ActionScript 3.0 :: Go To A Random Scene?
Dec 21, 2009
I'm a pretty solid animator, yet know almost nothing about actionscript.I need to make a script that does this: after the first scene is over, it will go to either scene 2, 3, 4, 5, or 6. (chosen at random)
View 1 Replies
Similar Posts:
Feb 18, 2010
Im a proficient animator, but im pretty new to actionscript.What code would i use to make my animation go to either scene 7, 8, 9, or 10? (picked at random)
View 2 Replies
Jun 7, 2010
I'm currently making a game to educate children. The game is a recycling game and when they collect more then 5 items a random fact will appear. So far these are the facts I have used...
var b = new Array()
b.push ("Glass can be recycled virtually forever. It never wears out.")
b.push ("Most bottles and jars that you use contain at least 25% recycled material.")
b.push ("The energy saved by recycled just one bottle could light a 100-watt bulb for 4 hours.")
b.push ("Paper made from recycled paper uses 70% less energy.")
b.push ("98 tons of various resources are required to make one ton of paper.")
b.push ("75% of each tree that is cut down for paper is not used in a paper product.")
b.push ("We get through nearly 3 billion disposable nappies each year in the UK alone and around 90% of these end up on landfill sites. Disposable nappies take 500 years to decompose.")
b.push ("Every tonne of paper recycled saves 17 trees.")
How I can make them show up randomly 1 at a time.
View 3 Replies
Feb 22, 2012
I have a project with several banners, each one in a separated scene (banner1, banner2, banner3....).I'd like to play a random banner (scene) when the SWF is loaded.I tried many codes that I've found around the web in the first frame of a bank scene, but nothing worked. I'm using Flash CS5.5 and AS3.
View 2 Replies
Jun 27, 2010
-How would I make it so when my clip gets to a certain frame, it will randomly gotoAndPlay a random frame on a different scene?
-All of the frames that I want it to randomly go to are labeled.
View 3 Replies
Feb 15, 2012
I am creating a quiz in Flash using Actionscript 3.0.I need the questions to appear randomly, each time the application is used. The questions are in a different order.Also the application cannot go back to the first scene as that is a start page.[code]
View 1 Replies
Dec 28, 2011
I have an app I'm creating with Flash CS5.5 with 42 different short stories in it. It has 2 scenes. Scene 1 is the opening and contents menu to access the stories. Scene 2 contains the 42 stories.In scene one, I have a button that I want to be able to pick a random story so it would need to pick a random frame between 1 and 42 in scene 2. I have seen some code in here that will pick a random frame when you open the program, but I don't know how to tie it to a button or pick a random frame in another scene.
View 14 Replies
Apr 14, 2004
ok, so i have this movie. i have three scenes in it. and i wanna make it so the first scene randomly selects a number so it can jump to either scene 2 or 3. so everytime it loads the page it will go to either one of those randomly. i can easily do this buy loading external swfs and getting it to work, however jumping to a random scene in the movie doesn't seem to work right. here's my code, anyone know what i'm doing wrong? am i missing something simple?
Num = Math.random();
Num = Math.round(Num);
if (Num == 0) {
[code].....
View 7 Replies
Apr 14, 2004
i have three scenes in it. and i wanna make it so the first scene randomly selects a number so it can jump to either scene 2 or 3. so everytime it loads the page it will go to either one of those randomly. i can easily do this buy loading external swfs and getting it to work, however jumping to a random scene in the movie doesn't seem to work right.[code]
View 7 Replies
Feb 4, 2009
I would like to have Flash choose a scene to play at random,then play the scene, then choose another scene to play at random excluding any scenes already played.
View 1 Replies
Feb 26, 2010
I've got a small issue with attachMovie. I've got an array with references to movie clips which I want to place at random locations on the scene. Here is my function:
[Code].....
The thing here is that the trace of "mc" in the beginning returns the correct movie clip reference, but "mc_clothes_holder.mc" after the attachMovie returns "undefined".
View 4 Replies
Dec 16, 2009
I am trying to make a little animation, where when the button is pressed it would take you to a random scene or Keyframe on the animation.
View 3 Replies
Jan 3, 2003
When the movie loads, it takes you to a random scene. How?
View 3 Replies
Oct 27, 2010
Flash Tranformation Matrix via JsFL. I have to write a JsFL script that creates a text on my Flash scene, and rotate it with a random angle. Imagine I want to create and rotate a "Hello World!" at 45 degrees, my code looks like that:
rotateAngle = 45;
//creates my new text at x:0, y:0 coordinates
fl.getDocumentDOM().addNewText({left:0, top:0, right:10, bottom:10});
fl.getDocumentDOM().setTextString('Hello World!');
var mat = fl.getDocumentDOM().selection[0].matrix;
[Code] .....
The problem is : the rotation applied to my text is 58.3 instead of 45. I have to admit that I'm kind of noob with matrix... so I used the "matrix transformation for rotation" here : [URL].
View 1 Replies
Jan 27, 2011
ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
[Code]...
View 1 Replies
Sep 13, 2004
Check out this code:
[CODE]...
everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
[CODE]...
View 2 Replies
Aug 11, 2009
so I have some buttons that, as of right now, simply trigger the scene to move on while at the same time killing some particle effect animations I have spawning when the animation is idle. What I now need to do is make these events move on to a specific scene AFTER the rest of the scene's animation has played out (about 400 more frames) I'm figuring that the gotoAndPlay command has to be tied to some sort of timer variable that I would have to figure out based on my fps. Or maybe there is a way to set up a timer directly tied to a certain amount of frames allowed to go by. I'm pretty noob at actionscript, so keep that in mind. Here is the script at the point where the animation pauses to await user input on the buttons:
[Code]....
View 4 Replies
Dec 28, 2009
No..not that type of parenting ;DOK,I have a main scene, then sitting in the root scene I have 2 movie clips.1)centro2)fotoIn the first movie "centro" there is a menu btnI want this menu btn to call up mclarge + its frame (1) thats housed 3 levels inside the foto mc in root.
Main scene - (1) centro (banner which houses menu btn)
(2) foto_mc
- Main_boy_mc (<---works if menu btn houses in here)
[code].....
View 0 Replies
Apr 17, 2004
I have a movie with 4 or 5 scenes. How can i make the movie jump from scene 1 to another scene by clicking on a button?
View 5 Replies
Apr 1, 2010
ArgumentError: Error #2109: Frame label null not found in scene Scene 1. at flash.display::MovieClip/gotoAndPlay() at intro_fla::MainTimeline/intro_fla::frame606()[intro_fla.MainTimeline: :frame606:3]
View 3 Replies
May 21, 2010
I'm trying break down a large Flash project into smaller swf's using a Loader :
stop();
var reqA:URLRequest = new URLRequest("New_Inro.swf");var loaderA:Loader = new Loader();
function imageLoadedA(event:Event):void { addChild(loaderA);} loaderA.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoadedA);loaderA.load(reqA);
Some of these swf files are animations which have code that states :
MovieClip(parent).gotoAndStop("frameThree");
The first loader works but I cannot get that swf to move on to the next frame(frameThree) to load the next swf file
Instead I get this message
ArgumentError: Error #2109: Frame label frameThree not found in scene Scene 1. at flash.display::MovieClip/gotoAndStop() at New_Inro_fla::MainGuy_1/frame146()[New_Inro_fla.MainGuy_1::frame146:2 ]
View 4 Replies
Sep 2, 2011
I'm getting this error in the OUTPUT window, when I PREVIEW (COMMAND + RETURN) my SWF:
ArgumentError: Error #2109: Frame label nGallery_btn not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at BrookBrovazMusic004_fla::MainTimeline/pageSelect()
- The funny thing is that the SWF works the way I want it to. You can view it here: http://brookbrovaz.com
- I just don't like the idea that something's wrong, according to the OUTPUT window anyway.
[Code]...
View 3 Replies
Jun 22, 2010
the error is:
ArgumentError: Error #2109: Frame label instance121 not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at Untitled_fla::MainTimeline/goLabel()
this is my code:
stop();
function goLabel(e:MouseEvent):void
{
[code]....
i am using a movie clip button to open a swf with a loader. hope i m not missing any information/other coding....
View 3 Replies
Oct 10, 2005
I've created a class which simulates an action for example a ball bouncing about a screen thus I'd create it like so:
Code:
var Ball1:ball = new ball(x,y);
How would I go about adding this to a loop, in a sense of every frame add another ball till you reach the maximum balls
currently after looking in help, google and forums this is all I could find
Code:
var ["Ball"+currentball]:ball = new ball(x,y);
but this doesn't seem to work and just causes
"**Error** Scene=Scene 1, layer=balls, frame=1:Line 15: Identifier expected"
View 3 Replies
Mar 4, 2011
I have created a new Flash file using A3.It has a menu system which all works, I have included trace code that outputs button pressed.So the next step is when the right button is clicked it takes them to the next scene. Please note I have coded it in AS3. When I compile it returns no error however at run time when I click on the buttomit returns the following error:
Menu 1, button 1
ArgumentError: Error #2109: Frame label contact not found in scene Scene 1.
at flash.display::MovieClip/gotoAndStop()
at menuformason_fla::MainTimeline/itemButtons()
[code]....
View 1 Replies
Feb 22, 2009
The code below works fine in CS3. But I get the following code when I try to run it in CS4:
ArgumentError: Error #2108: Scene Scene 2 was not found.
at flash.display::MovieClip/gotoAndStop()
at
introActionscriptWorkFile_Scene1_fla::MainTimeline/gotoScene2()
Here is the code: (Note: "scene2Frame1" is a frame label).
View 5 Replies
Jul 28, 2009
When I place a FLVPlayback Object on scene 3 I get the following errorTypeError: Error #1009: Cannot access a property or method of a null object reference.atUntitled_fla::MainTimeline/__setProp_flv_promo1_Scene3_Layer1_0()atUntitled_fla::MainTimeline/frame1()
View 11 Replies
Aug 13, 2009
I have an eventListener on a particular movieClip that triggers the timeline to play when clicked. This should play through a short tween, then hit another piece of actionscript in the last frame of that scene, which should take you to the next scene. I also have an audio file loaded into a soundChannel, as well as a few timers that operate a click prompt over the movieClip already mentioned. My bug is that if you click on said movieClip before the soundChannel is finished playing, all functions properly. However, if you wait for the sound to finish, this initiates a few timers that cause a prompt to fade in, telling you to click on the movieClip. If you click on it, still, everything works fine. But once the timers complete their work, and the click prompt fades back out, the tweens do not operate properly. If you then click on the movieClip, the timeline seems to play doubletime until coming to a stop() action in the next scene.
[URL]
View 2 Replies
Dec 10, 2009
jumping from from scene to scene once the play head reaches the end in AS3? Scenes do not play one after another like they used to. Below is some code I found that works with errors, however I'm not using a MC like the code displays "mc1". Not really sure on how the MC fits in? import flash.display.Scene; var scene:Scene = mc1.currentScene;trace(scene.name + ": " + scene.numFrames + " frames");
View 4 Replies
Oct 22, 2010
I believe I'm not alone in this problem but I don't see any answers in any of the forums.I have a movie clip that has a button that I wish to take me and play my first scene at frame 1.I labeled my the 1st frame "startLabel" and my scene is named "mainScene", and that's where I want to go from my "button" that is placed in my "movie clip symbol scene".
[Code]...
View 4 Replies