ActionScript 3.0 :: Soundchannel.position Working, But When Resumed, The Sound Rewinds A Little?

May 28, 2008

I have a pause button that pauses a sound playing in a soundchannel. It works, but when I resume the sound, it isn't in thecorrect position, almost like it was rewinded a little. I'm usingthe code straight from the

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ActionScript 3.0 :: Position Working, But When Resumed / Sound Rewinds A Little

May 28, 2008

I have a pause button that pauses a sound playing in a sound channel. It works, but when I resume the sound, it isn't in the correct position, almost like it was rewinded a little.[code]

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Flash :: Differences Between Sound.length And SoundChannel.position In ActionScript 3?

Jan 20, 2010

I load a song and when I get the length the song never reach this value.Here is issue document by another guy AS3 - SoundChannel.position never reaches Sound.length.And here is my code

import flash.display.Sprite;
import flash.net.URLRequest;
import flash.media.Sound;[code]....

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ActionScript 3.0 :: Save The SoundChannel.position Number (and Also Call SoundChannel.stop()) In Correct Time

Dec 6, 2008

I just finished a simple music player... For testing purposes. I upload it in the following address:http:[url]....with 10 music songs that I had recorded from radio stations(added the last 2 twice for testing).The problem is that when a song has totally loaded, stop action taken needs about 1 second to be applied!I.e. When I press "STOP", the sound continue to play for 1 sec before stop. When I push "pause" it takes one second for the music to stop!

However when using resume (second time pause) the sound starts instantly! Thus I guess there is an issue with stop()function of the SoundChannel object that I am using to stop the sound. Also notice that when unpause the music, it continue ~one second before the last sound - which means that I saved the soundChannel.position number (and also call soundChannel.stop()) in correct time, but it didn't stop immediately - bug!?

This only happens when the application runs through a browser(plugin v. 10) - programmed in CS3.

PS1. Notice that ,this also happens when I change Volume too. Thus because Stop and Volume are parts of SoundChannel, I guess there might be a bug with SoundChannel in online plugins..... :/

PS2. Notice that ,this also happens when I close the browser (firefox). Even if browser is closed the music continue for 1 sec the same way as when pressing stop!.. Thus I guess it's flash bug!...

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ActionScript 3.0 :: Assign A Sound To A Soundchannel Without Playing The Sound?

May 4, 2011

The thing I don't understand is how to assign a sound to a soundchannel without playing the sound. All the examples I've seen do this.

Code:
_SoundChannel = _sound.play();
_SoundChannel.stop();

And how can I set a SoundChannel volume to zero before allocating a sound to it?

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Actionscript 3 :: SoundChannel.position Inaccurate?

Jun 8, 2011

EDIT: Sorry for the question being reworded, but I am just simplifying the issue. I am not getting accurate values for SoundChannel. position for an external MP3 that is playing.I've tried a variety of audio bitrates and consistently,i am getting a SoundChannel.position that is less (~250 ms) then where the actual audio has played to. As well, the position never equals the duration. It always finishes behind, even when the SOUND_COMPLETE event is generated.

Adobe says any Sound position/duration issues are fixed with the latest Flash Player. I am obviously not getting the same results. I need very accurate position values in order to have a custom draggable timeline and cue points.

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ActionScript 3.0 :: Sound Name From SoundChannel

Apr 17, 2009

I wondered if there is a way to find out from the soundChannel the url of the sound it is currently playing. once I found out its url, i can than use its name to call something else.Or anyway to find out the sound that is playing on a soundChannel.I will know which channel to look into, but different sound will be loaded into this soundChannel.If this is not possible, i thinking along the line of overloading SoundChannel play method so that is fires an event when the sondchannel plays and also find out the name of the sound file it is currently playing.

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ActionScript 3.0 :: Sound Object Or SoundChannel For Various Sounds?

Apr 10, 2010

As I have commented before I am building English teaching apps. I will have music playing in the background, words being pronounced and at times a surprise sentence. All three could sound at the same time at any given point. To build this properly should I use SoundChannel for all of these? 
 
At the moment my code for the music loop is as so. The sound is in the library and exported for AS. Is this code fine or is it better to assign it to the SoundChannel class.

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ActionScript 3.0 :: Play An Instance Of A Sound In A Soundchannel

May 3, 2011

I have some sounds in my library that I want to play in a soundchannel, but how? This is what I have so far:

var music:Sound = new Sound();var channel:SoundChannel = new SoundChannel();var sTransform:SoundTransform = new SoundTransform();var sound:SoundFile1 = new SoundFile1();  // Note: SoundFile1 is a class; in it is my soundfile in the library// music.load(sound); ??channel = music.play();

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AS3 :: Flash - SoundChannel, RemoveEventHandler - Use The Sound Channel?

Apr 5, 2010

Is there a better way to use the sound channel is AS3?

var mySound:Sound = new Sound();
playButton.addEventListener (MouseEvent.CLICK, myPlayButtonHandler);
var myChannel:SoundChannel = new SoundChannel();
function myPlayButtonHandler (e:MouseEvent):void {

[code]....

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ActionScript 3.0 :: Sound.play() Always Creates A New SoundChannel?

Nov 23, 2009

I've just started working with sound and as I understand it I primarily need two objects: Sound and SoundChannel. Every call to a Sound.play() method will create a new SoundChannel object. So technically, I could write my code like this:

Code:
package
{
import flash.media.Sound;

[code]....

Will simply create a new SoundChannel object and the first one created by the constructor will be garbage collected? As a side note, it's possible to see Adobe's source files e.g.SoundChannel.as. I'm curious as to how the SoundChannel.stop() method works since it doesn't throw an error or exception even if the audio has already stopped playing.

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ActionScript 3.0 :: Check Sound Already Playing In A Soundchannel?

Aug 9, 2011

How do we check if there is a sound already playing in a soundchannel?

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ActionScript 3.0 :: Trigger An Event When Any Sound In A Soundchannel Completes?

May 3, 2011

I have a soundchannel, and I'm playing a lot of sounds in it, but I need the completion of any sound file within that channel to be followed by a wait of two seconds, then trigger an event. How can I do this?

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Actionscript 3 :: Save Sound From SoundChannel Object Flash

May 3, 2011

I'm planning to program a small piano in flash that have an x number of notes to play through a SoundChannel.

What I have not found is a way to record what is playing through SoundChannel and send it as byteArray to a server side script that will save it as WAV (or mp3).

I know Flash Player 10.1 allows you to record sound, but everything I have found is about recording sound using the microphone class. It seems the way to go is to send the sound data to the microphone. That doesn't seem very right or possible though..

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Flex :: Overcome Flash Player SoundChannel Or Sound Limit?

Oct 23, 2010

From the Flash player specification, it supported up to 15/16 or 32 sounds in a buffer, which mean any more sounds is load beyond that limit will either caused buffer stop working.

Is there any class to override to increase sounds to 1024 or greater?

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ActionScript 3.0 :: SoundChannel Event.sound_complete Not Working?

Mar 4, 2010

For some reasons, my soundchannel event.sound_complete is not working. Basically, my class is to import sound into it and to allow use to change their volumes and the speedness of the sound.
 
This is the tutorial for the speed [URL]
 
Right now, what I want to do is to auto loop back the song once the song have finished play but I have having troubled doing it.

[Code]....

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ActionScript 3.0 :: SoundChannel Stop() Function Not Working?

Dec 3, 2010

I am trying to stop a sound from playing after the user clicks the next button, and I have followed what I was told from others on how to use the SoundChannel but can't seem to get the stop() function to work?

here is the code:

ActionScript Code:
nxt1_btn.addEventListener(MouseEvent.CLICK, next1);
var grad:Sound = new graduationMusic();
var gradChannel:SoundChannel = grad.play(0,int.MAX_VALUE);

[Code].....

Error that keeps popping is : 1120 Access of unidentified property gradChannel.

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ActionScript 2.0 :: Uses Sound.position And Sound.duration To Use As A Playlist?

Jun 19, 2006

I have currently a music player that uses Sound.position and Sound.duration to use as a playlist. However, the sound is streaming, so then Sound.duration is the number of loaded seconds/miliseconds. Is there a way for me to figure out the duration of a sound without fully loading it? Right now, it really messes up the playhead.

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ActionScript 2.0 :: [MX] Mp3 Sound Position / Sound Length?

Apr 28, 2003

I am trying to get mp3 sound position and sound length to work. Heres the code below and I ahve attached the FLA.

Code:
// Create a new Sound object.
var music = new Sound();
// Create a text field to show sound length.

[Code]....

I have attached my FLA file. You will need to through a MP3 in the same dir as swf file names test.mp3..

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ActionScript 2.0 :: Can't Get The Sound.position To Reset To 0?

Feb 3, 2009

I am trying to call a sound to play whenever the UP key is down. I want the sound to stop and reset to position zero when UP is released. Everything works except the sound will not reset to 0. Here is what isn't working:

if(Key.isDown(Key.UP)){
if(sound.position == 0){
sound.start(0,0);[code]....

When ran, the program plays the sound once, and will never play it again because I can't get the sound.position to reset to 0.

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ActionScript 2.0 :: Sound.position Not Resetting

Oct 25, 2005

Just to start off, this isn't exactly an inquiry to a problem. It is moreso of a posting of a bug (or assumed bug) in the Flash player and how to get around it. Though if anyone else has a better method then share. Ok, well I very rarely ever work with the Sound() object in Flash, and I found myself working with it today. I was having a problem and I could not pinpoint it for the life of me.... my code appeared correct in every aspect.

After tracing many sections of my code to find out where it was going wrong I realized... that for some reason when you use Sound.stop(), the Sound.position doesn't get reset... it instead just increments from where it left off. This is quite annoying. And being that Sound.position is a read only property you can't reset it yourself. The only solution I have found for this is to delete or overwrite your Sound() object with a new Sound() object. Anyone know if this is indeed a bug, or if there was some reason Macromedia did it like this?

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ActionScript 2.0 :: Clearing Sound Position Value

Aug 26, 2006

I am using previous/next buttons to navigate through various screens. Each screen has its own voice over track.If I hit the "Next" button in the middle of the track playing, then try to go back, the audio won't play - most likely because the position is still sitting at wherever it was when the sound was stopped.Is there a way I can reset the position? I am assigning the positiong to a variable (mySoundPosition), and have tried stting it to 0 (mySoundPosition=0), but that doesn't seem to help. I know that the position is read-only, so I was hoping that somehow clearing the value of the variable would work.Basically, I just need a way to start the sound over without having to envoke multiple start(); commands because that causes the sounds to essentially play twice, simultaneously, which doubles the volume.

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ActionScript 3.0 :: Sound Volume By Position Mouse?

Jul 24, 2011

Is there any code in as3 that sets the volume by x&y- coordinates of the mouse?So that my sound is in a MC, and how closer my mouse is at the MC, the louder the volume gets?

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ActionScript 2.0 :: [CS3] Playing Sound Based On Mouse Position?

Jan 10, 2009

I have created a document 600x300 filled with buttons for a rollover effect. I want to be able to play sounds dependant on the x and y position of the mouse without having to use objects that interfere with the buttons.

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ActionScript 3.0 :: Controlling Sound Of Movie With Mouse Position?

Nov 26, 2009

is there a way in as3 to mute a video inside a movie clip if the mouse x position equals less than, say 200px?

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ActionScript 3.0 :: Sound Position And Length On Slider Component?

Sep 11, 2011

I have the following working great:
 
stop_btn.setStyle("icon", square_mc);player_btn.setStyle("icon", next_mc);
import flash.events.Eventimport flash.events.MouseEvent;import flash.media.SoundTransform;
var alreadyDefined:Boolean;volumen.value = 1;

[Code].....
 
I have another slider component on the movie with instance name PROGRESO

I would like for PROGRESOnto indicate (update) the sounds progress as it plays and be able to scrub through the sound.

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ActionScript 2.0 :: Load Mp3's So The Sound.position Property Resets?

Oct 17, 2006

Basically I have an XML file that contains the paths of a few mp3 files. I have a Play button that plays them and a Next button that plays the next song on the list. These buttons work fine. I actually even am able to obtain and manipulate the songs position using the mySong.position property in order to display the songs position in the form of minutes and seconds.My problem is that when you click Next to go to the next song, the mySong.position property does not reset back to zero, like it should. So if you are 12 seconds into a song and you click NEXT, the next song starts to play fine, but the display keeps counting up from 12 seconds. I realized the .position property is read-only, so I cannot change it. If this is the case, then how does it ever reset, what causes it to reset?

I am loading the songs via the loadSound() method. Which means my only code on the Next button (other than to update some other displays) is:Code:mySound.loadSound("file.mp3", true);I do not need to use mySound.stop() to stop the previous sound, or even mySound.start() to start the new sound playing, it starts automatically. I tried using those commands and got the exact same results, the position property still did not reset.Am i missing something? I sure hope its painfully obvious and I just overlooked something simple cuz im getting a headache

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ActionScript 2.0 :: Store Playing Sound Position In A SharedObject?

Mar 16, 2010

I`ve run in a bit of a problem. I`m trying to make a web player in AS2. It stores some data from player for later usage in a shared object. One of the things i`d like to store is my current playing position, so player can start of where it was playing after page reloads, but i can`t think of how it should be done..

[Code]...

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ActionScript 2.0 :: Displaying Duration / Position Of A Sound Object

Aug 4, 2010

I am following this tutorial (Url...) on how to build an audio mixer in Flash. I am trying to display the duration/position of one of the sound objects in the mixer (all sounds in the mixer have the same length). I have tried adding this code to the actions under frame label "ready".[code]I have two dynamic text fields named Text01 and Text02 on the main timeline. Yet, nothing populates.

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ActionScript 3.0 :: Track / Trace Current Position Of Sound File While It Is Playing?

Aug 18, 2010

does anybody maybe know how to track/trace the current position of a sound file while it is playing?So that it is updated every frame or second?I figured something with trace(sound.position) onEnterFrame, but didn't succeed in realizing this yet.

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