ActionScript 3.0 :: Flash Sound ID3 Not Working?
Apr 16, 2010
I am trying to use the id3 tags from second table, output display undefined..
var sound:Sound = new Sound; var url:URLRequest = new URLRequest("1.mp3"); sound.load(url); var player:SoundChannel = sound.play(); sound.addEventListener(Event.ID3, id3Listener); function id3Listener(event:Event) { var info:ID3Info = sound.id3; trace(info.TIME);
trace(info.TRDA);
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Apr 28, 2011
I was trying to import sound file in mp3 format to my flash.It is working fine but after I testing the movie the sound doesn't work.
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Mar 18, 2010
This is what I have as far as code, it is in the first frame of the movie.
nature = new Sound(this);
nature.attachSound("sound_naturally");
nature.setVolume(50);
[Code].....
I have the sound exporting to ActionScript with the link identifier 'sound_naturally', not exported to the first frame. I don't understand why it's not working. I did like the exact same thing like 3 hours ago and it worked fine, but I lost the file so I had to redo it and now it won't work at all.
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Aug 8, 2009
I used the tutorial found here. The 3 frames of my button are in a movie clip, within a keyframe in the main timeline. I used the code at the end in the tutorial for the first keyframe, so that the clip begins with music playing. However; I cannot get the buttons to work. I cannot stop the sound.
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Feb 13, 2010
Has anyone been working on stuff using the Flash Sound API recently? I like working on dynamic audio and was wondering what the progress is on it.
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Sep 2, 2011
I have a main swf that would eventually call out to another SWF file. Both of them have background music playing in them. Both swf runs fine without any error when I tested on them individually(both test movie and running the swf files themselves). But when the main swf calls the sub swf, the music doesn't play which is strange....
this is how I load my music(in both swf):
Code:
private var myMusic:Sound = new Sound(new URLRequest("main_music/myMusic.mp3"));
private var myMusic:Sound = new Sound(new URLRequest("sub_music/myMusic.mp3"));
All the swfs and music resides in the same folder. I am confused, I do not see the reason why the sound doesn't play on sub.swf when the main.swf calls the sub.swf when the main.swf works perfectly fine.
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Sep 6, 2011
i'm trying to play a sound from left to right using actionscript3. i have putted in the first keyframe the code. what i have wrote is:
Code:
var soundClip:Sound;
var channel:SoundChannel = new SoundChannel();
var trans:SoundTransform = new SoundTransform();
[Code]...
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Jun 6, 2008
I'm streaming an external SWF into another movieclip, the external SWF has a timeline animation and sound (voice speech) as well on the timeline, it also has a preloader on it which it's set up that when 30% loaded is completed to start playing the animation.But when I run the main movieclip the streaming of the external SWF works fine for the animation but the sound does not play until the preloader is 100% completed.
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Mar 27, 2012
i did this
package{
import flash.display.MovieClip;
import flash.events.MouseEvent;[code]...
it works but only one time i wanna the sound keep working after finished
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May 1, 2004
I have the following problem. I have a attachSound for three wav files in the library. This is the code:
Code:
song1 = new Sound();
song1.attachSound("song1");
song2 = new Sound();
[code].....
This is also working.When I press the button the music stops. When I press the song1 button, song1 start playing again. But when I press on of the othet two buttons nothing happens. This is the code for the buttons:
Code:
on (release){
_root.mc_menu.song1.start();
_root.mc_menu.song2.stop();
_root.mc_menu.song3.stop();
}
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Apr 7, 2003
I came accross this very comprehensive webpage about sound objects in flash mx about a month ago. Since there has been 2 or 3 threads started about working with sound just today, thought i'd share it [URL]..
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Aug 5, 2003
firstSound=new Sound();firstSound.attachSound("****");
that's easy...did the linkage thing and it doesn't work..did it with another mp3 file and it worked fine..any idea on what can be causing this particular mp3 not to work when attached with AS?
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May 1, 2004
I have the following problem. I have a attachSound for three wav files in the library. This is the code:
Code:
song1 = new Sound();
song1.attachSound("song1");
[code]...
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Apr 11, 2009
I have a button that rotates a wheel 90 degrees each time the button is pressed. What I'm trying to do, is play a sound when the wheel stops at each rotation. So something like this:
Wheel rotates to 90 degrees.
90 degrees = sound #1
Sound #1 plays once.
The rotation works fine, but the problem is, when I tried to do this I put in a statement that with my wheel named "wheel" if wheel.rotation==90 play my sound. But my sound keeps looping and SOUND_COMPLETE is not firing to trigger it to stop.
[Code]...
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Dec 6, 2009
I imported a .aif sound in to my library and gave it a class name of "Beat". I'm using this sound as a rollover effect. So I have my variable initiated at the top like so:
Code:
var snd:Beat= new Beat();
My listener's function like so:
[code].....
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Feb 17, 2011
I have a loaded swf which contains sound on its frame. Even though I have unload it, the sound still playing. I cannot get rid of it. I've tried:
- _loader.unloadAndStop();
- SoundMixer.stopAll();
- System.gc();
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Apr 10, 2009
I have a scene with a voice over. I have split the voice over in to multiple sound files (mp3). The voice over plays correctly as long as you don't use the btns. When the forward btn is used the the file goes to the correct frame in the timeline but won't play the sound. Next issue, after pausing then using play the scene plays but without sound.
[Code]...
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Jul 1, 2010
I'm trying to set a custom envelope for a sound in Flash CS5. I can bring up the envelope editor fine. But, I find that all the control points are after the end of the sound itself. If I click on the waveform to create a new control point, the point momentarily appears where I click it, then automatically jumps to the end of the waveform. If I try and drag any of the control points from after the waveform to during it
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Jun 1, 2011
I'm using a version of the pause sound code found on the adobe/page, but it's not resuming the sound from the pausePoint. I have the pause/play function tied to the stage so that my external swfs pause as well. Here's a clip of my code,This is the load audio with swf part:
var fl_Loader_5:Loader;var fl_ToLoad_5:Boolean = true;var channel:SoundChannel = new SoundChannel();var snd:Sound = new Sound();var req_1:URLRequest = new URLRequest("audio/Introduction.mp3");
[code]......
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Jul 28, 2010
First check this website:Go to the sound menu, and try to play any of the songs. Try the first one, than try it from the bottom.You will notice, that for a few seconds the buttons are not working. After a while they just start function.The Actionscript is on the "playBtn_mc":
var my_sound5:Sound = new Sound();
my_sound5.loadSound("zene5.mp3", false);
play5_b.onPress = function() {
[code]......
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May 28, 2008
I have a pause button that pauses a sound playing in a sound channel. It works, but when I resume the sound, it isn't in the correct position, almost like it was rewinded a little.[code]
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May 28, 2008
I have a pause button that pauses a sound playing in a soundchannel. It works, but when I resume the sound, it isn't in thecorrect position, almost like it was rewinded a little. I'm usingthe code straight from the
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Jan 31, 2012
Is there any AS3 library or code-snippet that can create altered versions of a Sound object on-the-fly (at runtime)? Either based on:
An existing Sound object; A ByteArray object;
For example, say you have a "dry" sound of a gun-shot. You could:
[Code]...
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May 4, 2009
While recording the flv is saved inside applications/stream/samples/audio.flv. But it is not working properly.[code]
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Mar 14, 2011
I have a project that requires me to display the waveform for a uploaded sound. The sound is always an MP3, most of the time 22.05 kHz mono, with speech only. The project are written with Flex/ActionScript 3. It's meant to run in the browser, but might also consider converting to AIR if that can help.
All examples I've found and looked at for generating a wave, are either doing some visualization in real time as the sound is playing, or, the most promising, as3soundeditorlib, keeps the wave already generated, but does it very slowly, seemingly using as long time as playing through the audio would've taken.Is there any way to generate the wave faster than real time?
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Oct 25, 2009
I have some sounds in my library. They are all exported and have been given class names like C, D, E etc. I have another class that represents a button. This class stores a reference to one of the Sound in my library. I set the type for this variable to Sound. When I try to set it I get the error: cannot convert C$ to flash.media.Sound I try as Sound, for example key.note = note_array[p] as Sound; The value ends up as null.
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Jan 31, 2010
It appears my sound is off sync and the longer I play the movieclip, the farther off sync it goes. Its nothing too complicated, just some basic shooting sounds that fire every time I hit the space bar. My code is below:
package com.objects{
import flash.display.MovieClip;
import flash.media.Sound;
import flash.media.SoundChannel;[code]....
The Attack() method gets called from another class that handles all keyboard controls.when it gets called the sound then plays.firesound and firesound2 are almost the same. firesound2 sounds a little off pitch to make it sound more realistic.At first the sound sounds pretty good, not great. but then it gets terrible as time passes.
I made a new .fla project. and I attached the following class to it by it self. so the following is the only code in the entire .fla project and the issue still occurs. I press the spacebar and the sound starts a day late.
package {
import flash.display.MovieClip;
import flash.events.*;[code]......
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Aug 1, 2011
I'm trying to play a sound using a technique found here (play the sound by sampling raw sound data gathered from the original with extract()), with the difference that the mp3 sound is embedded in the swf, not loaded externally. This is my code:
var soundBytes:ByteArray = new ByteArray();
var mp3sound:Sound = Sound(new Sound1_design()); // this is the embedded sound
mp3sound.extract(soundBytes, int.MAX_VALUE);
[Code]....
This works, in a way, except that the resulting sound is distorted (it has a kind of a metallic ring).
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Nov 15, 2010
Is it possible to take two Sound objects and combine them into one Sound object so that one Sound plays, and then the second plays right after it? I can just play the first Sound and then the next right after it, but it would be much cleaner to combine them before playing the audio.
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Apr 16, 2011
I am triggering short sounds dynamically from the library for a game (Specifically Air for Android). When the user clicks a button the sound can take up to 600ms to actually play. I have set it for any silence before the actual sound by calling the sound like so:
[Code]...
All return the same results. I know there are threads here that talk about this but none have offered a real solution that I can find. Is there no way to cache the sound or store it in a buffer?
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