ActionScript 3.0 :: Flash Choose A Scene To Play At Random?

Feb 4, 2009

I would like to have Flash choose a scene to play at random,then play the scene, then choose another scene to play at random excluding any scenes already played.

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ActionScript 3.0 :: Play Random Scene?

Feb 22, 2012

I have a project with several banners, each one in a separated scene (banner1, banner2, banner3....).I'd like to play a random banner (scene) when the SWF is loaded.I tried many codes that I've found around the web in the first frame of a bank scene, but nothing worked. I'm using Flash CS5.5 and AS3.

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ActionScript 2.0 :: Button - Play Random Scene Or Frame

Dec 16, 2009

I am trying to make a little animation, where when the button is pressed it would take you to a random scene or Keyframe on the animation.

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ActionScript 3.0 :: Choose Random Text?

Mar 6, 2012

how would i go about choosing one of the following at random?

ActionScript Code:
var example1:String = "hello";
var example2:String = "how are you";

[code]........

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Flex - Choose Random Xml Node From Xmllist According To A Condition?

Feb 20, 2010

I'mm using flex builder 3. I have an xml file that looks like this, notice the flag property. It can be either 0 or 1:

[Code]...

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ActionScript 3.0 :: Tweens Play Too Fast When Jumping From Scene To Scene?

Aug 13, 2009

I have an eventListener on a particular movieClip that triggers the timeline to play when clicked.  This should play through a short tween, then hit another piece of actionscript in the last frame of that scene, which should take you to the next scene.  I also have an audio file loaded into a soundChannel, as well as a few timers that operate a click prompt over the movieClip already mentioned.  My bug is that if you click on said movieClip before the soundChannel is finished playing, all functions properly.  However, if you wait for the sound to finish, this initiates a few timers that cause a prompt to fade in, telling you to click on the movieClip.  If you click on it, still, everything works fine.  But once the timers complete their work, and the click prompt fades back out, the tweens do not operate properly.  If you then click on the movieClip, the timeline seems to play doubletime until coming to a stop() action in the next scene.

[URL]

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AS3 :: Jumping Form From Scene To Scene Once The Play Head Reaches The End

Dec 10, 2009

jumping from from scene to scene once the play head reaches the end in AS3? Scenes do not play one after another like they used to. Below is some code I found that works with errors, however I'm not using a MC like the code displays "mc1". Not really sure on how the MC fits in? import flash.display.Scene; var scene:Scene = mc1.currentScene;trace(scene.name + ": " + scene.numFrames + " frames");

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ActionScript 3.0 :: Go To Next Scene After The Video Play And Stop In The First Scene?

Apr 2, 2010

I need the video (scene 1) after play & stop will automaticlly go to scene 2. The scene 2 is a rotate images and will stay all the time to rotate in scene 2.

import fl.video.VideoState; import fl.video.VideoEvent; var foo:ExtendedFLVPlayback = new ExtendedFLVPlayback(); foo.skin = "SkinOverPlayMute.swf"; foo.startMuted = true; //set this to false, or not at all to start it unmuted foo.source = ""; foo.autoPlay = true;

[code]......

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Media Server :: Can FMIS Choose Only Part Of A Video To Play

Aug 31, 2011

I want to take a long video and only play a specific segment of it, based on user selection. Can this be done with FMIS?

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ActionScript 2.0 :: Can't Get Sound To Play In Any Scene After 1st Scene

May 3, 2010

I'm having trouble getting any sound to play in my second scene. I'm using actionscript in the first scene to fade in the music, then fade it out after they click the button.

Here's the code on layer 1[code]...

Problem: I tried adding a sound to the stage in scene 2 but nothing plays when i test the movie, expect for the music in scene 1. I tried creating another sound object in the first frame of scene 2 but i get the same result.

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Creating Text On Flash Scene And Rotate With Random Angle

Oct 27, 2010

Flash Tranformation Matrix via JsFL. I have to write a JsFL script that creates a text on my Flash scene, and rotate it with a random angle. Imagine I want to create and rotate a "Hello World!" at 45 degrees, my code looks like that:

rotateAngle = 45;
//creates my new text at x:0, y:0 coordinates
fl.getDocumentDOM().addNewText({left:0, top:0, right:10, bottom:10});
fl.getDocumentDOM().setTextString('Hello World!');
var mat = fl.getDocumentDOM().selection[0].matrix;
[Code] .....

The problem is : the rotation applied to my text is 58.3 instead of 45. I have to admit that I'm kind of noob with matrix... so I used the "matrix transformation for rotation" here : [URL].

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ActionScript 3.0 :: Alphabet Recognition Game - Randomly Choose A Movieclip To Play The Sound

Mar 16, 2011

I am trying to develop a simple game for kids in which an Alphabet will be spoken and the kid will have to choose the correct alphabet being displayed on the screen. What I have tried to do is that I have saved each of the sound in a seperate movieclip.

how can I develop the code that randomly choose a movieclip to play the sound and then when the kid click on the correct alphabet, it adds the point and if wrong alphabet is clicked, it gives error.

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Flash :: Make A Button Navigate From Scene 1 To Scene 2 Without Displaying Both Scene Content In Scene2?

Jan 27, 2011

ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.

[Code]...

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Flash :: Play It In DirectX Game Scene?

Mar 26, 2011

I'm using DirectX to develop a little game, I'm working for a way to play .swf movie in the scene. AFAIK, DirectX doesn't support flash, so I must convert flash into texture sequences. I have thought of two ways by now:

Using Direct Show. Implement a flash source filter and render to textures. But it's too complex for me to complete it.Using the OLE to draw the flash and copy the buffer to textures. But I don't know whether it can work and where to start.

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ActionScript 1/2 :: Makes Scene To Play When Called For And Not Play Automatically

Nov 7, 2009

So this is my code so far:
 
on (press) { // Gives your movie a button functionsgetUrl("http://www.astahost.com");}
on (rollOver) {this._alpha=100;gotoAndPlay("Scene 2"); }

[Code]....

when i play the movie, it plays scene 2, however, scene 2, which is in my flash document, plays automatically. how can i stop this? is there some code which only makes scene 2 play when called for and not play automatically.

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Flash :: IDE - Sounds - Prevent The Audio From The Prev Scene To Play On The New One?

Nov 23, 2010

I making a presentation with an interface on flash next and prev buttons im using scenes for the different slides on the presentation, all of them have audio on it, my question is how do i prevent that the audio from the prev scene to play on the new one?? i should say that on each scene there is an animation with the sound on it

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Actionscript 2.0 :: Multiple Mp3 Players - Stop Button , Pause Button When Choose A Song The Previously That Play Will Be Muted

May 8, 2010

i started with a Multiple mp3 players project and i more complicated with that - as you see in the picture i try to do that when click on the play button for every song this switch the song that selected -first preloading + percentage the mp3 file and after play it immediately and of course there is stop button, pause button when choose a song the previously that play will be muted

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ActionScript 3.0 :: Go To A Random Scene?

Dec 21, 2009

I'm a pretty solid animator, yet know almost nothing about actionscript.I need to make a script that does this: after the first scene is over, it will go to either scene 2, 3, 4, 5, or 6. (chosen at random)

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ActionScript 3.0 :: Go To Random Scene?

Feb 18, 2010

Im a proficient animator, but im pretty new to actionscript.What code would i use to make my animation go to either scene 7, 8, 9, or 10? (picked at random)

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ActionScript 3.0 :: How To Add Random Fact Onto Scene

Jun 7, 2010

I'm currently making a game to educate children. The game is a recycling game and when they collect more then 5 items a random fact will appear. So far these are the facts I have used...

var b = new Array()
b.push ("Glass can be recycled virtually forever. It never wears out.")
b.push ("Most bottles and jars that you use contain at least 25% recycled material.")
b.push ("The energy saved by recycled just one bottle could light a 100-watt bulb for 4 hours.")
b.push ("Paper made from recycled paper uses 70% less energy.")
b.push ("98 tons of various resources are required to make one ton of paper.")
b.push ("75% of each tree that is cut down for paper is not used in a paper product.")
b.push ("We get through nearly 3 billion disposable nappies each year in the UK alone and around 90% of these end up on landfill sites. Disposable nappies take 500 years to decompose.")
b.push ("Every tonne of paper recycled saves 17 trees.")

How I can make them show up randomly 1 at a time.

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ActionScript 2.0 :: Play Random FLVs - Within Flash Website

Sep 21, 2007

I have a variety of FLV files I wish to playback randomly within my Flash web site, so every time the page loads it could load any of the 6 files for example. I have created a MC for them to playback within, how can i use action script to select one of the files located in a folder at root and play it? Its my first post and I am quite new to Flash, using Flash 8 Professional. I look forward to hearing from you,

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ActionScript 2.0 :: GotoAndPlay Random Frame On Different Scene

Jun 27, 2010

-How would I make it so when my clip gets to a certain frame, it will randomly gotoAndPlay a random frame on a different scene?
-All of the frames that I want it to randomly go to are labeled.

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ActionScript 3.0 :: Click Button And Then Go To A Random Scene.

Feb 15, 2012

I am creating a quiz in Flash using Actionscript 3.0.I need the questions to appear randomly, each time the application is used. The questions are in a different order.Also the application cannot go back to the first scene as that is a start page.[code]

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ActionScript 3.0 :: Selecting A Random Frame In Another Scene?

Dec 28, 2011

I have an app I'm creating with Flash CS5.5 with 42 different short stories in it.  It has 2 scenes.  Scene 1 is the opening and contents menu to access the stories.  Scene 2 contains the 42 stories.In scene one, I have a button that I want to be able to pick a random story so it would need to pick a random frame between 1 and 42 in scene 2.  I have seen some code in here that will pick a random frame when you open the program, but I don't know how to tie it to a button or pick a random frame in another scene.

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ActionScript 2.0 :: Random Number Generator/Scene?

Apr 14, 2004

ok, so i have this movie. i have three scenes in it. and i wanna make it so the first scene randomly selects a number so it can jump to either scene 2 or 3. so everytime it loads the page it will go to either one of those randomly. i can easily do this buy loading external swfs and getting it to work, however jumping to a random scene in the movie doesn't seem to work right. here's my code, anyone know what i'm doing wrong? am i missing something simple?

Num = Math.random();
Num = Math.round(Num);
if (Num == 0) {

[code].....

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ActionScript 2.0 :: Random Number Generator / Scene

Apr 14, 2004

i have three scenes in it. and i wanna make it so the first scene randomly selects a number so it can jump to either scene 2 or 3. so everytime it loads the page it will go to either one of those randomly. i can easily do this buy loading external swfs and getting it to work, however jumping to a random scene in the movie doesn't seem to work right.[code]

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ActionScript 1/2 :: AttachMovie - Place At Random Locations On The Scene

Feb 26, 2010

I've got a small issue with attachMovie. I've got an array with references to movie clips which I want to place at random locations on the scene. Here is my function:
 
[Code].....

The thing here is that the trace of "mc" in the beginning returns the correct movie clip reference, but "mc_clothes_holder.mc" after the attachMovie returns "undefined".

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ActionScript 2.0 :: When The Movie Loads, It Takes You To A Random Scene?

Jan 3, 2003

When the movie loads, it takes you to a random scene. How?

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ActionScript 2.0 :: Mp3 From Order Play To Random Play?

Aug 4, 2010

Ive tried to impliment everything I could find. No luck. I have an xml playlist with external .as files for an mp3 player. Here is my code. My code is below.

// Setup sound object
var s:Sound = new Sound();
s.onSoundComplete = playSong;

[Code].....

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ActionScript 2.0 :: Random Script That Will Make Movie Clips Play In "random" Order

May 5, 2009

I have 5 boxes on the stage as movie clips, each one with the same animation waiting to be targeted. What I need is a random script that will make them play in "random" order. This should occur after a few seconds of inactivity where they each play, but once there's mouse movement, whichever ones did animate should "reset" or play back to their original positions, (assuming there's more boxes and there's movement before all of them play). I have some code in there for arrays and some random script that isn't working right now. I just need the random setup, really. I may be able to figure out the time delay, (maybe), and then be able to tweak the rest of it for how I need. Right now, I've just simplified everything in a 5 box example hoping someone might be able to work with what I have.

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