ActionScript 3.0 :: First Character "W" In TextField Cut
Feb 27, 2011
When creating a dynamic TextField with Actionscript, the first character get cut off in Flash Player at the left border, in case it is very wide like "W".
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Using 12pt font size looks good! I'm using Windows XP.
I'm looking for a way to verify that the textfield contains the "@" character somewhere in the text. It's about as simple as it gets, I just want to make sure people are typing in an address instead of jibberish. Everything I was able to find on email validation was overly complicated and I didn't understand it.
I have a problem where i want to remove the last character from a textfield (including linebreaks) that has multiple textformats without removing the formats.[code]...
i guess this doesn't remove linebreaks, and is very slow, seems to destroy my textformats.
or:
textfield.text = textfield.text.slice(0,-1);
this is faster but removes all textformats as well.
I have a textfield where a user inputs an answer to a question, then presses a button or presses the enter key to submit the answer. Code checks it, if it works good, if not, clear it out and try again.Problem is, when the answer is submitted using the Enter key and the answer is incorrect, when the TextField is cleared a carriage return is left behind. I can't figure out a way to handle this situation. Here is the codeTextField is declared:
Code: var inputBox:TextField = new TextField; inputBox.type = TextFieldType.INPUT;
I have an swf on the page which has some textfields on it each of which are just using arial for their font and no embedded fonts.
Now when someone types an @ into one of the textfields the " character is displayed instead, I thought this would be because my browser is set to ISO-8859-1 character encoding, but changing it UTF-8 and refreshing makes no difference.
I figured out how to get a TextField to maintain focus when the tab key is pressed (using an event listener on FocusEvent.KEY_FOCUS_CHANGE), but what I'd like to do is control the size of the tab character in the TextField so that it is equal to five spaces. (I would just insert five spaces when the tab key is pressed, however due to requirements this is not an option.) Is this possible?
My dynamic textfield doesen't show special characters (%&+...). I have emped the font(uppercase, lowercase, numerals, PUNCTUATION and basic latin) and I've also tried to render it as html.for example:flash.addVariable("newtext"," Word & word2");AC2myTextfield.text = _root.newtext;then it prints just "word", because flash doesen't understand character & as a text format;locally it worked finemyTextfield.text = "Word & word2;";
I have a 9 frames image of a character.In other language generally i used to make character animation by looping the array consisting of different frames and drawing each frame when pressing key.What i want to do is when i press left or right key, i want to draw each frame that makes character movement and update x coordinates of frames, and it will appear as character is moving.
i was wondering if any of you out there could tell me how it is possible to make a movieclip of a character and when the character is dragged about the screen by the curser, how do you make the characters arms and legs swing about in a realistic fashion.
I would like my character to move as if he was drunk I am unsure how to do that I am using the keyboard for his movement. I also have a character that moves at random I would like the drunk moving character to be able to catch this character and play a scene from within the drunk characters movie clip but I want this character to try and escape the idea is the drunk character gets points for how long he is able to hang on to this character
how can i make a movieclip and a textfield to resize to the content of the text in the textfield? I mean, if I have a textfield with 3 letters font name XXX and then the content of the field change, how can i resize te textfield so the text dont autoadjust to the 3 letter space?
Does anyone know, why a textfield may become white when loading text + JPGs into it? Sometimes it happens to me, sometimes not. I haven't figured out why. If you have any clues... The AS I'm using:
I am looking to change the background color of a input textField when the user selects that testfield to start populating it. I have done a bunch of searching and I keep coming up with this type of answer...
Code: myTextField.onSetFocus = Set(evt:Event){ // Change color }
Problems...
1) Is onSetFocus/onKillFocus still available? From what I can tell it is not.
2) I have my text objects encapsulasted in a class so I do not believe I am able to do it like I have been suggested.
I'm using the following to remove a textFeild from the stage I then need to add this textField back to the stage at a later time....i tried using addChild the problem is the text that was in the text field prior to the removal is still in the textfield when i re add it......How do i remove the textfield and replace it with a fresh textfield at a later time?....using msgTa.text =""; is not an option.
I just recently started playing with cs5 and it's new features. I tried to rotate a textfield with the 3D rotation tool, but when you do this, the textfields gets blurry.And it seems like it's not a vector text anymore, because when you zoom in, it still is blurry.Is there a way to prevent that?
i would just like to ask why is the case that when i use embedfonts = true on a textfield, the textfield's text only resizes according to the textfield's height but not the textfield's width. meaning if i make the textfield's height bigger, the text also gets bigger in terms of height, but not width, can't the embedded font maintain aspect ratio according to the textfield height?
I'm only wondering about this because this is not the case when embedfonts= false
Attached is basically a recreation of the problem. What I'm basically trying to do is a tooltip window with 4 frames. Each frame has different textfields but also some the same. Like the "Weapon" frame has textfields called namebox, typebox, levelbox, and damagebox, while the "Armor" frame has namebox, typebox, levelbox, and defensebox.
In the attachment there is a Movieclip called awd on the stage. It has 2 keyframes in it called "Weapon" and "Drop" each with their own textfields but they are both called "box". I have a click event listener that makes awd go to its second frame and outputs the second child in awd, which will be the textfield. The problem is when I click the first time, awd goes to the second frame but it outputs null instead of Object TextField. When I click again it outputs Object TextField. If I trace the number of children it gives me 2. So I don't know how it can be null.
I've got a flash document using AS3. It dynamically reads data from an XML file, and creates a bunch of single line textFields. Could be like this:
<XMLdata> <Line>this is line 1</Line> <Line>this is line 2</Line> <Line>this is line 3</Line> </XMLdata>
So, for each node, it would create a new TextField, and change the textField.y value so that they are "stacked" on top of each other. All this if fine, except that if you hae so many "lines" (or textfields) that the "stack" is taller than the Flash Document size. What I would like to do is have a scroll bar or something so you can scroll the stack of TextFields. Doesnt' even need to be a scroll bar. Maybe an arrow button at the bottom, and when you click on it, it scrolls down. One for up too.
I have a numerical stepper,and a user can click on a textfield, then click the up and down arrows on the stepper to change the font size,i then try and set the focus back to the textfield and put the caret at the end of the textfield, but the stepper keeps focus anyway.Here is the event handler for when the stepper value is changed.Get the textfield's current format, change the size, set the new format, then focus on the textfield and set the caret position, but the caret just stays inside the stepper.
Code: private function handleChangeTextSize(e:Event):void { var tField:TextField = Main.LAST_FOCUSED_OBJECT;[code]....
I've had problems with other components too with the exact same focus issue and the only solution i've ever come up with is to set a timeout for like 100 milliseconds to set the focus back then and it works. another way to do this without the "hack"?
What I have is a dynamicly created row of movieClips. In which TextFields are added with text that's received from an Array. What I would like to be able to do is click on the movieClip that's visible and have the code understand I clicked array[3] for example and it will show the 4th array item in another textfield.
I have two text fields and the user can use a button to underline text in either field. I have a listener on each field that keeps tracks of the last clicked in field.
public function setLastActiveTextField(event:FocusEvent):void { lastTextActiveField=event.currentTarget; trace(lastTextActiveField.name); }
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lastActiveTextField is defined as an Object. When the highlight button is hit, it reports the correct the range, but I can't figure out how to send the formatting to the actual textfield without setting up another if (lastActiveTextField.name==field2) control. Also, stage.focus won't work because the object isn't really on the stage, I guess. There has to be a way to refer to the textField object.
My scene has a TextField object. I set up my TextField as DynamicText because I need to change it programmatically.
How do I prevent mouse cursor change to I-Beam form when it's above TextField? Also, user of my flash application is able to select text of this TextField using mouse cursor. I would like to disable this behavoiur too.