Actionscript 3 :: Flash Game Local Or On The Internet?
Feb 23, 2010
I'm currently developing a flash game and I need to be able to test it on my local machine and also on the web. When running locally I use some dummy test data and when online it is joined to an API. While in development I would like to be able to detect where I'm running so I can switch between these automatically. Is there a way to detect this in Flash?
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Jul 26, 2010
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Dec 14, 2011
I am thinking of developing of a game like this: [URL]... Do you have any idea - by which game engine I may develop this type of games? I am not sure whether I have to use any 3d physics engine? I think JiglibFlash may be useful, but I am not sure.
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Apr 1, 2011
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Feb 15, 2010
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on (release){
getURL("folder/folder/file.htm","_self");
}
[code].....
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Oct 20, 2009
well i made a game and in the game there is music at the first frame and when u lose to goes back to first fram and more music plays so they are overlapping.
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Sep 29, 2008
With an image in the top left corner, this page displays the same in IE6/7 and FF:
[URL]
but when Flash of identical dimensions replaces the image, it works in IE6/7 but I get a gap around Flash in FF:
[URL]
I've tested on Windows XP/Vista, and I'm using Flash CS3 to generate AS2 content for Flash Player 9.
I've searched over an hour across the web for a solution, and done all sorts of fiddling with CSS properties and removing whitespace but no joy.
Code:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
[Code].....
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Nov 11, 2009
Steps to reproduce my problem:Create simple dot DisplayObject in flash
dot.graphics.beginFill( color);
dot.graphics.drawCircle( 0, 0, 2 );
dot.graphics.endFill();
Draw dot to bitmap many times a frame
bitmapData.draw( dot, null, null, "normal", null, _smoothing );
Test FrameRate in combination of browsers,flash plugin versions on Win32
Expect:
Framerate to be close in most cases
Observed:
I am seeing a 25% decrease in framerate under IE7 using Flash10b.ocx(10.0.22) and 50% decrease in framerate using Flash10c.ocx(10.0.32). PLugins under FireFox, Safari and in Mac OSX don't exhibit the same slowdown.
I would like to get help/confirmation on a performance problem that I see in Internet Explorer. The Adobe and Flash community is great on the Internet but I have been surprised to see no information on this, just a few reports about movie playback on 10.0.32 vs. 10.0.22.
My guess is that in IE flash plugin is passing draw calls to Win32 and that this is slow.
Instead of drawing each time on the bitmap using draw, cache the draw calls to a bitmap and use CopyPixels. When I do this the performance is the same across browsers, within 10%.
bitmapData.copyPixels(dot.bitmapData,dot.bi tmapData.rect,new Point(dot.x,dot.y),null,null,true);
Loop I am using:
function enterFrame(e:Event) {
bitmap.lock();
for (var i:int=0;i<particles.length;i++) {
[code]....
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My Code looks something like this:
[Code]....
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Dec 2, 2011
look @ the source for this page [URL] It works great in all Webkit/Mozilla browers but in IE 9 we can only see the top half of the swf and in IE 8 it doesnt load @ all. I searched all the other threads and nothing seems to work
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Feb 5, 2009
I am trying to prevent users from viewing my site and then simply going into their "temporary internet files" and stealing my swfs and XML files. I have been using a great .PHP code to stop this but now I am working on a server server that only uses .aspx files. Does anybody know of a way that I can stop files from being stored in the "temporary internet files" folder.
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