ActionScript 3.0 :: Slice Image Into Random Number Of Rectangles?

Jun 21, 2010

I want to create animation. I want to slice image into random number of rectangles (it can't be squares) and I want to animate all of this rectangles at once.

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I'm making a top view zombie survival game in AS3. I want to spawn the enemies in waves defined by "frames", or the difference between a bigger rectangle and a smaller one within it, like a picture frame. Right now here is my code, which is pretty inefficient. I was wondering if there was a better way. This code doesn't work right either, all the enemies spawn in the bottom right of the screen:

public static function waveOne():Point {
var inner:Rectangle = Waves.WAVE_ONE_RECTANGLE_1;
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Professional :: Rectangle With Arbitrary Number Of Rectangles?

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I'm trying to figure out how to tile a rectangle (the stage) with an arbitrary number of rectangles. Simple tiling where all the tiles are the same size and simply stacked in a grid.I'm doing this with a resizable layout and a number of tiles that is arbitrary and will change over time.

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ActionScript 3.0 :: Draw Random Colored Rectangles

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I am trying to draw random colored rectangles. I want to have them everywhere. Repeat them at X and Y. Its just repeating at X. Dunno why it dont want to take "for loop" at Y position

[Code]....

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ActionScript 3.0 :: Randomly Place X Number Of Rectangles On Stage?

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how could I randomly place x number of rectangles on stage so that they dont overlap?
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Im tring to create a slot machine game...I have a mask.and I have 3 layers each of which has a motion tween of 120 frames.they animate my 3 slots..the problem is how and where I can assign a random number so that the motion tween should stop at any image.?

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i am trying to make a animation in which Image change in slice while the mouse over the image and its come back to original image with slice yani reverce

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I have the following AS code to draw a single rectangle using mouse, but I need a different code that allows drawing multiple rectangles and the selection/exclusion of individual rectangles like a modeling tool (eg.: MS Visio).

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Oct 13, 2011

I'm trying to break up a square or rectangle into a large number of randomly sized squares or rectangles so that none are overlapping.How to fill a square with smaller squares/rectangles?The solution seems to be either through bin packing or some sort of tree map.But what I'm looking for is the actual algorithm in Java, Javacript , actionscript or even C.

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ActionScript 1/2 :: LocalConnection - Generate A Random Number In A Dynamic Text Box And Loads An Image As The Background

Mar 27, 2011

I've got two files A and B. A generates a random number in a dynamic text box and loads an image as the background:

[Code]...

I'm trying to avoid useing a button to send the number from A to B, and instead am trying to use an event listener that sends the number when A loads background.jpg; but the number never gets sent (I start with B open already, and then open A). I've gotten this to work with an onRelease event for a button , so i know the LocalConnection coding works, but as I said I want to avoid using a button to send the number. I'm sure it's right in front of me but i've got no clue why it isn't working, so I defer to wiser minds.

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ActionScript 2.0 :: Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number?

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Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution

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ActionScript 3.0 :: Pasting Image To Individual Pie Slice?

Jun 9, 2009

I have made a circular pie chart which is dyanamic i.e. created at run time.It takes input from external xml file which contains -color for individual pie slice

[Code]...

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Actionscript 3 :: Image - Slice A Bitmap Into Tiles

Aug 9, 2011

I have the Bitmap data from a Loader object and I would like to slice it up into 32x32 squares to use as tiles. What is the most efficient way to do so?

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ActionScript 3.0 :: Use Image Instead Of Plain Rectangles By Modifying The Code?

Aug 19, 2011

It is a wonderful code. But I would like my own images instead of the rectangles that actionscript generates. How to modify the following code,This is whole code I have on my project:

Code:
package
{

[code]....

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Actionscript 3 :: Add Rectangles To Get The Bounds Of All The Rectangles

May 18, 2011

Is there a way to add a grid of rectangles together so that you can get a "container" rectangle (the bounds) of all the rectangles put together?

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IDE :: Generate Random Number Between 2 Number BUT Without Generating 2 Same Number?

Jul 16, 2009

I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,

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ActionScript 3.0 :: Display A Random Number On The Click Of A Button Without Repeating Any Number In The Array

Sep 9, 2011

I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?

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my functions in this fla i have. I use the function to create a random number and the char move accordingly depending on the number.

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ActionScript 3.0 :: Random Number Generator - Make Each Number Unique So It Only Comes Up Once?

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ActionScript Code:
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var newNb:Number;
var max:Number = 81;

[code]...

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ActionScript 2.0 :: Random Number - Click On A Button The Variable Number?

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lets say that when you click on a button the variable number goes up 1 or 2 but it picks it randomly
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[Code]...

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ActionScript 2.0 :: What Value Is Seeded To Math.random() To Generate The Random Number

Nov 18, 2010

1) what value is seeded to Math.random() to generate the random number?

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IDE :: Create 100 Unique Random Numbers From Between 0 And 99 Where No Random Number Is Repeated?

Feb 28, 2009

Making a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?

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ActionScript 3.0 :: Make Random Number Between 1 To 10 Without Repeat Number Twice?

Dec 30, 2008

i want to make random number between 1 to 10 without repeat number twice or more i use this function to make random

function getRandomNumber(min:Number, max:Number):Number
{
var randomNumber:Number = Math.round(Math.random() * (max - min) + min);
return randomNumber;
}
getRandomNumber(1, 10);

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ActionScript 2.0 :: Create A Random Number Without Using Math.random()?

Feb 5, 2010

How can i create a random number without using Math.random() I think this can be done with a array... i just don't know how.

i need it for a google banner. they don't allow Math.random() of random() in the sript

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ActionScript 2.0 :: Creating An Input Text - A Random Number Will Be Typed In That Text Instead Of Having A Fixed, Pre-set Number?

May 13, 2006

I want to change the code a little bit by creating an Input Text. A random number will be typed in that text instead of having a fixed, pre-set number.

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ActionScript 2.0 :: When A Specific Variable Equals A Specific Value A Random Number Decreases On The Current Number?

Feb 20, 2008

i have a project and i need that when a specific variable equals a specific value a random number decreases on the current number, its easy to make it decrease but i need to decrease instead of 4 to decrease a maximun of 5 and minimun of 3.ere is the code :

Code:

numeroDeTazos = 20;
quantidade.text = numeroDeTazos;
if (nrfinal2 == 33)
{

[code]....

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ActionScript 2.0 :: Putting Data Into An Array Via XML And Then Selecting At Random An Image String To Load In A Pic At Random

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I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.

Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded

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Make A Random Number And If Else Get Along?

Oct 22, 2010

I have code that I got off line that will create a random number in the output tab. I put together an if else statement, however I can not figure out what how to call the random number into the if else statement. My last try was calling "n," However that did not work. I have a bit of the code that I am working with. I am giving only the first 3 but there are 13 in total, but as they are all the same just going to different frames I thought that it was not necessary to show them all.

function randRange(min:Number, max:Number):Number {
var randomNum:Number = Math.floor(Math.random() * (max - min + 1)) + min;
return randomNum;

[code]...

If there is an easier way to get the same thing I am open. I just want it to start on a specific random frame (13 of them).

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ActionScript 3.0 :: Random Number Between 1 & 16?

Nov 1, 2010

I need to create a variable that holds a random number  between 1 & 16. This is the way the variable looks right now:
 
var randomTurkey:Number = Math.floor(Math.random()*100);

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ActionScript 3.0 :: Random Number Between 0 And 1?

Jan 21, 2010

How do I generate the following random numbers: .1, .2, .3, .4, .5, .6, .7, .8, .9

starting with the code below? I can only get whole numbers between 0 and 9 whole numbers. Is there a way to add the decimal point in front?

ActionScript Code: var randomNumScale:int = Math.floor(Math.random()  * 10)  + 0;

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