ActionScript 3.0 :: Flip A Bitmap That Is Scaled?

Mar 2, 2012

How do I flip or reverse horizontally a bitmap? I found online that people recommend that you do scaleX = -1 but my bitmap is scaled to 0.7 and therefore when I do *= -1 it doesn't always reverse the image, instead I get a moonwalk effect.

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ActionScript 3.0 :: CopyPixels Of User Scaled Bitmap?

May 19, 2010

I am trying to copy pixels from a user scaled bitmap into a 50x50 target area. I am not seeing the new bitmap does not reflect the scaling of the initial bitmap.

function onSliderChange(e:SliderEvent):void
{
scaleClip(slider.value, dynamicX, dynamicY);
dynamicX = holder_mc.x;

[code]....

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Actionscript 3 :: Flip A Bitmap Horizontally?

Oct 14, 2011

I need to flip a Bitmap horizontally. I tried setting its scaleX property to -1.0, and that modified the Bitmap in such a way that I can see only a small portion of it (flipped) on the left side, instead of the whole flipped Bitmap. Its x property remained 0. I tried the same thing using a transformation matrix, with the same results.

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ActionScript 3.0 :: Flip A Bitmap Vertically?

Nov 20, 2010

Lets say I have an array with a bunch of bitmaps that I�m using for bitmap material in away3D.

But I want to take each Bitmap in that array and flip it vertically so that it displays properly when displayed in 3D space. How would I go about this?

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ActionScript 3.0 :: Light Flip Class To Flip A Movieclip That Is Animated For FP9?

Nov 2, 2010

Does anyone know of a light flip class to flip a movieclip that is animated? Away3D is overkill for this project since this simple flip is the only 3D effect needed.

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ActionScript 3.0 :: Creating A Flip-book In Flash - The Pages Will Turn Back And Forward With A Button Click But They Flip Out Of Order?

Jun 23, 2011

creating a flip-book in flash (using AS3) . I've looked at the other flip-book programs and editors out there, and none really give the customization that my company wants.I have something working, but the page scoping seems to be off. The pages will turn back and forward with a button click but they flip out of order. However, it all runs fine with no error when the user clicks on the pages themselves. This is the code from the main timeline (where I'm getting an error).

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ActionScript 2.0 :: Flip Page Animation - Start Flip From "bottom-left" Corner Till "top-right" Corner

Aug 11, 2009

I am making something flash flip like: [URL] but i want to do it in my banner 1000 width and 299 height problem is that i have few banner images i think 5 to 8 and i want to start my flip from "bottom-left" corner till "top-right"

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ActionScript 3.0 :: Bitmapdata.hitTest - Bitmap 'emptyBitmap' With Bitmap Data Created

Feb 3, 2009

I'm cutting my teeth in actionscript 3 on a game that has a character running through a world. So, I have set up my Hit Testing by using the bitmap data hit test method, since I figured my world is going to be destructible - it'd be nice to update the level and then redraw it and have the character interact with the new change. (That works beautifully) I am however; a bit confused as to how I have my hit Testing set up. I've been messing around with it, and it works for now - but I'm not sure why.. currently, I have a character set up by using a class I built and using a series of animations I created. So, this character has a walking and falling animation, etc. This is a movie clip.

Then there's a bitmap 'emptyBitmap' with bitmap data created - however; I never really added this as a child to the character. This is sized to the dimensions of my character. My level is created as a movielip, then it's drawn to a bitmap - when the level movieclip is changed, the bitmap redraws, and that's how this updates.

[Code]....

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ActionScript 3.0 :: Use The BitmapData Property Of A Bitmap And Pass It To The Constructor Of A New Bitmap Object?

Aug 20, 2009

I know the topic of "duplicating" movieclips is a hot issue with the new virtual machine. Luckily, I understand the implications. I only am [currently] interested in duplicating a Bitmap. See, I load an image from an URL using 'flash.display.Loader.load', which is a non-blocking operation in Flash Player.However,I may use multiple copies of the loaded image (which is reported to be a Bitmap, naturally) in the display list at the same time.Hence, I naturally do not want to load the image from an URL every time, because I don't want to wait for a non-blocking call to complete. Nor do I need to - I mean one copy is already loaded, so it should be possible to just "duplicate" it, right?

My idea is to do use the bitmapData property of a Bitmap and pass it to the constructor of a new Bitmap object. I have not tried the following in action, but I want to hear whether any of you did and if the following would not work, what would:

Code:

var original_bitmap: Bitmap;
var copy_of_original_bitmap: Bitmap = new Bitmap(original_bitmap.bitmapData);

LiveDocs mention that the BitmapData being passed to a Bitmap constructor is "being referenced", which to me might suggest it cannot be used twice? There is also the BitmapData::clone() method, which I am not sure is applicable here or not.I know this is a lot of talk instead of just trying this out, but I test so much Flash Player code daily just to see "what works" (which should be documented instead by Adobe),

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Flex - Function To Redraw Bitmap On Sprite Without Passing In Said Bitmap?

Feb 22, 2011

If I have a BitmapData that's already been drawn onto a Sprite. Is there a way to redraw the BitmapData onto a Sprites Graphics object without having to invoke beginBitmapFill and passing in the same BitmapData?

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ActionScript 3.0 :: Drawing From Bitmap To Bitmap Overrides Earlier Graphics?

Dec 29, 2010

I'm working on a game, and to keep performance good, instead of addChild'ing 50 new sprites to the stage every second, I decided to have each player draw to their own bitmap, and then to the 'master' bitmap. This introduces an issue though: the second player would override all data the first player has put into to bitmap...My basic debugging proof of concept:

Code:
// bitmap test

import flash.display.Bitmap;
import flash.display.Bitmap;[code]......

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Flex :: Know If An Image Needs To Be Scaled Down Or Not?

Jul 15, 2010

I'm trying to create in Flex a Tile view that shows some images that a user has. The images don't have the same size, some are small and some are big.

What I'm trying to do is to use a List and create an ItemRenderer that has an Image property which displays the user images (the images are passed to the source property of the Image Object), I want the big images to scale down to the size of the tile so I set the 'scaleContnet' property of the Image Object to true, but this causes the small images to scale up to the size of the tile, this is not the behavior I want.

all the images are Embeded into Class objects and are passed as arguments to the ItemRenderer, how can I know in the ItemRenderer if I need to set the 'scaleContnet' property of the Image Object to true (for big images) or false (for small images)?

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ActionScript 3.0 :: Loading FLV Gets Scaled Down?

Aug 31, 2009

Loading in an FLV. Partly works but the video shows up around half the size of the original. I've poked around endlessly with the Adobe Media Encoder and I've checked and double-checked the size of the orginal video before I encode. why its being scaled down like this?

[Code]....

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ActionScript 3.0 :: Scaled Text Gets Cut Off?

Nov 8, 2010

I am currently using Flex SDK 3 for an enterprise application. We have enabled scaling in the application so that it fits the window. This works great, except for one problem. Text inside of components can get cut off depending on how big/small the application gets scaled. Specifically, I am talking about the Button component and the TabBar component. When text inside a button gets cut off, it actually displays a "..." instead of the missing characters. Which is funny, because often times the missing characters would have taken up less space. The text in the tabs, on the otherhand, just gets cut off arbitrarily.

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ActionScript 2.0 :: MC Not Stretch When Scaled?

Jan 11, 2006

is their a scale function or class so that when i strech a movieclip (while editing in flash and while running the swf) that the clips specific contents do not stretch to the clip legnth but they "stick" to the clip edge? like:

Code:
Xmovieclip._x = _parent._width - Xmovieclip._width;

but Xmovieclip doesnt scale when its parent is scaled.

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IDE :: Quality Of Images When Scaled Down

Mar 6, 2009

I have a movie which is 1250 by 750. That is the largest it is ever going to be however I scale it down when viewed on smaller screen. The vector stuff and text scales fine, but the jpegs and pngs look very pixelated. Is there a scalemode I can set for these images that allow them to scale more cleanly?

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IDE :: Imported Images In Scaled Swf?

Apr 9, 2009

've been building some website in pure flash with as2, where index.html is only a 100%x100% swf movie without any marginsi didn't expect there was supposed to be a gallery but oh well. our client decided that he wants to have some gallery in his flash website. this of course wouldn't be a problem if the swf weren't scaled but it unfortunately is so everytime it loads an image it is, of course, sacled up/down which produces a really ugly pixelated image (because nobody would want to have his gallery images scaled up 2 times)if i knew there was going to be a gallery, i would export it into html with "match movie" dimensions and dynamically reposition all the objects in the swf but i didn't. and i don't have time to rebuild the damn site againso i'm asking, is there any option for a loaded image that it would not get scaled up/down while the swf(browser window) is? or a variable that tells at how much % is the movie scaled in the browser?(so i could re-scale the images inside flash) i know there is probably not but i'm really desperate

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ActionScript 3.0 :: Copying A Rotated Bitmap Into A Bigger Bitmap?

May 9, 2011

I have a bitmap which has several frames (packed along the horizontal axis). In order to render them I copy it to the backbuffer (larger bitmap) as follows:

Actionscript Code:
public override function copyToBackBuffer(db:BitmapData):void{ if (active)  var drawRect:Rectangle = new Rectangle((currentFrame-1) * frameWidth, 0, frameWidth,

[code].....

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Actionscript 3 :: Update A Portion Of A Bitmap With A Pixelbender Instead Of The Whole Bitmap?

Feb 17, 2012

In pure AS3, I have a pixelbender and a large bitmap. The pixelbender is configurable with a distance parameter to affect only a small area of the bitmap. The problem is that the pixelbender is executing over the whole bitmap. What would be the best way to update only the effected region of the bitmap? Given this config:

[Code]...

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ActionScript 2.0 :: Bitmap Font Text Drawn To Bitmap

Oct 8, 2006

Is there a way to write a bitmap font right into the bitmap being desplayed? Mabey better worded: myBitmap.draw(image, t) draws a picture is there a way to draw text? I'm stuck even if its just a work around in some way I would like to know... (the current work around i have in my head is writing it in a movieclip turning that into bitmap data and drawing it... esentially creating a prototype answering my question... but a built in way would be easier probably).

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Scaled Flash Will Not Scroll In Firefox Or IE?

Jul 6, 2009

for some reason my site will not scroll in firefox or IE. i've got it set at 100%x100% with no scale. I want it to be able to scroll down to show the rest of the site but instead it just gets cut off. i've tried setting the overflow to scroll but all that does is show the scroll bars it does not make them functional.

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Professional :: Pixelated Images When Scaled Down

Mar 27, 2008

I have scaled down some JPG's in flash and they look fine but when I publish to a SWF they look pixelated. I've read other threads and done what is suggested i.e. Smoothing on or off, JPG's instead of PNG's and quality at 100% with no success. I know that Flash isn't a resolution based application and bitmaps are but the images look fine in the Flash IDE.

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ActionScript 3.0 :: Bitmaps Disappear When Scaled?

Sep 22, 2009

I've imported 29 bitmaps into my library (gifs, each one 1728x1152, size ranges from 4-14kb, in each case the vast majority of the image is transparent). I add each one to the stage in the following manner:

var img1Data = new img1(1728,1152);
var img1Map = new Bitmap(img1Data);
containerMC.addChild(img1Map); // MovieClip to which all of the bitmaps are added

[code]......

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Actionscript 3 :: Flash Movie Being Scaled Without Asking?

Feb 25, 2010

I've been developing a web based pure ActionScript-3 (no MXML involved) videogame using FlashDevelop, and have had no real surprises so far. I've recently tried moving my project over to the trial (but fully functional) of Intellij-Idea and have found that while the .swf produced by Intellij still functions, it has somehow been scaled up so that all elements are twice the size. This is without me having made any code changes at all.

I am aware of stage.scaleMode, but am not using it in my code.I want to stress that I am not talking about any attributes of the HTML wrapper which normally presents the .swf, as this behaviour is evident even when I load the bare .swf into my browser.The only variables I can think of here are the parameters passed to the Adobe flex compiler - but I've looked through the available parameters and haven't seen anything likely.

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Flash :: Use HitTestPoint When A Movie Is Scaled?

Oct 20, 2010

Google says that[code]...

is the way to test for the mouse being over a DisplayObject. This works if my movie is displayed at 100% scale. But if maximise my browser window so the Flash movie changes scale, it all goes to pieces.

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Actionscript 3 :: Get Scaled Height And Width?

Apr 6, 2011

I have a s:Group with few fixed size components in it, these are lets suppose 200x300, 300x150 etc Now if i resize s:Group with resizeMode=Scale, (scale down). and try to read the scaled down size of these child components but they still has the same old height and width.

how can i get width and height after scaling down the parent group?

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ActionScript 3.0 :: Vectors Become Pixelated When Scaled?

Nov 16, 2009

I'm trying to scale down some vectors but when i do they become pixelated. So I tried putting then in a container and scaling down the container, but pixelation still occurs.can anyone tell me why this is happening and a possible work around?Here is the function from my class:

private function addItems():void
{
addChild(itemsContainer);

[code].......

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Actionscript 3.0 :: Vectors Become Pixelated When Scaled

Nov 16, 2009

I'm trying to scale down some vectors that have a z position set (other than zero) and they are becoming pixelated. So flash is obviously bitmapping the vectors.

Does anyone know of a work around to stop the pixelation?

Here is the function from my class:

private function addItems():void
{
addChild(itemsContainer);
// make the items.

[Code].....

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ActionScript 2.0 :: Fullscreen But Non-scaled Movieclips?

Mar 16, 2006

i'm trying to get an effect in flash for the web where my swf in my html page is sitting centrally, but still has elements coming in at the edge of the page as parts of the site, refer to the source of the following site The source html defies my first assumption that the butterflies on the intro page were in a seperate swf. But it also states that the swf is set to display with 100% width & height which is confusing meAlso take a look at the main part of the site, it has elements coming in from the edge of the page. Its like some parts of the swf scale but others dont, anyone know whats going on there? i'm really curious and would like to build something similar!

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ActionScript 3.0 :: Quality Of Images When Scaled Down

Mar 6, 2009

I have a movie which is 1250 by 750. That is the largest it is ever going to be however I need to scale it down when viewed on smaller screen. The vector stuff and text scales fine, but the jpegs and pngs look very pixelated. Is there a scalemode I can set for these images that allow them to scale more cleanly?

View 2 Replies







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