ActionScript 3.0 :: Get Random Number To A Certain Precision?
Jan 25, 2010How do i get random number to a certain precision.AS3 generates random numbers between 0 and 1 using Math.Random().
View 2 RepliesHow do i get random number to a certain precision.AS3 generates random numbers between 0 and 1 using Math.Random().
View 2 Repliesprivate function getPercentage(max:Number, value:Number):int
{
return Number((value*100) / max);
[code].....
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
View 5 RepliesI Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
View 4 RepliesI'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
View 9 Repliesmy functions in this fla i have. I use the function to create a random number and the char move accordingly depending on the number.
View 4 RepliesActionScript Code:
var numbers:Array = [];
var newNb:Number;
var max:Number = 81;
[code]...
lets say that when you click on a button the variable number goes up 1 or 2 but it picks it randomly
how would i do it
[Code]...
1) what value is seeded to Math.random() to generate the random number?
View 2 RepliesMaking a random number between lets say 0 and 99 is relatively straight forward using the Math.random class What is the best way to create 100 unique random numbers from between 0 and 99 where no random number is repeated?Would I make a random number, chuck it into an array then the next random number created is checked against the array, and if the number has been created before try for another number?
View 2 Repliesi want to make random number between 1 to 10 without repeat number twice or more i use this function to make random
function getRandomNumber(min:Number, max:Number):Number
{
var randomNumber:Number = Math.round(Math.random() * (max - min) + min);
return randomNumber;
}
getRandomNumber(1, 10);
How can i create a random number without using Math.random() I think this can be done with a array... i just don't know how.
i need it for a google banner. they don't allow Math.random() of random() in the sript
I want to change the code a little bit by creating an Input Text. A random number will be typed in that text instead of having a fixed, pre-set number.
View 6 Repliesi have a project and i need that when a specific variable equals a specific value a random number decreases on the current number, its easy to make it decrease but i need to decrease instead of 4 to decrease a maximun of 5 and minimun of 3.ere is the code :
Code:
numeroDeTazos = 20;
quantidade.text = numeroDeTazos;
if (nrfinal2 == 33)
{
[code]....
The following will ensure that any large numbers will only be precise to the hundredths place (related to this answer):
public function round( sc:Number ):Number
{
sc = sc * 100;
sc = Math.floor( sc );
[Code]....
What is the optimal way to round my numbers to the precision of .05? Is there something clever to be done with bit-shifting to get this result? For example, I would like:
3.4566 = 3.45
3.04232 = 3.05
3.09 = 3.1
3.32 = 3.3
I want to implement a gameplay recording feature in a project, which would only record player input and seed of the RNG at the beginning of the level. Then I could take such record and play it on my computer in order to test it for validity.I'm only concerned with some numerical differences which might appear between different Flash Player version, Operating Systems or CPUs (or whatever else that might be affected). The project would be written for Flash Player 10.0.0+. What stuff I am concerned with:
[code]...
I won't be using stuff like hitTest, getObjectsUnderPoint, hitTestPoint, getBounds and so on, all collisions will be geometrical.So, are there any chances that using any of the pointed things above will yield different results on different systems? If so, what can I do to avoid them?
Millisecond timestamp precision in FMS logs? This is for statistics monitoring.
View 1 RepliesI am doing a custom function like TweenLite.to, but there is one problem. I cast that function on many objects. And they all move a little bit differently. It only happens when I don't do Math.Round(bonus_move). If I use numbers for example 0.58. It moves every stage child differently on about - 0.05.
Here's my function:
Code:
Select allpublic function moveTo(child, speed, px, py){
// configurable
var movement_accuracy = 20;
var delay_duration = 2/(movement_accuracy/10) ;
var movement:Timer = new Timer(speed*12.5*delay_duration, movement_accuracy);
movement.addEventListener(TimerEvent.TIMER, timerListener);
function timerListener (e:TimerEvent):void{
[Code] .....
[Code]...
"0-9" restricts my textInput field to numeric values and a decimal point. Is there a way I can extend this so only two places follow the decimal?
I have code that I got off line that will create a random number in the output tab. I put together an if else statement, however I can not figure out what how to call the random number into the if else statement. My last try was calling "n," However that did not work. I have a bit of the code that I am working with. I am giving only the first 3 but there are 13 in total, but as they are all the same just going to different frames I thought that it was not necessary to show them all.
function randRange(min:Number, max:Number):Number {
var randomNum:Number = Math.floor(Math.random() * (max - min + 1)) + min;
return randomNum;
[code]...
If there is an easier way to get the same thing I am open. I just want it to start on a specific random frame (13 of them).
I need to create a variable that holds a random number between 1 & 16. This is the way the variable looks right now:
var randomTurkey:Number = Math.floor(Math.random()*100);
How do I generate the following random numbers: .1, .2, .3, .4, .5, .6, .7, .8, .9
starting with the code below? I can only get whole numbers between 0 and 9 whole numbers. Is there a way to add the decimal point in front?
ActionScript Code: var randomNumScale:int = Math.floor(Math.random() * 10) + 0;
I have tried to create 'simple' (!) application where a user enters a 2 digit number in a input text box with instance named 'calc_num', clicks a button named 'cplay_btn' and a random number of the movieclip 'bf_mc' appears on the stage, between 1 and the number in the input box. I have tried numeous ways of writing the script., of which the example below is the most simple:
[Code]...
I'm building a dynamic Grid Gallery in AS2 consisting of 35 image spaces with over a 100 images to select from. I want the images to be selected randomly, but don't want any of the images to repeat. This is the code I have for the Randomnization.
I figured that if the imageNumber equaled itself then it would continue to randomize until it did not equal it self, but this is not the case.
Code:
function loading_function(a:Number){
imageNumber = Math.floor(Math.random() * 100);
trace("this variable equals..." + a);
[Code]....
When i click on a button, there should appear a random number from 1 to 5 in MC or somewhere. It doesn't matter. (easy isn't it, but i don't know).
View 8 RepliesI know how to get a random number from 0 to XX: random(xx) or Math.random()*XX; but how to get a random number from 5 to 15 for example?
View 5 Repliesi have this script
Quote:
on (release) {
health -= 10;
if (health>500) {[code].........
I was wondering if there is a code i can use to replace the 10 with a random number between say 1-10.(Ergo when the script triggers the health is decreased with something between 1-10 instead of the set nr 10)
I need to place an object on the stage.x randomly but not going .
The stage is 1024 pixel and the object 726. I do the following, it works ok but sometimes some part of the object goes of the stage.
menucenter=Stage.width-_root.object._width;_root.object._x=Math.floor(Math.random() * (menucenter - 0)) - 0;
I have created a flash ad, that cycles through 3 different ads, in order, always starting at 1.
I'm trying to find script to generate a random number, say between 1 and 3. Then, based on that number, it will start playing at a predetermined frame. [code]...
I've been making a game sort of like Four Second Fury (Frenzy and Firestorm). Im right now just at the begging process and i've come across a problem that i cant quite figure out whats going on =/. Heres what i have.
[Code]....
When i run it, myDisplay never changes it always stays at 0. I made a new Flash Document and I tried doing this but instead it was onRelease() and it worked just fine. So i was wondering if there was anyway i could do this without using the onRelease() method.