ActionScript 3.0 :: Can't Put A Common MC Inside 5 MCs?

Aug 3, 2011

Simple question: In AS3 you can't do sharing of a MC between more MCs, right? In AS2, you can. How can I work around this?

Let me be specific: in ActionScript *TWO* I do something like this:

movie.attachMovie(LargeImage, "image", 20);

LargeImage = movie clip of 400 x 480.

Now... the thing is: I do this for 20 MovieClips but they all REUSE the same original MC apparently (with no memory increase, of course). If I animate the MC, it will animate within all 20 MovieClips. I'm using a mask to show only portions of the MC, but I think that's not important.
 
But in ActionScript 3 this wouldn't work, right?
 
Because in AS3 every time we .addChild, the child is REMOVED from the parent, so the same MovieClip / Sprite couldn't be in 2 places at once. How would you work around this without creating a separate instance of the "LargeImage" MovieClip for each object? Note that I don't want to use BitmapData & CopyPixels: the object may be animated.

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In AS3 you can't do sharing of a MC between more MCs, right? In AS2, you can.Let me be specific: in ActionScript *TWO* I do something like this:

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movie.attachMovie(LargeImage, "image", 20);
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Now... the thing is: I do this for 20 MovieClips but they all REUSE the same original MC apparently (with no memory increase, of course). If I animate the MC, it will animate within all 20 MovieClips. I'm using a mask to show only portions of the MC, but I think that's not important. But in ActionScript 3 this wouldn't work, right?

Because in AS3 every time we .addChild, the child is REMOVED from the parent, so the same MovieClip / Sprite couldn't be in 2 places at once.How would you work around this without creating a separate instance of the "LargeImage" MovieClip for each object? Note that I don't want to use BitmapData & CopyPixels: the object may be animated.

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