ActionScript 3.0 :: Gaia AddChild - Override The IDisplay Class?

Feb 1, 2010

I got a background asset loaded then I want to add a textField above that asset. How do I do this. It sets behind. And I can�t figure out how to override the IDisplay class.

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ActionScript 3.0 :: AddChild From A Class - Get The Error "1180 : Call To A Possibly Undefined Method AddChild?

Jun 15, 2011

I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?

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ActionScript 3.0 :: Box2d Addchild - 41061: Call To A Possibly Undefined Method AddChild Through A Reference With Static Type Class

Jan 16, 2012

I have downloaded Box2d ([URL]) and created a project that looks like this: [URL]. catalyst is the green cube and it has the base class "shapes.box", it is inside "world" which has the base class "wck.World". What i want to do is to add another "catalyst" from the library inside "world" when i click on add_btn. I tried to accomplish this by this code:

[Code]...

Symbol 'buttons', Layer 'Actions', Frame 1, Line 41061: Call to a possibly undefined method addChild through a reference with static type Class.

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ActionScript 3.0 :: Override A Shape Class?

Jul 4, 2011

I want to pass extra arguments to Shape class.

I think this can be done if I override a native Shape class.

how can I override ? Or How can I add a property to a shape?

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ActionScript 3.0 :: Override The Function Class

Nov 9, 2010

I have learned that there is a class called Function which is used as a blueprint for all as3 functions. Is there a way to override the call() function within the function class so that a trace can be made when any/every function is called?

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Actionscript 3 :: Flex - Why Override Custom Event And When To Override It

Aug 15, 2010

I always have a question about override custom event. I am not sure why or what do to inside override function. I searched google but didn't get too many feedbacks. EDIT: My projects seem work fine even though I use my custom event without override. Anyone could explain it?

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ActionScript 3.0 :: Class Override Behavior In ApplicationDomain?

Nov 9, 2010

The current implementation of the Flash Player ApplicationDomain with  regards to override class definition seems like a giant security flaw  to me.A parent SWF has complete control over what child SWF they want to  load and add to its ApplicationDomain. It stands to reason that if the  parent trust the child SWF enough to load the file, it should also trust  the class definition defined by the child SWF and use those  definitions.

In contrast, a child SWF has no control over where it is being loaded  into, or if it want to be loaded into another SWF at all. Therefore,  there is no reason for the child SWF to trust the class definitions  defined by the parent SWF.I recommend changing the current implementation of the  ApplicationDomain and allowing a child SWF to override any conflicting  class definition in the parent's ApplicationDomain.

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ActionScript 3.0 :: How To Override Base Class Events

Nov 28, 2010

That is i have called one AA class in to stage. AA class is extends from BB class. BB class extends from CC class.CC class extends MovieClip.  In CC class i have given CLICK event trace("this is CC class"). i am also given for AA class CLICK event ("this is AA class ").When I Click the AA in out put panel "this is CC class" ,"this is AA class ") i want to stop CC Class mouseEvents.

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ActionScript 2.0 :: Library Class Override Events?

Jul 16, 2009

I'm having a total brain fart right now because I haven't dealt with AS2 library linkage classes in a while. I want to be able to let a designer assign an object in the library to a specific class and have that class listen for changed _x and _y values.I have the class made up that extends MovieClip:

Code:
class CoordinateMonitor extends MovieClip {
public function CoordinateMonitor () {}
}

But I draw a blank now on how I'm to monitor _x and _y values for the clip. I'm pretty sure I remember it being possible to do this and declaring an overriding function ("public function set _x(val:Number) { super._x = val; }") does not work as intended.

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Flash :: Call Override Child Class Function?

Nov 14, 2010

I have two child classes ClassA and ClassB both inherit the same base class.

I also have a function that has a parameter which could be an instance of either child classes.

function Test(instance):void //instance is either a ClassA or ClassB instance
{
instance.DoSomething();
}

However, when I run the test, it's always the BaseClass.DoSomething() get called. How can I use the same function (DoSomething()), but call child class function instead of the base class one?

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ActionScript 3.0 :: Externally Override Public Function Of Class?

Aug 2, 2010

Is it possible to externally override a public function of a class (as opposed to override via inheritance)?

For example:

Code:
Class Foo {public function doFoo():void {trace ("Foo");
}
}
Such that:

[Code]...

I know this is possible in JavaScript and ECMAScript, but the compiler won't let me get away with this kind of mischief in ActionScript, from what I've seen: It barfs up a 1168 Illegal Assignment error as soon as I attempt to assign a new function to doFoo.

I'm thinking specifically in terms of a "hot fix" solution where you deploy a small swf that replaces a specific chunk of code in a larger application, without the need to recompile/deploy the full application (or even see the sourcecode for that matter, just know the API).

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ActionScript 3.0 :: Unable To Override A Function For A Class On Movieclip

Feb 16, 2009

i know its easy to override a function of a parent class, but I need to be able to override a function for a class on movieclip.. see highlighted code.

[Code]...

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ActionScript 3.0 :: Any Possibility To Replace / Override Class Method?

Aug 20, 2009

Is it possible to override/replace a method of a class in AS3? When I say "replace", I don't mean subclass it and override it. I mean I literally want to replace the existing method with my own. For instance, AS3 has the built-in HTMLLoader class which has a load method. I want to say, in essence:
HTMLLoader.load = function() { trace("Overridden"); };
Therefore, when *anybody* makes a new HTMLLoader object and calls the load method, it will call my method instead.

I've tried a couple things, and so far I've gotten this far:
HTMLLoader.prototype.load = function() { trace("Overridden") };
And I compile it with -as3=false -es=true -strict=false. The problem is it doesn't override the already-existing load method. It looks in the class first before looking in the prototype, thus making it not work. There must be a way. Even if I can't override it, can I proxy it like a decorator in Python or a macro in LISP? (So mine gets called then it gets called.)

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ActionScript 3.0 :: Override Class Method With Dynamic Function?

Oct 7, 2009

override a custom class method with a function expression? For instance, if I want to change the destination of a button on the fly, I could theoretically type:

Code:
var new_destination:Function = function(evt:Event):void{ go_to_new_place();};
myButtonClass.mouse_clicked = new_destination;

but unfortunately that generates an error because the class method "mouse_clicked" is already defined in my class (with the eventListener tied to it). I tried using the "override" keyword in the Function Expression but that didn't work either.

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Actionscript :: Blackberry Playbook - Override A Function In A Dynamic Class?

Mar 11, 2011

This is for a playbook app. I have two classes:

public dynamic class Bullet extends Sprite {
public function update():void {
x += 5;
y += 5;

[Code]...

This is essentially what I'm trying to do. What's the best way to achieve this in actionscript?

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ActionScript 3.0 :: Super Class Type - Override And Inheritance Chain

Jun 3, 2009

Lets say I have the following inheritance hierarchy:
Code:
Select allpackage {
public class ClassA {
protected function foo():void {
// do something
}}} package {
public class ClassB extends ClassA {
[Code] .....

Now this is all well and good, as the call to ClassC.foo() will propogate through the inheritance chain; C > B > A. But what if I want ClassC.foo() to call foo() that is in ClassA and bypass the method call in ClassB? I have tried the following:

* Cast the method to the super-class type I want to execute, but this does not work as intended.
Code: Select all...
override protected function foo():void {
// do something related to Class C
// call ClassA.foo
ClassA(this).foo();
}

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ActionScript 3.0 :: AddChild From A Class Called By Document Class?

Dec 30, 2009

I have an FLA in which there are a number of MovieClips in its library. I also have a document class for this FLA, which I will refer to as Body.as from here out.From Body.as, I call other classes designed to put stuff together and allow for organization due to large amount of MCs I have to use in the FLA. For reference, these classes are called as such: Head.as, Chest.as, Arms.as, etc etc.Now, where Body.as is the document class, and is therefore functioning to operate all areas in the FLA, I wanted to use these additional class files to be used to manage anything related to them, including any MCs I have. I'll use Head.as for explaining. To that end, I have four MCs, each named as follows:hat1hat2hathat4s part of trying to organize it all, I want to be able to call a singular function in Head.as that will retrieve these MovieClips and add them to the stage (Or, as I hope to do once I get a bit further in, add them to a larger MC that will then be added to the stage).

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Actionscript 3 :: Use Addchild In Another Class Not The Main Class As Of .fla File?

Jun 3, 2010

i want to add to stage a movieclip in another class not the .as file as the same name of .fla file how can i get this.When i run same code in main.as i get the result but in another class it runs but no result.

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Actionscript :: Flex 4: Override The Default Button Functionality In A Skin Class?

Jul 20, 2010

I have a videoplayer with a custom skin class. I want to override the functionality of the fullscreen button. When I add an click event, the player still goes into fullscreen mode. How can I prevent the fullscreen event from firing?

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ActionScript 3.0 :: Inheritance / Interface - Override A Function That Return An Object Of Class A And Make It Return An Object Of Class B Which Extends A?

Aug 4, 2009

I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):

[Code].....

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ActionScript 3.0 :: Using Exact_fit With Gaia?

Aug 2, 2011

I'm building a flash site (with Flash CS4 and AS3) inside of the Gaia framework.I want to let my visitors toggle between Exact_Fit and No_scale, and I've attached the following code to be triggered by the toggle button.

function toggleExactFit(event:MouseEvent):voi  trace ("Here in toggleExactFit to change StageScaleMode") if (stage.scaleMode == StageScaleMode.NO_SCALE) 

[code].....

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ActionScript 3.0 :: PureMVC Or Gaia Framework?

Apr 19, 2010

Which framework is the best one to execute Website projects? I was researching around Flash website blogs and articles talking about the great advantage at daily production with these frameworks.In my case i'm used to get basic/intermediate projects that consists in Animations, Transitions between swf pages and at the most important point: liquid layouts.Gaia Framework seems to help a lot at organization and singular work time reduction spent.

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ActionScript 3.0 :: Using AddChild From Another Class?

Nov 28, 2011

I've got 2 classes:
Main.as

ActionScript Code:
package {
import flash.display.Bitmap;
import flash.display.Sprite;

[Code]....

When I do this there are no errors, but the 'addChild' function is not working. if I put the addChild function in the Main.as then everything works just fine. So my question is: How can I Let the addChild function work from another class then the main class.

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ActionScript 3.0 :: Can't Addchild Within This Class

Jun 9, 2010

I may be losing my mind. I am simply trying to add a textfield and addchild to that textfield.

Here is the textfield class

Code:
package {
import flash.display.*;
import flash.text.TextField;

[code]...

Works great until I try to addChild to that textField from either Frame 1 or the class itself. I can trace it perfectly, trace the class, trace the functions, trace everything in the functions but I can not addChild.

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ActionScript 3.0 :: Gaia Framework Worth Learning?

Dec 7, 2011

I've been learning greensock and I find it helpful now when studying greensock I've been introduced to Gaia does anyone here have an opinion on Gaia?

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Flash :: Gaia To Cache Loaded Swf Files?

Dec 17, 2009

I used Gaia framework to build a self-scrolling slideshow. There are only 4 pages in all, but I have realized to my dismay that each of these pages are requested over and over from the server. If you leave the page open and the animation goes by itself, that can clobber our server.

What can I do to prevent this? I wonder if there is a way of writing a URLRequest so the pragma header can tell the browser to use the swf from its cache rather than requesting it again?

Note that I am not using SWFaddress so the requests are going to the same URI.

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IDE :: Showing Content On 100% Browser Window - Without Using GAIA?

May 11, 2009

I am building a portfolio site, and I want my content to occupy all the browser window. [URL] I know GAIA have the ability to do this but I don't know how to use it, and the more I look to it, the more I think it will be overkill to use on my project. I want my background to occupy 100% of the browser window and have the content to be centered. Is there a much simpler way to do that without having to do it in a framework?

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ActionScript 3.0 :: Get AddChild In Class Files?

Sep 25, 2009

I have this class called AD. Its attached to my stage. AD then calls a class file called setupBoxes.

setupBoxes sets up a box using box2d (which has nothing to do with my question so dont stop reading here), attaches a movieclip to it, and attempts to "addChild". No errors, but no results.The thing is, in setupBoxes i even tryed using this code which i found on another forum.

PHP Code:

improt AD;
//creation of class and brakets and things.
public static var ad:AD;
//long box2d and setup process and more brackets...
ad.addChild(container);

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ActionScript 3.0 :: AddChild Function In Another Class?

May 13, 2011

I am trying to pull a funtion that adds a child to a container. This function gets pulled in another class. All the traces do work by the child doesn't show.

pulling the function from StickerBook_Class
---------------------------------------------------------------------- -----
public static var stickBook_Class:StickerBook_Class = new StickerBook_Class  ;

[code].....

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Actionscript :: 'addChild' An DisplayObject3d From Another Class?

Apr 5, 2010

For a school assignment I'm making a panorama version of my own room using a cube with 6 pictures in it. It created the panorama, it works great.But now I want to add clickable objects in it. One of the requirements is that my code is OOP focused. So that's what I am trying right now.

Currently I got two classes

- Main.as (Here i make the panorama cube as the room)

- photoWall.as (Here I want to create my first clickable object)

Now my problem is: I want to addChild a clickable object from photoWall.as to my panorama room. But he doesn't show it? I think it has something to do with the scenes. I use a new scene in Main.as and in photoWall.as. No errors or warnings are reported This is the piece in photoWall.as were I want to addChild my object (photoList):

private function portret():void
{
//defining my material for the clickable portret
var material : BitmapFileMaterial = new BitmapFileMaterial('images/room.jpg');

[code]....

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