ActionScript 3.0 :: Game Works In Flash, But Doesn't On The Internet?
Jul 28, 2009
When I press CTRL + Enter inside Flash CS4, my movie exports perfectly. No errors.However, when I quit flash and load my movie or when I upload my movie on the internet, there are some mysterious errors (mostly null object references right from the start).
trying to create a character selection screen type thing works fine on my computer but when i load it to internet characters dont load up dont understand why characters and profile images are external image files so i think that reason why its not working is because the swf is trying to display the image before its properly loaded up
so im thinking perhaps if i add some sort of bytes total/bytes loaded script where its trying to load up and display the image it will check if the image is fully loaded before it tries to display the image think that will work ... if that's what the issue is but not certain.
look @ the source for this page [URL] It works great in all Webkit/Mozilla browers but in IE 9 we can only see the top half of the swf and in IE 8 it doesnt load @ all. I searched all the other threads and nothing seems to work
I'm currently developing a flash game and I need to be able to test it on my local machine and also on the web. When running locally I use some dummy test data and when online it is joined to an API. While in development I would like to be able to detect where I'm running so I can switch between these automatically. Is there a way to detect this in Flash?
this is my first flash test and I have been stuck for weeks to solve this issue. I am currently with Mediatemple, standard gs plan, and I have three files that I wish to upload:
index.html (html file) ProgBar.swf (Preloader) Main.swf (External Swf that is being loaded)
If you open the html file locally on a computer, it works fine, however the problem arises when these files are uploaded to the internet,. It doesn't seem to work at all... Please help me figure out why. Thank you for your consideration.
I am building a video player web-app that uses flash for playback and jquery/javascript for UI. By design of the person who wrote the flash component I need to use setVariable to communicate between the javascript and the flash player. I've read all over the internet that a lot of people have had problems gettin setVariable to work in FireFox. I designed my app in firefox because i wanted to use firebug to help me in development. Now that the whole thing has been built, i find that setVariable is not working in IE. The error i get is:Object doesn't support property or method 'SetVariable';Here's a bit of the pertinent code:I construct my html through javascript, so this is how I construct the player:
var player = '<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,16
if website is opened as [URL] so this URL works fine- URLRequest("[URL]"); BUT if opened without WWW as [URL], this URL doesn't work. If I change link in url without www than works. HOW TO CHANGE SCRIPT OR TO ADD URL TO MAKE THIS CONTACT FORM WORK WITH WWW AND WITHOUT
I have a flash-based ad that displays/hides based on some javascript. It works in Firefox, Safari, Chrome ... but not in Internet Explorer 8. This is for donations to a non-profit during the holiday season,
I am learning to code in flash by making simple virtual paper doll games. My most recent works fine in Safari and Chrome, but in IE gets the dreaded "a script in this movie is causing Adobe Flash to run slowly" and either refuses to load or plays everything immobile and blinking.
The game can be seen (or not seen, depending on browser) here: [URL]
It seems to load until around the 20% mark and then freeze. The game also works fine when directly in my computer instead of on the web.
I'm using the method described in the link to implement a crossbrowser tracking with flash.Everything is working fine when all pieces are together in the same server, but for deploy, i really need to add the swf from our central server, to another different one. Just to simplify this is my html in :
I'm currently having an issue with FMS4 developer edition on both Linux (x64) and Windows XP (x86). When I stream a webcam using ns. publish ("foobar", "live") I can watch the live stream on another client, however when i use ns.publish("foobar", "record"); neither broadcasting nor recording works. Using the "live" parameter the client appears in the log files and in the administration console as "publishing", using "record" the client appears as "idle". [code]
-Is there anything I need to configure besides LIVE_DIR in fms.ini? -Is this a restriction in the developer edition? -Is there something else I'm missing?
I am trying to add videos to my project, but none of them seems to work correctly. I have a movieclip, which has 3 layers and 2 frames on each layer, 1 frame at nr.1, and frame 2, at nr. 5 in the timeline. I tried to add a FLVPlayer, using a tutorial, but it doesn't works correctly. 1st frame has a stop(); a blank, and 4 buttons + FLVPlayer component. the last frame nr.5, has the AS3 code, the frame label "videocontent", and the same 4 buttons and FLVPlayer component as in the first frame. I've created a classic tween between 1st and 5th frame on the timeline for the buttons and component. even with or without animation, the video is throwed by the Flash on the stage without any coordinates, where he wants by default. The FLVPlayer's buttons are throwed in other place on the stage, and none of them seems to work.
the second issue is that after i click the main menu button, the sound of the video is still playing and to be heard, so that means it is still there. In AS 2, once upon a time, i used some function called removeclip, or unLoadMovie, and it worked.
trying to create a character selection screen type thing works fine on my computer but when i load it to internet characters dont load up dont understand why? characters and profile images are external image files so i think that reason why its not working is because the swf is trying to display the image before its properly loaded up
im thinking perhaps if i add some sort of bytes total/bytes loaded script where its trying to load up and display the image it will check if the image is fully loaded before it tries to display the image.
I have a code here, that should save the stage to a file, but when I click the button that runs the function that has this code on the browser, it doesn't work. The window asking where to save is not shown.
why this Flash video doesn't play. I checked to make sure it is in the correct format. I've tried FLV and H.264 neither of which plays. The custom play button appears and the alpha goes to 0 when clicked but the video doesn't play. It works in the flash environment and on my desktop when I dropped it into an html shell.
I need to use flash as3 to create a game, and I have tried to use 3 layer to load my swf. My game is in the third layer, and the first and second layers are just a preloader script.My problem is when the game is loaded onto the stage of first layer my KeyboardEvent function is not work until I press the stage.I have try to use Event.ADDED_TO_STAGE to solve it, but I also get a same error.this is my code for preloader
var request:URLRequest = new URLRequest("game.swf"); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress);[code]....................
I'm building a streaming mp3 player. So that you can load a mp3 from all over the internet in a streaming way, but soon It became obvious that when I set the loadSound to true (used to stream sounds) that sometimes the mp3 begins to stop and load and then play again. A sort of short stops. So I thought let's place a buffer so that when the song is loaded half way it's starts playing and gone are the short stops. But that's where my problem started and some questions arised. I use the onload method to check if any sounds are loaded into the sound object. I used this sentense to handle the onload action:[code]But now that I'm not exactly streaming anymore, so I have set the loadSound to false. Now I wonder if the onID3 method I used for getting some specific information out of the mp3 also acts like a none streaming file stream?Also something is wrong with my check if the loading process is half way.I have some songs on my pc and one on the internet. The songs on my pc load very well. (offcourse ) But they don't get into my if statement. And the song loaded from an internet adress doesn't even get into the onload function
i am having a problem with my flash animation game timer and nothing seems to work i want it so that when the time reaches 60 seconds and the score is over 200 it will go to the frame gameWon if its below it will go to gameLost. i also am struggling to make the timer show up on the animation game.
I picked up the book ActionScript 3.0 Game Programming University.so far it looks good. I have downloaded a few of the samples of code and some don't work or give an error message.TooEarlyExample gives me an error message of;TypeError: Error #1009: Cannot access a property or method of a null object reference.at TooEarlyExample()The flash file has two text fields and the code is supposed to populate them with some text. The first text field doesn't get populated with text but the second one does.
I'm using swfobject (2.2) to load blip.tv videos. Everything was working fine with their old player, but now that they have switched to the stratos player, it fails to load properly in IE. It shows a grey video window, with the play button half showing on the left side, and the button won't work.
Here is my js code:
function loadBlip(videoFile,width,height,cssID) { var blipSWF = "http://blip.tv/scripts/flash/stratos.swf"; var expressSWF = "/lib/js/swfobject/expressInstall.swf"; var attributes = {
[Code]......
The file that I pass to the loadBlip function looks like: [URL]
Again, this works fine in FF/Chrome/Safari, but fails in IE.
I used the Fuse example he posted and started to convert it into a class. Here is what I came up with, which works great. However, as you can see in Main.as, it only works one instance at a time, and the last instance that gets called to tween in the onRelease is the one that works.I'm only attaching the two classes that make this run as it depends on some other classes that i have linked up as libraries in eclipse and I don't want to put together a whole package of it, but if its absolutely necessary then let me know and i'll repost a package of files.
I created a custom google voice callback swf so someone could put in their phone number, and google voice will call them and connect them to me (essentially calling me). Everything works fine when i run it from my computer, but when I put it online it doesn't work.
The way it works is you put in your own phone number and name, then click call, and it rings the phone of the phone number you put in. This doesn't happen when accessing it from online though.
I've provided a link to the fla for your view, and I'll also post the embed code I have on my site.
I've made a file in photoshop with layer. I brought it into flash. I created the movie and it plays but when I want to use the "test movie" feat. it does nothing. The graphics come up but no movement. I exported it as an .swf file but still no luck.
my code is listed below. basically, i wrote this code to generate a rectangle that surrounds the movie clip called 'SELECTED' along with a small square that appears at the bottom left corner of the new rectangle.this new rectangle + tiny square are supposed to act as resizing tool for the movie clip 'SELECTED'. hence, if i press and drag the small square, the mc SELECTED should get resized accordingly. that is happening to some extent, except that when i release the mouse button, neither the onRelease nor onReleaseOutside function gets called.
I also applied a trace statement of "Working?" within the MenuScreen class file and it shows up before the error does! (Even though I don't click on anything...)