ActionScript 2.0 :: Library Class Override Events?

Jul 16, 2009

I'm having a total brain fart right now because I haven't dealt with AS2 library linkage classes in a while. I want to be able to let a designer assign an object in the library to a specific class and have that class listen for changed _x and _y values.I have the class made up that extends MovieClip:

Code:
class CoordinateMonitor extends MovieClip {
public function CoordinateMonitor () {}
}

But I draw a blank now on how I'm to monitor _x and _y values for the clip. I'm pretty sure I remember it being possible to do this and declaring an overriding function ("public function set _x(val:Number) { super._x = val; }") does not work as intended.

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[Code]...

I know this is possible in JavaScript and ECMAScript, but the compiler won't let me get away with this kind of mischief in ActionScript, from what I've seen: It barfs up a 1168 Illegal Assignment error as soon as I attempt to assign a new function to doFoo.

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[Code]...

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[Code]...

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Lets say I have the following inheritance hierarchy:
Code:
Select allpackage {
public class ClassA {
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}}} package {
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Now this is all well and good, as the call to ClassC.foo() will propogate through the inheritance chain; C > B > A. But what if I want ClassC.foo() to call foo() that is in ClassA and bypass the method call in ClassB? I have tried the following:

* Cast the method to the super-class type I want to execute, but this does not work as intended.
Code: Select all...
override protected function foo():void {
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[Code].....

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import flash.display.Sprite;
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{[ code]...........

but if I want both I get the VerifyError: Error #1014 with MySprite not found and ReferenceError: Error #1065.

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The use of library classes confuses me once again. I have the following situation:

[Code]....

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[Code]...

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ActionScript 3.0 :: Passing Events Out Of A Class?

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So I've created a custom class which makes use of a Sound object. The Sound object loads a sound from a URL, and I attach and event listener to it to see it when it finishes loading i.e. Event.Complete

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[Code]...

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*
**/

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I have a model which manages all of my data (DataManager)

I have a series of view classes, which manage stage instances.

I would like my view classes to listen for custom events within my DataManager class. So, for example, when all of my data files are loaded, I would like to have a custom event dispatch. All of my views will have listeners within them, waiting for events from the DataManager to trigger functions within.[code]...

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