ActionScript 3.0 :: Translation From All The Common Commands?

Nov 11, 2009

is there a site out there that has a translation from all the common AS2 commands?I'm just learning AS3 now and i have no idea how to do the basic things such as _root.mc.loadMovie("asd.swf"); anymore

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find greatest common factor and lowest common multiple

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I have a flash file which I want to loop, and have used this action on the last frame:

on(load) {
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Seems to work, but I need to convert the file to FLV and am losing the loop when I do this.

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I need to move between (rotated) object in flex along x, y, or z as an independent observer. The movement relative to x, y works ok, but when I go along the z axis, the observer behaves as it was apart of the xyz system of the objects and doesn't go straightforward to the object but in diagonal for example. Here is some tryout code

[Code]....

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ActionScript 3.0 :: GlowFilter Strength Translation To Flash CS5 ?

Feb 16, 2011

I've noticed a bit of discrepancy of using the public AS3 API for the GlowFilter strength property. All the others seem to make sense when comparing the visual effect using the Flash CS5 tool on a MovieClip. However the strength seems to baffle me. The API lists strength being a number from 0 to 255:

http:[url]..........How does a number between 0 and 255 translate to a number between 0 and 100% as listed in Flash CS5. In other words what would be the parameters I should use to repeat the same effect as this:

If I try to apply this using code this is what comes to mind for each of the properties:

blurX = 5blurY = 5color = 0xFF0000quality = BitmapFilterQuality.LOWstrength = 255 

So does strength of 100% act the same as the max value of strength allowed by the API, which is 255? Here's what happens when you do this with this code:

clip_mc.filters = [ new GlowFilter(0xFF0000,
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When I test this I get different results. Here's the filter effect as applied at design time:And here's the filter effect applied dynamically using the GlowFilter class (see code above):

Notice the slight difference in the strength? How can we accurately replicate filters given these two strength scales? I need to apply a class to a load of MovieClip objects at run-time and don't want to have to go into the library and paste the filter preset 100+ times.

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ActionScript 3.0 :: 1009 On Nested MovieClip X Translation

Apr 15, 2010

OK so inside one of my object classes i have this function

[Code]....

My preferred simple way of having animations in flash (im not fond of flashes drawing tools ) TA is a movieclip inside the Movie clip that the class is linked to, and TP is the one inside that one which contains the bitmap. Running this function in my enter frame gives me a

[Code]....

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ActionScript 3.0 :: Simple To Translation Display List Manipulation?

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translate this piece of code to AS2? Don't ask why

var pictureIndex:int = 0;
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[Code]...

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ActionScript 3.0 :: Translation - Move The Timeline To A Different Frame Within Movie When A Mouse Moves Over It

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I have a movie clip on the root timeline with 2 frames contained within it. I need the script to move the timeline to a different frame within this movie when a mouse moves over it. I pretty certain v2.0 action script would go something like:

[Code]....

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ActionScript 3.0 :: Finding A Translation API For Flash That Can Return Multiple Translations/definitions For A Single Word?

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translation API for Flash that can return multiple translations/definitions for a single word.

e.g.
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etc.

I've managed to find a few that do one word conversion. Including APIs that use Google Translate as a backend. But can't seem to get them to work so that they return alternative translations if available. The web-based PHP/JS/etc. APIs seem to offer this, but haven't found it in Actionscript yet.

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ActionScript 3.0 :: Can't Put A Common MC Inside 5 MCs?

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Simple question: In AS3 you can't do sharing of a MC between more MCs, right? In AS2, you can. How can I work around this?

Let me be specific: in ActionScript *TWO* I do something like this:

movie.attachMovie(LargeImage, "image", 20);

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ActionScript 3.0 :: Can't Put A Common MC Inside 5 MCs

Aug 3, 2011

In AS3 you can't do sharing of a MC between more MCs, right? In AS2, you can.Let me be specific: in ActionScript *TWO* I do something like this:

Code:
movie.attachMovie(LargeImage, "image", 20);
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Now... the thing is: I do this for 20 MovieClips but they all REUSE the same original MC apparently (with no memory increase, of course). If I animate the MC, it will animate within all 20 MovieClips. I'm using a mask to show only portions of the MC, but I think that's not important. But in ActionScript 3 this wouldn't work, right?

Because in AS3 every time we .addChild, the child is REMOVED from the parent, so the same MovieClip / Sprite couldn't be in 2 places at once.How would you work around this without creating a separate instance of the "LargeImage" MovieClip for each object? Note that I don't want to use BitmapData & CopyPixels: the object may be animated.

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Here is the code that I've got, I'm also using SWFaddress:
Code:
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ActionScript 3.0 :: Why Underlining Certain Fonts But Not Others (all Of Which Are Pretty Common)?

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I have a simple question that hopefully has a simple answer (which mocks me with its elusiveness). In the code below (taken from Gary Rosenzweig's "ActionScript 3.0 Game Programming University" (2nd ed.)), I am declaring a simple style sheet using all AS3 supported tags/attributes to underline an HTML link. My question is this: why won't AS3 underline the chosen font (Arial) but yet it will underline certain other fonts that I substitute it for (such as "Times New Roman" and "Garamond")?

[Code]...

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Flex :: Set Up Projects That Reference Common Controls?

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I'm not a flash developer, I'm having issues figuring out how I should set up these two projects that I have in Flex Builder.I've already created projA which has a .mxml that references several custom controls & skins from com.xxx.controls within projA.I now have to build projB which also has a .mxml that will create a different .swf. I want to use some of the same controls from projA.I currently build projA through the command line and nant and will need to do the same for projB.

Should I create a new project to move all of the common controls into? How do I then use this library project in both the projects & compile via command?

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Actionscript 3 :: Serialization Format Common To Node.js?

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The game is written in Flash, and I plan to develop the server in node.js because (a) it would be a cool project for learning node.js, and (b) it's fast, which is important for games.The server's architecture is based on messages sent between the server and client (sort of like Minecraft's server protocol). The message format I have so far is a byte (the packet type), two bytes (the message length) and that many bytes (the message data, which is a mapping of key-value pairs). Problem is, I really don't want to develop my own serialization format (because while I probably could, implementing it would be a pain compared to using an existing solution).Unfortunately, I am having problems finding a good candidate for the message data serialization format.

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Have Flex WebServices Share A Common Wsdl

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I have a flex app that loads a WSDL at runtime and shares that across several different web services I have defined. Unfortunately each call to loadWSDL() makes a network request for it, and while it's not really a problem due to caching it's still annoying and wasteful to have all those requests generated. Is there a simpler way to solve this problem and only make one network request?[code]

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Arrays :: Flash / AS3 - How To Find Common Values

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I'm struggling with something that shouldn't be too difficult but I can't figure it out I have a number of Arrays with different values and I want to find the common values all of the Arrays have, see example below:
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_resultArray = ["1","2"];

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ActionScript 3 :: Most Common Color In Bitmap (Data)

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I would like to extract the most common color of a bitmap. My first idea was to do this by looping through the bitmapData and extracting every pixel color and storing it in an array. But the function has to be as light as possible so my question is; Is there a more lightweight approach to achieve this? The function is used to extract background color of a Bitmap.

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ActionScript 2.0 :: Rotation Around Common Center OnEnterFrame

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url...I'm using this code i made some changes like changing the array for a xml.In some part i put a button to stop the movement and i used [code]
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ActionScript 3.0 :: What Is Common Or Acceptable Flash CPU Usage

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I'm building a media player with alot of tweens in the interface , I'm wondering what is common or exceptable in the professional flash community. When I tween the whole Interface into another view firefox spikes to 12 - 16 cpu on a 3.01 GHz duo-core. Is this normal? After the tween Firefox flunctuates between 2 - 8 cpu while idle.

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ActionScript 3.0 :: Mixin Instead Of Include For Common Function?

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If I have say a dozen classes, that may or may not be called at runtime, and that all have a common function; is there an advantage to creating a separate class with just this common function in it and then having it mixin at runtime ?I am wondering would this allow me to reduce the size of each class and thereby the swf file size? I figure this must be wrong else why would we ever extend anything when we could just mixin the functionality we want at runtime?

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ActionScript 3.0 :: Common Class Directory Source Path ?

Oct 20, 2011

I have created few actionscript projects and most of them uses same com/ dir with same classes library such are adobe or greensock.In Flash builder, on one of the projects, I`ve created new source path, to that common dir.So now I have structure like this: MyProject

[source path] com
src (with AS documents)
fla (flash file)

When I edit one of my AS files from src dir in Flash Builder, I can normaly see reference to [source path] com directory, and I have full tooltip reference to it`s content.

ActionScript Code:
import com.greensock.loading.*;
import com.adobe.serialization.*

However, if I try to edit that same file in flash professional, I get no reference and there is no way I can compile file.What am I doing wrong, why flash professional does not see classes from my com directory? I even try to point it to that dir in actionscript settings but that did not work either.

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