I'm really leaning toward removing them entirely), but AFAIK there's no other way to get back the "true" height/width of an object whose first child is not a position 0.Also I'm curious about the event management overrides. I've run these on several commercial applications and have found them both useful and without any obvious drawbacks, but have never seen anyone else do anything similar,
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Jun 10, 2011
Here is the code that I've got, I'm also using SWFaddress:
Code:
function whyPageLoad(event:Event):void {
var link:URLRequest = new URLRequest("[URL]");
navigateToURL(link, "_self");
}
The swf exists on a page [URL] and the link above [URL] doesn't work/do anything. I tested the swf on a different URL and it loads the page correctly or if I load it into "_blank" it also works. So it seems to be something with the common URL string that is not causing a page reload.
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Apr 29, 2011
I have a simple question that hopefully has a simple answer (which mocks me with its elusiveness). In the code below (taken from Gary Rosenzweig's "ActionScript 3.0 Game Programming University" (2nd ed.)), I am declaring a simple style sheet using all AS3 supported tags/attributes to underline an HTML link. My question is this: why won't AS3 underline the chosen font (Arial) but yet it will underline certain other fonts that I substitute it for (such as "Times New Roman" and "Garamond")?
[Code]...
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Oct 30, 2009
Is there a way to set a common Backgroundcolor for all the tabs in a given TabBar? Rightnow I am able to set color only for selected tabs using
tabBar.getChildAt and setStyle
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Mar 30, 2010
I'm not a flash developer, I'm having issues figuring out how I should set up these two projects that I have in Flex Builder.I've already created projA which has a .mxml that references several custom controls & skins from com.xxx.controls within projA.I now have to build projB which also has a .mxml that will create a different .swf. I want to use some of the same controls from projA.I currently build projA through the command line and nant and will need to do the same for projB.
Should I create a new project to move all of the common controls into? How do I then use this library project in both the projects & compile via command?
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Feb 22, 2011
The game is written in Flash, and I plan to develop the server in node.js because (a) it would be a cool project for learning node.js, and (b) it's fast, which is important for games.The server's architecture is based on messages sent between the server and client (sort of like Minecraft's server protocol). The message format I have so far is a byte (the packet type), two bytes (the message length) and that many bytes (the message data, which is a mapping of key-value pairs). Problem is, I really don't want to develop my own serialization format (because while I probably could, implementing it would be a pain compared to using an existing solution).Unfortunately, I am having problems finding a good candidate for the message data serialization format.
ActionScript's own remoting format might work, but I don't like it much.SON has support in node.js (obviously) and in ActionScript, but it's also textual and I would prefer binary for enhanced speed.MessagePack looked like a good candidate, but I can't find an ActionScript implementation. (There's one called as3-msgpack on Google Code, but I get weird errors and can't access it.)BSON has an ActionScript implementation, but no node.js support besides their MongoDB library (and I'm planning on using Redis).
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Aug 3, 2011
I have a flex app that loads a WSDL at runtime and shares that across several different web services I have defined. Unfortunately each call to loadWSDL() makes a network request for it, and while it's not really a problem due to caching it's still annoying and wasteful to have all those requests generated. Is there a simpler way to solve this problem and only make one network request?[code]
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Dec 13, 2011
I'm struggling with something that shouldn't be too difficult but I can't figure it out I have a number of Arrays with different values and I want to find the common values all of the Arrays have, see example below:
var arrayOne:Array = ["1","2","3"];
var arrayTwo:Array = ["1","2","7"];
var arrayThree:Array = ["1","2","9","12"];
_resultArray = ["1","2"];
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Mar 26, 2012
I would like to extract the most common color of a bitmap. My first idea was to do this by looping through the bitmapData and extracting every pixel color and storing it in an array. But the function has to be as light as possible so my question is; Is there a more lightweight approach to achieve this? The function is used to extract background color of a Bitmap.
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Mar 25, 2008
url...I'm using this code i made some changes like changing the array for a xml.In some part i put a button to stop the movement and i used [code]
and it works perfectly, but then i want to return with another button to the movement. and i can't make it work.
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Jul 17, 2009
I'm building a media player with alot of tweens in the interface , I'm wondering what is common or exceptable in the professional flash community. When I tween the whole Interface into another view firefox spikes to 12 - 16 cpu on a 3.01 GHz duo-core. Is this normal? After the tween Firefox flunctuates between 2 - 8 cpu while idle.
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Aug 12, 2010
If I have say a dozen classes, that may or may not be called at runtime, and that all have a common function; is there an advantage to creating a separate class with just this common function in it and then having it mixin at runtime ?I am wondering would this allow me to reduce the size of each class and thereby the swf file size? I figure this must be wrong else why would we ever extend anything when we could just mixin the functionality we want at runtime?
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Oct 20, 2011
I have created few actionscript projects and most of them uses same com/ dir with same classes library such are adobe or greensock.In Flash builder, on one of the projects, I`ve created new source path, to that common dir.So now I have structure like this: MyProject
[source path] com
src (with AS documents)
fla (flash file)
When I edit one of my AS files from src dir in Flash Builder, I can normaly see reference to [source path] com directory, and I have full tooltip reference to it`s content.
ActionScript Code:
import com.greensock.loading.*;
import com.adobe.serialization.*
However, if I try to edit that same file in flash professional, I get no reference and there is no way I can compile file.What am I doing wrong, why flash professional does not see classes from my com directory? I even try to point it to that dir in actionscript settings but that did not work either.
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Apr 13, 2010
Is there an online cheat-sheet to graphs of common tween / easing functions? I want a bookmark I can refer to when picking a function for a tween (e.g., Quintic, Quadratic, "Bounce"). The only one I can do in my head easily is linear.
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Mar 14, 2011
I'm using loader class to load images. I'm loading ten images with different sizes. I'm trying to load them with a common size (300x300) doing this:
[Code]...
But, I can't see anything.
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Feb 10, 2010
This is a Free script that comes with Flash Media service
I need to add full screen capability to the video. I can send you all the flash files if you need, also I can pay like 50 USD if this going to take some significant time.
Since the file is bigger than 512 KB i had to upload it
THis is the Download URL: [URL]
import mx.video.*;
msg_box.text = "Enter stream URL and click 'Go' to play.";
var so:SharedObject = SharedObject.getLocal("FMS_LIVE_Client");
var counter = 0;
[Code].....
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Oct 25, 2010
I'm using a common library fader movie clip. Inside the movie clip, is another movie clip called vertFader.
The code is simple.
vertFader.addEventListener(MouseEvent.MOUSE_UP, putDown);
vertFader.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
stage.addEventListener(MouseEvent.MOUSE_UP, putDown);
function pickUp(event:MouseEvent):void {
vertFader.startDrag(false, new Rectangle(-6.3, -50, 0, 100));
} function putDown(event:MouseEvent):void {
vertFader.stopDrag();
}
Here's my problem, everything works great except that vertFader doesn't drag. It will start the drag if I click it. It will also stop the drag if I click again. But if I click and hold the mouse button all day it will never start dragging. I'm not sure if it's a lag issue, or because I'm using a wireless mouse?
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May 6, 2011
Can someone point me in a direction for using HTML in as3? I have a project in which I want to load HTML content so that others in the office can author in HTML since they are very familiar with it. It would have to recognize many of the most common HTML tags. Is this easily done or would I need some sort of add-on?
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Oct 25, 2008
I'm trying to set a common task, wich is activate/desactivate interactivity (clickability) of a button. (sometimes clickable, sometimes not). The button is a blue bowl. I use the stopPropagation() of event metod to stop propagation, then my blue bowl is not clickable anymore. (if you erase "stopPropagation()", it becomes clickable) It works.
But I want to change this statut. I've designed a ON/OFF switcher, who set the blue bowl clickability ON/OFF. And it doesn't work. I've tried everything : removeEventListener, an "if" who write "stopPropagation()" or not, but it fails, it stay on the beggining statut. Here's the very simple .fla to show you : [URL] What should be my "ON/OFF switcher" code ?
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Dec 20, 2010
Let's say I have multiple projects organized as
commonlib
superorg
org1
[code].....
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Sep 14, 2006
I'm building an animation intensive website and I want to keep my code centralized on the first frame of the main timeline. Most of the intro animations (like building the sites common elements such as menu, header, etc...) have to be done on a timeline since they are pretty complex. Would you keep the main timeline with only one frame and attach the animations via actionscript, or would you place the intro animations on the main timeline, stretching it out?
I usually place the intro and common element setups all on the main timeline cause that gives me more control on linking animations together. For example: the intro plays, then the menu loads in, then some special effects popup, and then the home content is loaded in. But since some people advocate for single frame main timelines, I'm wondering if there is a better approach.
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