ActionScript 3.0 :: Flash Get Php Variables Without Echoing?
Feb 26, 2012
Is it possible to return php data without echo'ing print'ing the results in the PHP script? I need to find a secure way, to get data from a PHP script, so that the user can't sniff it or just read the script.
Our client has encountered a bizarre problem where they hear an audio feedback or some sort of "duality" when playing an F4V file through FMS. When I tested this myself, I did not encounter this issue. I'm wondering if anyone here can provide some insight as to some of the potential causes of this issue and how we can fix it. We are using
1) FLVPlayback 2.5.0.15
2) Application targets the Flash 10.0 runtime
3) We are using a standard FMS 3.5 install, videos located in the vod folder
4) Trying to playback F4V files. The samples provided by FMS also exhibit the same issue.
On another note, I built a bare-bones Flex application (SDK version 3.5.0.12683 and 3.4.0.9271) using the VideoDisplay component and it always has the duality problem. It even gets worse as I refresh the page, the echoing / multiple audio playbacks seem to compound.
I have an mp4 file with the audio sounding perfect that I'm running through Adobe Flash CS3 Video Encoder to convert to an flv which I'm trying to then embed in a fla.My problem comes in the fact that after its embedding when previewing it, the sound quality has -significantly- deteriorated to the point where it sounds crackly and echoing. I've tried changing the sound data rate to maximum, but it makes no difference at all.
I have a pretty simple script that allows you to draw multiple rectangles using the drawing API in MX. I need to create multiple MC containers, so that I can later do other functions to these areas. Now, why the rectangles are drawing in the way they are. If you copy this script into a blank file and run it, you'll see what I mean. Why is it duplicating/replicating/echoing as you draw? If you debug and list Objects, it is creating the MCs properly, so where are these other lines coming from?
I have an empty SWF that's sole purpose is to call loadMovieNum and start the project. Each loaded movie has a few variables defined within them - unique to those loaded SWFs. Instead of declaring all the variables in each SWF can I declare all of them in one place, in the first frame of the empty loader it all starts from? I'm thinking I can then declare a variable which each loaded movie can increment as needed for me.
How can I make a bunch of variables from a for loop. for example for (var i=0; i<total; i++) {var bunch(i);}. that i make a bunch of variables named bunch1, bunch2, bunch3. I keep getting errors. I program and use so many different languages that I dont know if that can be done with AS3. my only other alternative i can think of is to create some sort of event dispatcher object array. but I dont know how to get them all to send events to one listener with there index number.
I have a list of strings that I add to an array, then attempt to set those values in a for-loop using data that I read in. The array gets updated, but the values the array contains do not. I also have an array of buttons that I update this same way that works great, but strings don't seem to work the same way. I have tried moving the string array to give it full scope, and still nothing...
public class test extends Sprite { // Declare a list of strings protected var title0:String = undefined;
I'm writing code that takes data from mysql that's processed by a PHP script. It's actually a bit bizarre, at least to me. Anyway, here's some basic AS3 code that's moving toward what I want to do:
var loader:URLLoader = new URLLoader(); var urlRequest:URLRequest=new URLRequest("receive.php"); urlRequest.method=URLRequestMethod.GET;[code]....
For some reason, the statement "trace(evt.target.data);" produces a whole pile of garbled text before the actual stuff that it's supposed to show Because of problem #1, I've had to include a throwaway variable at the beginning, otherwise the first variable I try to pass into AS3 comes back as undefined. This causes errors when I run my flash movie in the IDE, but when I run it from the browser it doesn't seem to have any effect.But this is the strangest thing of all whenever I make any changes to the database (and subsequently try to load data from different variables), the new variables come back as undefined. For example, let's say that I add another entry to the database, and decide to load students 2, 3, and 4 instead of 1, 2, and 3. When I do that, any new data I've added comes back as undefined, even though when I view the PHP output in my browser, it looks just fine.
And now for the REALLY bizarre part: I'll copy that output, paste it into my PHP script as an echo statement, comment everything else out, and my flash movie runs fine. Even though the output from the PHP script is exactly the same, it gives me errors.
There is a bird, and you control its upwards movement with a key. It has thrust, gravity, it works fine. The problem is I have a bunch of icicles that come at the bird that he is supposed to avoid. I tried this first with math random to use as an x coordinate and than move across the screen, but the icicles had the same x-coordinates sometimes. I tried does not equal(!=) but that doesn't work. I made an array and each number that came out of the array I assigned a different variable. This works fine. I put this variable into the x-coordinate such as mc.x=((n)*60)+480. I did this for five different icicles. All their differnt variables have a different value, and I put them into the same function for each individual video clip, but they still don't go to the right coordinate. Here is the test code just for the initial coordinate of each icicle before it moves...////////////////////////////Quote:
var temp:Array = new Array() for (var i:int=0;i<8;i++) { temp.push(i);
pictures2.php is working cos I just check so by rite the variables loaded should change.. but somehow each time I check those variables in myPictures.onLoad, the variables are always the same.
I am trying to load variables from a text file, and have them available from then onwards in the movie, globally so to speak.
While I can read the variable values in a loader function which executes when the text file is loaded, I don't seem to be able to keep those variables available afterwards.
I'm trying to figure out which is more efficient in terms of memory and speed. What I'm doing is having a series of messages loaded to the screen. Is it just faster to write them in string variable or in an XML document which is more versatile in terms of editing and adding on to the document.
iam trying to append 3 variables to a url that already has 2 variables appended .. iam using the LoadVars -> "send" method but it wont work. it works if i use a url like "form.aspx" but it wont work if i use "form.aspx?var=nun" which is what i need so i can append 3 more variables to that URL.
I have a flash8 object embedded in a VB.net form. I use GetVariable and SetVariable from VB to get and set variables in the flash movie. This works great until you try to do a GetVariable on a variable in the movie that hasn't been defined. I would expect it to return 'undefined' or 'null', but instead my VB app becomes stuck, seemingly waiting for the GetVariable response... I tried to do a TypeOf check to see if a null is returned, but no luck with that either.
I have several objects that have similar names, like slot1, slot2, slot3, etc. I also have a function that is supposed to do something to the first object, then the next, then the next, etc each time a button is pressed. Is it possible to insert variables into other variables? So say I have a variable called n that is increased each time the button is pressed. The function is then applied to slot"n" each time the button is pressed.
I am making a simple math quiz game that generates two numbers randomly and then the user has a keypad to enter the answer. I trace not only the real answer to each question but also what the user punches in and I even have it so that it checks to make sure the user's answer is correct.
What I need now is to find a way to export that data into an html page. I think I can do so with php, but I really need it to go into javascript. Does anyone know how I can send this data, either in a string or as integers to Javascript? I believe that the integers would be best.
dynamic text box and what is loaded into it. the function for my buttons defines a new variable "newChoice" and sets its value to the "this.varTitle". It then tells the movie clip containing the text box gotoAndPlay (2). At that point the text box should update to the value of "newChoice" but it doesnt work.if i tell it to update something absolute, like a string, it works, but i think there is a problem with the layers of variables i'm using.
main function: playDots = function () {[code]......
I want to my flash gallery to get the variables at the end of the url (ex: artGallery.php?page=2) How would I beable to get the 2 into a variable in as3?
Is it "better" to initialize AS3 class variables in the class constructor? Or can I just initialize them to their default value when I declare them at the top of my class? I ask because when there's a lot of class variables, it appears inefficient to declare them in one place and then initialize them in another when I could easily do both in the same place. It one option is better than the other,
Creating a flash project where users can visit the site, and turn off/on objects in a house (ie. lights, tv, computer, etc.) The next user who will visit the house in the website, will see what lights or house appliances were left on. Flash variables are passed to PHP, and those variables are saved in an XML file. (For testing to see what is being saved to the XML file, on each click --vars.xml opens.) In the vars.xml file, I see that the house objects that were last turned on--are saved in the XML file- But in the SWF file, only one of the objects that are listed in the XML are turned ON. Only the last object that was clicked on would show ON--not all the objects in the XML file.)
package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.events.Event; import flash.text.*; import flash.net.*; public class House extends MovieClip { [Code] .....
I am trying to load an AS2 swf from an AS3 swf. The AS2 swf which was written long back, expects parameters from the timeline(_root). These were passed to it before from HTML using flashvars. Now I am trying to get rid of the HTML pages, by directly loading the AS2 swf from the AS3 swf. However, when I try to load the AS2 swf using the Loader class, the swf loads fine, but the parameters are not getting passed on.
I tried to add the query string to the url parameter I used in the URL request used for the Loader, but that did not work.(Adding URL variables as data to URLRequest did not work either.)
I am currently working on a project which relies on variables and constants defined in an external .swf-File. As I don't have the sourcecode to the .swf file I need to extract the content of these variables by decompiling and copy&pasting the variables by hand. I was wondering if there is a way to extract these variables by analysing the bytecode using c++ for instance.
I would like to make a website in which I can pass variables from the Address Bar to the Flash movie such as the website URL...What is the best way to pass variables the same way they are passed with the forces site?