ActionScript 2.0 :: Drawing API - Rectangles Replication / Echoing
May 11, 2004
I have a pretty simple script that allows you to draw multiple rectangles using the drawing API in MX. I need to create multiple MC containers, so that I can later do other functions to these areas. Now, why the rectangles are drawing in the way they are. If you copy this script into a blank file and run it, you'll see what I mean. Why is it duplicating/replicating/echoing as you draw? If you debug and list Objects, it is creating the MCs properly, so where are these other lines coming from?
When I am drawing with a pencil, the line looks like the shape I want to draw, but when I stop drawing, the shape reshapes to another shape whick looks like circles and rectangles = it does not look like the shape I wanted to draw. What is the problem?
I have the following AS code to draw a single rectangle using mouse, but I need a different code that allows drawing multiple rectangles and the selection/exclusion of individual rectangles like a modeling tool (eg.: MS Visio).
Is it possible to return php data without echo'ing print'ing the results in the PHP script? I need to find a secure way, to get data from a PHP script, so that the user can't sniff it or just read the script.
I have an mp4 file with the audio sounding perfect that I'm running through Adobe Flash CS3 Video Encoder to convert to an flv which I'm trying to then embed in a fla.My problem comes in the fact that after its embedding when previewing it, the sound quality has -significantly- deteriorated to the point where it sounds crackly and echoing. I've tried changing the sound data rate to maximum, but it makes no difference at all.
Our client has encountered a bizarre problem where they hear an audio feedback or some sort of "duality" when playing an F4V file through FMS. When I tested this myself, I did not encounter this issue. I'm wondering if anyone here can provide some insight as to some of the potential causes of this issue and how we can fix it. We are using
1) FLVPlayback 2.5.0.15
2) Application targets the Flash 10.0 runtime
3) We are using a standard FMS 3.5 install, videos located in the vod folder
4) Trying to playback F4V files. The samples provided by FMS also exhibit the same issue.
On another note, I built a bare-bones Flex application (SDK version 3.5.0.12683 and 3.4.0.9271) using the VideoDisplay component and it always has the duality problem. It even gets worse as I refresh the page, the echoing / multiple audio playbacks seem to compound.
I'm making a top view zombie survival game in AS3. I want to spawn the enemies in waves defined by "frames", or the difference between a bigger rectangle and a smaller one within it, like a picture frame. Right now here is my code, which is pretty inefficient. I was wondering if there was a better way. This code doesn't work right either, all the enemies spawn in the bottom right of the screen:
public static function waveOne():Point { var inner:Rectangle = Waves.WAVE_ONE_RECTANGLE_1; var outer:Rectangle = Waves.WAVE_ONE_RECTANGLE_2;[code]....
In CSS, we have a box model to define how border, margin, padding, and fill contribute to the total width and height of a rectangle. I'm porting some of my HTML/CSS design into Flash and can't quite figure out what Flash's box model is. In Flash, I've created a rectangle with gradient fill and a non-scaling 1 pixel stroke. I'm trying to get pixel-perfect positioning and sizing, but the experience has been unpredictable. I'm not really seeing a pattern to the following questions. The answer really changes depending on the exact circumstances.
When you set x and y both to be 0, where does the border lay? Is it off the screen? Is it being cut in half by the origin? Or is it completely visible?When you set width to 100, is the fill 98 wide or 100 wide?What happens to the 1px thick border when the rectangle is not positioned at whole number coordinates?
Example:
var sh:Shape = new Shape(); sh.graphics.lineStyle(1.0, 0x00FF00, 1.0, false, LineScaleMode.NONE); sh.graphics.beginFill(0xFF0000, 1.0); sh.graphics.drawRect(0, 0, 100, 100);
[code]....
I tried to create a 100x100 square at x:10, y:10. When I measured the total width and height in Photoshop, it came out to be 101x101.One would either expect the final dimensions to be 100x100 (border on inside) or 102x102 (border on outside).
I created a small rectangle and made it into a symbol movie clip. then I went inside of it and added a small 100x100 image on the left side along with a description of the image on the right side filling up the rest of the space.
I now want to somehow put it in a container that will automatically add a vertical scrollbar on the right side and somehow add more rectangles on top of each other. perhaps the scroll bar wont be initially on the screen until the container fills to have more than 5 rectangles in it or so.
Is there a component I can extend somehow to add this kind of functionality or does one already exist that I can use?
Basically I've got a reasonably complex drawing object in a fla and I want to reproduce it in a class definition using the drawing api. However obviously this is a tedious task, so is there some trick or automated method of doing this?
Last time I needed to do this it was a drawing of an arrow and I ended up writing down x,y,width,height values for everything but this one has curves in it which I don't have experience with drawing anyway.
I'm trying to figure out how to tile a rectangle (the stage) with an arbitrary number of rectangles. Simple tiling where all the tiles are the same size and simply stacked in a grid.I'm doing this with a resizable layout and a number of tiles that is arbitrary and will change over time.
Given a more or less 4:3 or 16:9 monitor I would like a solution that tends toward minimizing the perimeter of the tile and being similar in aspect ratio to the screen. I realize that if I have a prime number of tiles that I won't be able to make a nice grid, but other than that it seems there should be some way to do this.Lets say I have 231 tiles I need to arrange. The factors are 1, 3, 7, 11, 21, 33, 77 and 231.If the screen is really, really wide 1 x 231. Wide but not not as crazy wide as before 3 x 77. And most likely 11 x 21 is what I would need.So is there an easy way to do this on the fly? Is there a pre-calculated way to make it easy?
Fairly new to ActionScript 3. I am creating a series of solid rectangles which will be acting as butttons for my site, a new rectangle is created by looping through an XML List, 1 rectangle for each title in my List. They will be displayed 1 above another down the left hand side of my screen.
What I want to do, if possible, is create a vanishing point on the right hand side of my screen which the rectangles will use to alter their perspectives.Obviously the rectangles with a far different Y position to the vanishing points, will display with a greater perspective.
I have written code to draw a rectangle around each movieclip on the stage when the user clicks a "Show Hotspots" button in the movie. However, when the user (me in this instance) clicks the button a second time, I want those drawn rectangles to disappear. How do I clear a rectangle that is created through code?
I am using an external custom class to draw xml driven shapes in a movieclip. take a look at [URL] for a better idea of what I am working on. I am looking to turn each shape (which would be a booth) into a button...so that I can click each booth and have some info come up about it. I am having a hard time calling the array from the main movie.
I am trying to draw random colored rectangles. I want to have them everywhere. Repeat them at X and Y. Its just repeating at X. Dunno why it dont want to take "for loop" at Y position
Although, The amount of material online is quite confusing, As there usually is more than one way of doing a task. The part that i am up to is making collision detection work. Let me explain some background first, so you can understand how im trying to make it work. Steps
I have 5 rectangle mc's. All different sizes and different positions.I have a final size and position.I want to click on 5 different buttons and make the corresponding mc grow and move to the desired final size.
I want to create animation. I want to slice image into random number of rectangles (it can't be squares) and I want to animate all of this rectangles at once.
I am creating a 3D sphere gallery with ActionScript 3 and the Flash 10 3D (2.5D) APIs. I have found a method that works but is not ideal. I would like to see if there is a better method.
[Code]...
To see this in action, click here. alternate link. Notice that with the default settings, the number of items actually in the sphere are less by 13. I believe is the error introduced by my approximation in the first step.
I am not able to figure out a method for determining what the exact radius of such a sphere should be. I'm hoping to learn either a better method, the correct method, or that what I am trying to do is hard or very hard (in which case I will be happy with what I have).
I have a fla wher you in a rectangle can put in columns and rows by clicking buttons. Now I want that if you click in one or the smaller rectangles created by the columns and rows, this rectangle shal be filled with a color. I also want to know how many of the rectangles are filled.The meaning is that the user shal visualize a fraction and the as shal be able to know if its right.
It is a wonderful code. But I would like my own images instead of the rectangles that actionscript generates. How to modify the following code,This is whole code I have on my project: