Flash :: Website That Runs Without Internet?

Jan 22, 2012

Allaboutrajini site tells you to stop your Internet connection to enter the site.I guess it determines whether the connection is on or off with javascript or something like gmail and qoura do.

But how can they store so much of flash animated content locally in the browser in such a short time?

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[Code]....

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[Code]...

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I get a working application in Flash made that lets the user click to create blocks which subsequently gravitate towards the mouse. I made the exact same thing in Processing too, just to compare speeds.However, when I run the Flash version and add around 15-20 blocks, the framerate drops to 5-10 FPS.In the Processing version I can add ~60 with no noticeable slowdown. What's the deal, Flash?

Links to each version's source:

Flash version
Processing version

Here is the source for each in case you are a wizard and can help just by glowering at the code sternly and telling it to behave:

Flash version:

blocks.fla
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[code]....

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With an image in the top left corner, this page displays the same in IE6/7 and FF:

[URL]

but when Flash of identical dimensions replaces the image, it works in IE6/7 but I get a gap around Flash in FF:

[URL]

I've tested on Windows XP/Vista, and I'm using Flash CS3 to generate AS2 content for Flash Player 9.

I've searched over an hour across the web for a solution, and done all sorts of fiddling with CSS properties and removing whitespace but no joy.

Code:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>

[Code].....

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Internet Explorer Flash Performance?

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Steps to reproduce my problem:Create simple dot DisplayObject in flash

dot.graphics.beginFill( color);
dot.graphics.drawCircle( 0, 0, 2 );
dot.graphics.endFill();

Draw dot to bitmap many times a frame

bitmapData.draw( dot, null, null, "normal", null, _smoothing );

Test FrameRate in combination of browsers,flash plugin versions on Win32

Expect:

Framerate to be close in most cases

Observed:

I am seeing a 25% decrease in framerate under IE7 using Flash10b.ocx(10.0.22) and 50% decrease in framerate using Flash10c.ocx(10.0.32). PLugins under FireFox, Safari and in Mac OSX don't exhibit the same slowdown.

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My guess is that in IE flash plugin is passing draw calls to Win32 and that this is slow.

Instead of drawing each time on the bitmap using draw, cache the draw calls to a bitmap and use CopyPixels. When I do this the performance is the same across browsers, within 10%.

bitmapData.copyPixels(dot.bitmapData,dot.bi tmapData.rect,new Point(dot.x,dot.y),null,null,true);

Loop I am using:

function enterFrame(e:Event) {
bitmap.lock();
for (var i:int=0;i<particles.length;i++) {

[code]....

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My Code looks something like this:

[Code]....

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i am accessing flash content in IE.I am getting this error all the time.Error - Alternate HTML content should be placed here. This content requires the Adobe Flash Player. Get Flash

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Is there a way to continually check the user's internet connection from within Flash?

The one way I've seen is to load a small file using loadVars, and if that file loads successfully, then the connection is good.

But is there something in System.capabilities or System.security that might be a better option?

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