ActionScript 3.0 :: Dynamically Add Rectangles To The Stage?
Jul 21, 2010
I'm trying to develope a simple game, but i'm facing a problem, that I think it is simple for yours who have experience in AS3.I trying this:
Quote:
...LOOP.........
var dynamicObj:MovieClip = new MovieClip();
[code].......
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Mar 28, 2010
I have the following AS code to draw a single rectangle using mouse, but I need a different code that allows drawing multiple rectangles and the selection/exclusion of individual rectangles like a modeling tool (eg.: MS Visio).
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Dec 16, 2010
in FlashBuilder I want to dynamically generate approximately 1200 rectangles from a CSV file (these are all different colours) which will perform an action on Click.
What is the best way to go about doing this? I've read that the drawing API on Air and Android is not a good idea, and am thinking about using the Spark Rectangle class, but I can't seem to work out how to apply a colour to it if I'm generating them dynamically using AS?
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Aug 13, 2009
how could I randomly place x number of rectangles on stage so that they dont overlap?
not tween, just place?
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May 18, 2011
Is there a way to add a grid of rectangles together so that you can get a "container" rectangle (the bounds) of all the rectangles put together?
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Apr 2, 2010
[Code]...
That's the correct syntax for this? I want to be able to dynamically write to several textfields that exist on the stage but have not been dynamically placed there.
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Jan 16, 2011
I'm making a top view zombie survival game in AS3. I want to spawn the enemies in waves defined by "frames", or the difference between a bigger rectangle and a smaller one within it, like a picture frame. Right now here is my code, which is pretty inefficient. I was wondering if there was a better way. This code doesn't work right either, all the enemies spawn in the bottom right of the screen:
public static function waveOne():Point {
var inner:Rectangle = Waves.WAVE_ONE_RECTANGLE_1;
var outer:Rectangle = Waves.WAVE_ONE_RECTANGLE_2;[code]....
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Jun 29, 2011
In CSS, we have a box model to define how border, margin, padding, and fill contribute to the total width and height of a rectangle. I'm porting some of my HTML/CSS design into Flash and can't quite figure out what Flash's box model is. In Flash, I've created a rectangle with gradient fill and a non-scaling 1 pixel stroke. I'm trying to get pixel-perfect positioning and sizing, but the experience has been unpredictable. I'm not really seeing a pattern to the following questions. The answer really changes depending on the exact circumstances.
When you set x and y both to be 0, where does the border lay? Is it off the screen? Is it being cut in half by the origin? Or is it completely visible?When you set width to 100, is the fill 98 wide or 100 wide?What happens to the 1px thick border when the rectangle is not positioned at whole number coordinates?
Example:
var sh:Shape = new Shape();
sh.graphics.lineStyle(1.0, 0x00FF00, 1.0, false, LineScaleMode.NONE);
sh.graphics.beginFill(0xFF0000, 1.0);
sh.graphics.drawRect(0, 0, 100, 100);
[code]....
I tried to create a 100x100 square at x:10, y:10. When I measured the total width and height in Photoshop, it came out to be 101x101.One would either expect the final dimensions to be 100x100 (border on inside) or 102x102 (border on outside).
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Oct 9, 2009
I have been learning how to draw rectangles. How would I draw a grid of rectangles so each is separated by some spacing? For example 4 col x 3 rows.
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Jan 17, 2010
I created a small rectangle and made it into a symbol movie clip. then I went inside of it and added a small 100x100 image on the left side along with a description of the image on the right side filling up the rest of the space.
I now want to somehow put it in a container that will automatically add a vertical scrollbar on the right side and somehow add more rectangles on top of each other. perhaps the scroll bar wont be initially on the screen until the container fills to have more than 5 rectangles in it or so.
Is there a component I can extend somehow to add this kind of functionality or does one already exist that I can use?
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Mar 22, 2004
I have 5 rectangle mc's. All different sizes and different positions.
I have a final size and position.
I want to click on 5 different buttons and make the corresponding mc grow and move to the desired final size.
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Jan 21, 2012
When I am drawing with a pencil, the line looks like the shape I want to draw, but when I stop drawing, the shape reshapes to another shape whick looks like circles and rectangles = it does not look like the shape I wanted to draw. What is the problem?
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Mar 27, 2012
I'm trying to figure out how to tile a rectangle (the stage) with an arbitrary number of rectangles. Simple tiling where all the tiles are the same size and simply stacked in a grid.I'm doing this with a resizable layout and a number of tiles that is arbitrary and will change over time.
Given a more or less 4:3 or 16:9 monitor I would like a solution that tends toward minimizing the perimeter of the tile and being similar in aspect ratio to the screen. I realize that if I have a prime number of tiles that I won't be able to make a nice grid, but other than that it seems there should be some way to do this.Lets say I have 231 tiles I need to arrange. The factors are 1, 3, 7, 11, 21, 33, 77 and 231.If the screen is really, really wide 1 x 231. Wide but not not as crazy wide as before 3 x 77. And most likely 11 x 21 is what I would need.So is there an easy way to do this on the fly? Is there a pre-calculated way to make it easy?
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Jul 13, 2009
Fairly new to ActionScript 3. I am creating a series of solid rectangles which will be acting as butttons for my site, a new rectangle is created by looping through an XML List, 1 rectangle for each title in my List. They will be displayed 1 above another down the left hand side of my screen.
What I want to do, if possible, is create a vanishing point on the right hand side of my screen which the rectangles will use to alter their perspectives.Obviously the rectangles with a far different Y position to the vanishing points, will display with a greater perspective.
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Aug 9, 2011
I have two sprites that are drawn as rectangles. I want to know if the rectangles are intersecting. I run into trouble when the objects rotate.
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Aug 11, 2011
I have written code to draw a rectangle around each movieclip on the stage when the user clicks a "Show Hotspots" button in the movie. However, when the user (me in this instance) clicks the button a second time, I want those drawn rectangles to disappear. How do I clear a rectangle that is created through code?
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Dec 27, 2007
I am using an external custom class to draw xml driven shapes in a movieclip. take a look at [URL] for a better idea of what I am working on. I am looking to turn each shape (which would be a booth) into a button...so that I can click each booth and have some info come up about it. I am having a hard time calling the array from the main movie.
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Jan 20, 2011
I am trying to draw random colored rectangles. I want to have them everywhere. Repeat them at X and Y. Its just repeating at X. Dunno why it dont want to take "for loop" at Y position
[Code]....
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Mar 28, 2011
Although, The amount of material online is quite confusing, As there usually is more than one way of doing a task. The part that i am up to is making collision detection work. Let me explain some background first, so you can understand how im trying to make it work. Steps
[Code]...
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Mar 22, 2004
I have 5 rectangle mc's. All different sizes and different positions.I have a final size and position.I want to click on 5 different buttons and make the corresponding mc grow and move to the desired final size.
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May 11, 2004
I have a pretty simple script that allows you to draw multiple rectangles using the drawing API in MX. I need to create multiple MC containers, so that I can later do other functions to these areas. Now, why the rectangles are drawing in the way they are. If you copy this script into a blank file and run it, you'll see what I mean. Why is it duplicating/replicating/echoing as you draw? If you debug and list Objects, it is creating the MCs properly, so where are these other lines coming from?
Code:
drawLevel = 0;
drawOK = "yes";
this.onMouseDown = function() {
if (_root.drawOK == "yes") {
this.createEmptyMovieClip("rect"+drawLevel, drawLevel);
[Code] .....
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Jul 17, 2002
Is there any possibility to draw lines or rectangles with a commandline in ActionScript?
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Jun 21, 2010
I want to create animation. I want to slice image into random number of rectangles (it can't be squares) and I want to animate all of this rectangles at once.
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Mar 16, 2011
I am creating a 3D sphere gallery with ActionScript 3 and the Flash 10 3D (2.5D) APIs. I have found a method that works but is not ideal. I would like to see if there is a better method.
[Code]...
To see this in action, click here. alternate link. Notice that with the default settings, the number of items actually in the sphere are less by 13. I believe is the error introduced by my approximation in the first step.
I am not able to figure out a method for determining what the exact radius of such a sphere should be. I'm hoping to learn either a better method, the correct method, or that what I am trying to do is hard or very hard (in which case I will be happy with what I have).
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Aug 23, 2010
We have a 100 by 100 px square.
How would one split this up into N number of random x/y rectangles?
And more crazy, how could you then position these back in order?
I checked out 2d Packing but its not really what im after.
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Dec 14, 2005
I have a fla wher you in a rectangle can put in columns and rows by clicking buttons. Now I want that if you click in one or the smaller rectangles created by the columns and rows, this rectangle shal be filled with a color. I also want to know how many of the rectangles are filled.The meaning is that the user shal visualize a fraction and the as shal be able to know if its right.
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Aug 19, 2011
It is a wonderful code. But I would like my own images instead of the rectangles that actionscript generates. How to modify the following code,This is whole code I have on my project:
Code:
package
{
[code]....
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Jul 29, 2009
I have several library MovieClips that I dynamically add to the stage via AS.I need to be able to have several default properties set on the MovieClips each time they are instantiated. For example, I have library Clips named "car" "bike" and "unicycle."I have them exported for AS.At certain points I randomly create a new instance of one of these Clips. Now, I won't know which particular one will be created until the time comes, but I need the new instance to have certain properties (such as car.wheels = 4, or bike.wheels = 2) so that I can check and/or manipulate those values later.I guess I could write some massive "if" statement that would assign all the properties at the time they are created, but that seems counterintuitive.I tried adding AS to the Clip in the library, which seems to get close. If I do that, then the dynamic instantiation has the correct properties, but the values of those properties ends up being set to 0 or a null value.[code]All that works except, if I trace v1.wheels, it ends up being 0, no matter which MovieClip type gets instantiated, and v1.type ends up being null. So the properties are there (not undefined) but not the values.How can I get it to keep the properties AND their default values when the Clip is instantiated? I don't want to have to do: if it's a car, then wheels = 4, seats = 5, etc. because my actual file has 50 or so clips with about 10 properties each, and each instance of the clip will only exist for a few seconds before being removed.
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Feb 27, 2009
I have a jpeg that I have exported to actionscript via the library. The jpeg class is "adcouncil". If I want to add it to the stage I would use the following code:
Code:
var adcouncil = new adcouncil1(150,150);
var myImage:Bitmap = new Bitmap(adcouncil)
printMC.addChild(myImage);
The problem is that I want to ad these Bitmaps to the stage dynamically. My first instinct is:
Code:
var adcouncil = new this["adcouncil1"](150,150);
var myImage:Bitmap = new Bitmap(adcouncil)
printMC.addChild(myImage);
[Code].....
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Mar 2, 2010
i am wondering what is the best and most efficient way to draw shapes in flex.I want to show a map with 3000 rectangles placed after downloading their position in a xml. I would like to zoom this map and to pan it.
I have done it in flash, it is actually a movieClip where I place every rectangle and a mask which let appear the map as a window.it is ressource consuming and it lags.
I would like to know if Flex provide a simple way to draw and place such shapes.
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