ActionScript 3.0 :: Flash DrawTriangles() Looks Crudy?
Jan 5, 2011
Is there a way to make DrawTriangles use anti aliasing like it does in the native flash UI.ode below uses a movieclip on the stage called "testBitmap_mc" that has stuff inside it and then it draws a triangle and flips it.
Code:
import flash.display.Bitmap;
import flash.display.BitmapData;[code]....
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Nov 1, 2009
I'm messing around a bit with the new fp10 drawing api and drawtriangles. i've created a little something i think is kinda of cool, though i can't seem to get the uv-mapping working as i want. since i'm just moving points in z/y direction i don't really have and z-value to calculate the uv with. though the bitmap texture gets distorted. i've tried to calculate a "fake" z-value with x and y, but since my maths skills are terrible i can't really get it to work.
i've thrown together a little sample here below (code obviously needs cleaning up, but i'm gonna worry about that when i've got it working as i want to). in this example z-val will always be 1 and no perspective fixing will be done. so i really need your to figure out how i can take my calculated x and y point and turn them into a "fake" z-point and use that to avoid distortion in the map/texture.
[Code].....
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Nov 16, 2011
Has anyone ever had trouble using the drawTriangles method from a custom class?
I have an fla that points to a Main class, and within that class i create a var with the type defined in another class (let's call it Triang) that uses the drawTriangles method.
There are two main ways I've tested to see what could be wrong. 1.) I have used the drawRectangle method instead from the Triang class and when testing the project the rectangle is properly added to the stage. 2.) I've used the drawTriangles method on the first frame within a blank fla file in the same way i'm trying to within the class and the triangle was added (just to make sure i understood how to use the method properly)
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Jan 25, 2010
How do you go about drawing only the outline of squares using drawTriangle. Currently I am using lineStyle to draw my lines but obviously that outlines each triangle. I know i can just draw Squares out using drawRect with no fill but that seems like a waste.
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Nov 1, 2009
i'm messing around a bit with the new fp10 drawing api and drawtriangles. i've created a little something i think is kinda of cool, though i can't seem to get the uv-mapping working as i want. since i'm just moving points in z/y direction i don't really have and z-value to calculate the uv with. though the bitmap texture gets distorted. i've tried to calculate a "fake" z-value with x and y, but since my maths skills are terrible i can't really get it to work.
i've thrown together a little sample here below (code obviously needs cleaning up, but i'm gonna worry about that when i've got it working as i want to). in this example z-val will always be 1 and no perspective fixing will be done. how i can take my calculated x and y point and turn them into a "fake" z-point and use that to avoid distortion in the map/texture.
[Code]...
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Aug 23, 2009
I'm just coming back to toying with 3d in flash. All my previous efforts were made in AS2 so drawTriangles() is liquid-awesome to me... Still, am I right in thinking that the UV mapping of drawTriangles is only really useful for two-triangle planar evaluations? In other words, there isn't any way to pipe in the UV map data required to skin a whole model - even a simple cube - in one call to drawTriangles, is there?
I got my hopes up when I saw I could draw the whole wireframe of an object in one call, but everything I read suggests the UV coordinates are relative to the vertices, not the indices. So I'm thinking that the UV value for a vertex can't be redefined for triangles sharing vertices as described by the index. Is that right? If so, I guess you could draw the whole thing in a single call if you threw away your index and passed all the unconsolidated vertex information. Seems like an awful waste if that's right.
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Jun 8, 2010
I'm working through Dreamweaver fairly well, and I'm now wanted to import Flash buttons I've created myself into Dreamweaver for a website I'm currently building, and it's here that I'm finding the problem. I have been to the 'get URL Function', but it says something about needing to link to a web page? But my problem is how can I link Flash Buttons to a web page, when my site is still being developed and not published? Do I have to publish first?
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Sep 2, 2009
:confused:Does anybody know is Flash mx 2004 compatible with flash CS3 and flash 8?? I can not open flash cs3 on my laptop with flash mx2004 also can actionscript 3.0 be used with flash mx2004 and flash 8 because when I save my flash cs3 document as a flash 8 document it does not work? I am awful confused with all this. If you created a flash website in flash 8 or Flash mx2004 you can not open in in flash cs3 it dosent make sence?
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Jan 16, 2012
Are there any programs or features in flash that can simplify flash vector art?
I just realized that one of the reasons why my program might be running so slow is that I made the images out of lots and lots of circles. When things didn't look right I often just put larger circles over smaller ones. I didn't think that flash might still be drawing the invisible circles underneath-
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Sep 17, 2011
When I call a .php file from flash and then echo a value back to flash from said .php file flash does not read it. My code is like this:
[Code]....
Note that there is a successful connection to a database using xampp as a server.
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Dec 4, 2007
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Oct 16, 2008
I have absolutely no idea where to post about this, please move if necessary.So, I've just installed flash player 10 and now my flash tracer plugin (in firefox) won't work. do i have to switch back to flash player 9 or is there a solution to this?
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May 21, 2009
I have made a small rectangle in the flash with the tweening effect and export in to the FLEX. When i publish in the FLEX i could see the rectangle with out tweening effects.How can i see the tweening effects.
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Sep 2, 2009
ive publish a html file with flash detection enabled from flash.[code]now since the default codes places my flash movie on upper left corner, ive made my own tables with the flash on it, how or where do i place this code to the upper codes?[code]
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Jan 29, 2010
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Dec 8, 2009
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Jan 22, 2010
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Mar 7, 2010
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Aug 20, 2010
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Oct 6, 2010
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May 17, 2011
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May 20, 2011
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Jun 15, 2011
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Jul 19, 2010
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Oct 25, 2006
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Oct 5, 2007
I want to activate Flash Fullscreen mode when flash movie loads in the browser. Without activating it through button clicks. I tried for this using this type of code:
function goFullScreen()
{
Stage["displayState"] = "fullScreen";
}
goFullScreen();
But it is not working this way, it is working when I put this type of code:
function goFullScreen()
{
Stage["displayState"] = "fullScreen";
[Code]....
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Oct 14, 2010
I'm working on a little game/quiz where the user has to get 8 or more questions correct.If they get 8 or more correct and hit submit, their scores will be sent to a server. I don't have the server info yet, but I believe I'm pretty close to solving this on the flash end of things, as far as sending out the url with the total number correct appended.I'm getting the following error.
Code:
TypeError: Error #1034: Type Coercion failed: cannot convert "http://www.website.com/complete.asp?13" to flash.net.URLRequest.
[code].....
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Dec 2, 2010
I'm trying to create a dynamic menu in Flash using PHP & MySQL and bring it into Flash using AS3 DataProvider. My menu works fine with a local Array, but I seem to have an issue with the Type being a String and not an Array, but how do I set it up properly so the types are correctSo I started with a typical, non-dynamic array and it works to create my menu:
Code:
var items1:Array = [
{myClass:"SCI101", question:"What color is the sky?"},
{myClass:"MATH110", question:"What is the square root of 81?"},[code].....
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