ActionScript 3.0 :: Graphic Instance - Current Selection Cannot Have Actions Applied

Jun 16, 2010

I just write text and make it graphic symbol. Then try to put AS on it. But when I click on that to pur the script (v. 3.0), it's says current selection cannot have actions applied to it.

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Current Selection Cannot Have Actions Applied To It?

Oct 30, 2009

I'm having a problem with a tutorial i have been following to create a website. I followed the whole tutoril through until i get a problem at the final steps.Here is the tutorialQuote:49. after you have typed everything you wanted on the diffrent squares now its time to make it all work. what you need to do is to click on the blue square ontop of the �home button� dont double click it just select it. afte you have it selected press (F9) this will bring up the the actionscript window type the following

on(press){
gotoAndStop(�home�);
}

[code]....

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ActionScript 2.0 :: [F8] : Current Selection Cannot Have Actions Applied To It

Jun 27, 2007

I am in flash 8. I am working on a simple button symbol and the actions panel is showing "Current selection cannot have actions applied to it" and the options are unavailable".

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ActionScript 3.0 :: Current Selection Cannot Have Actions Applied To It

Sep 10, 2008

I have instances of a button and I cant seem to add any actions to them! I just get the message in the topic title. I have another flash file that has buttons with actions applied to them, but this one wont let me!

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ActionScript 1/2 :: Current Selection Cannot Have Actions Applied To It?

Nov 11, 2009

I'm creating simple buttons (as I've done numerous times in earlier versions of flash) and need to apply an action to the hit phase - however keep getting the above message in the action script window.  I just installed flash CS4 a few weeks ago. 

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ActionScript 1/2 :: Current Selection Cannot Have Actions Applied To It But The Search Box Says It Have

Mar 9, 2011

And I need to edit the very script I found doing text search, just the one that cannot exist by what the editor says.Script was made in the times of Macromedia Flash 8, I use current Flash (cs5) trial.

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ActionScript 2.0 :: "Current Selection Can't Have Actions Applied To It" Error Message

May 20, 2005

I'm just trying to get started with very basic AS 2. I have two books, (Understanding Flash MX 2004 ActionScript 2, by Alex Michael, and Animation and Effects with Flash MX 2004) All of the very basic ActionScripts I've attempted from both books result in the "Current selection cannot have actions applied to it" error message.

Here's an example from Michael's book, which is for putting an event handler in a movie clip. I'm going to write all of the instructions just so you know I'm following them: 1. Create a new movie. 2. Draw a circle on the stage. 3. Select the circle and convert it to a symbol. 4. Name the symbol circle and select movie clip as the behavior. 5. Click OK. 6. Select the circle movie clip. 7. Open the Actions panel window. 8. Type in the following[code]...

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ActionScript 3.0 :: Panel In CS4 - "Current Selection Cannot Have Actions Applied To It"?

Dec 26, 2010

have only been animating for several months now. I am now trying to get into simple games, and I am starting with what I was told is the easiest, a Dress-Up game.This is the source of the tutorial that I am following: http:[url]....

I am following the Dress-Up game. I have created a button, dragged it into the Movie-Clip, and then went back to the scene, and selected it, right clicked, and clicked Actions."Current Selection" is selected, and it says "Current selection cannot have actions applied to it".

when I try to add this action to Scene 1, or Symbol Definitions it is a syntax error, and says extra characters as the reason.The script I am trying to use to make my Ball movable is;

on(press) {
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IDE :: Mute Button - Error Message: "Current Selection Cannot Have Actions Applied To It"?

Aug 6, 2009

I am just retruning to flash from cs2 and its much, much harder.I want to create one simple mute button. Does anyone havea link to how I can do this from start to end in cs4? Everything I've found ends with me getting the error message: "Current selection cannot have actions applied to it" while tutorial carries on and neeer address this as a possibility.

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CS4 :: "Current Selection Cannot Have Actions Applied To It"

Jun 17, 2009

I recently 'upgraded' to CS4. For some strange reason I have intermittent problems where I can't assign an action to any object. I'm trying to link a simple button, but in the actions window I get a message telling me that, "Current selection cannot have actions applied to it".

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ActionScript 3.0 :: Current Selections Can Not Have Action Applied To It Error

Jul 31, 2009

I just got CS4 and was following some tutorials for what I wanted to do. I Created a button and then inside of that button I created a movie clip in the keyframe "Up." In that movieclip I created a keyframe at frame 10 and created motion tween. I went to put a stop action in frame 10 and it says the current selection can not have action applied to it. I cant write any code for the button at this stage and I am not sure why.

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ActionScript 2.0 :: Possible To Scroll Graphic / Movie Instance As Well As Text Instance In Flash

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Does anyone know if it is possinle to scroll a graphic or a movie instance as well as a text instance in flash. I want to scroll text and images as well. Actually text with imges embedded in it.

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ActionScript 1/2 :: Generating An Automatic Email Describing A Graphic Selection?

Oct 23, 2009

I need a nudge in the right direction for my following task (I do not neccessarily need a detailed explanation).To make my question simple, let's say that I have an online catalog that  will have only 5 items items (thus 5 thumbnails). There will be a SINGLE target (larger)  frame displaying the selected item and then a confirmation button. Once the thumbnail is selected, the thumbnail displays in the larger frame (pretty easy so far). But what I would like is that a form (or email) is generated that will notify me of the item selected when the confirmation button is selected.

In other words, the customer selects which painting they desire by clicking on the thumbnail. It is confirmed as a larger image below the thumbnail. Once they click (perhaps) a confirm button, an email is generated describing the selection (in this case it is likely a code associated with the picture - like "mountainstream003"

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Flex :: Get A Bounding Box For The Current Selection?

Jan 25, 2011

I'd like to do fancy things the selection indicator. How do I get the bounding box for the currently selected characters?

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ActionScript 3.0 :: FlashEff Cannot Be Applied To MovieClip Instance

Sep 15, 2010

"FLASHEFF2 ERROR: Target must be a non-null DisplayObject."
My problem is that the Flash Eff effect cannot be applied to my movieclip instance. It works fine if I add the movieclip to the stage by dragging it from the library but not if I initialize it from Actionscript:

Code:
import com.jumpeye.Events.FLASHEFFEvents;
import com.jumpeye.flashEff2.filter.reflection.FEFReflection;
import myImage;
var image1:myImage = new myImage();
addChild(image1);
[Code] .....

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Actionscript 2.0 :: V2 ComboBox Not Showing Current Selection?

May 5, 2008

I am building a website for an online store in Flash 8. I needed to use a dropdown menu for selecting the size of a clothing item, so I just used the default ComboBox component. I thought it was working fine, until I came across a strange bug (with the component, or my own code) where the ComboBox was not showing the current selected item.

The dropdown's list works, and shows all the options, but if you click on one, it doesn't get displayed as the current selection in its TextBox. The weird thing is that it still works fine, and I can access the data ok. If I use myComboBox.text I can access the current selections text, even though Nothing is being displayed.

Has anyone come across this before, and has any suggestions for what I am doing wrong.

A few details: Here is the actual code I am using to load the options into the ComboBox: Code: Select allvar my_cb:ComboBox = this.pages.product.size_comboBox;
my_cb.removeAll();

var sizesList:Object = productData[categoryID][productID]["sizes"];
for(var s in sizesList){
my_cb.addItem({data:s, label:sizesList[s]});
}
my_cb.redraw();

There are a number of other things happening the same time as its adding the items to the comboBox, e.g. loading images, creating movieClips, etc. Could loading this be causing the comboBox to not function properly.

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ActionScript 3.0 :: Create 1 Variable For Graphic's Instead Of Current?

Jun 22, 2010

I want to create 1 variable for the Graphic's instead of the current script wit 4. I've been using an array with loop but t no avail.[code]...

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ActionScript 3.0 :: "MovieClip Cannot Have Actions Applied To It" Error

Dec 4, 2009

I'm trying to add an action at the end of a MovieClip (which contains another MovieClip fading in and out) to stop it and remove it from the stage, but on every frame I try I keep getting "Current selection cannot have actions applied to it". What am I doing wrong?

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Flash :: Loop Through Each Instance Of A Graphic?

Sep 17, 2011

What I have is a lot of buttons (over 200), and I want to loop through them all. They're all instances of the same graphic symbol in the IDE, so there should be a way to loop through them all.

If I was doing this or something similar in JavaScript, I could do something like: document.getElementsByClassName('MyGraphicSymbol') and then I'd have an array of all the elements. So looking for something like this in AS3.

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ActionScript 3.0 :: Serialize Graphic Symbol Instance?

Feb 11, 2010

Can a Flash graphic symbol instance be serialized (or equivalent) for use in an XML.send or an XMLSocket.send call?

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Change Frame Number Of Graphic Instance?

Nov 19, 2005

I'm stuck on this annoying bug of Flash:to animate a character i have different graphic symbols of hand positions inside a single container graphic symbol; that way instead of having to swap different symbols while animating and tweening, i just have to change the number on the "single frame" input box on the properties of the symbol.

It worked fine a few sessions ago, but now it won't let me change the frame number if there's a tween before that keyframe; tha keyframe isn't participating on any tween, and may even have some frames between the previous tweening one. The only way it will change is if i remove the first tween or add a blank keyframe between them, wich of course isn't an option when animating... i know it would work if i add a new layer and continue there, but it'll add a lot of mess to the already busy timeline.

The strange thing is that it remains working on some frames, from the previous session, and if a cut and paste them i can change the frame number freely; but if i try to build a secuence from scratch, it won't let me, even on a new document.

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ActionScript 3.0 :: Checking Instance Name (character Selection Screen)?

Jun 23, 2011

I am trying to make a character selection screen. So I thought the most efficient (for my skill level) was to make a single "selectionBox" class. Then I would add mulitple instances of this class with different names (not through code, just drag them and give them names). then through a mouse event listener, I could go through and check to see the instance names of the "selectionBox" class. Problem is, how could I do this? I dont know how to check instance name.

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ActionScript 3.0 :: Assign Actions To A Instance Before Its On Screen?

Apr 1, 2009

Is there a way to assign actions to a instance before its on screen. Like to give you an example I have a box symbol instance named "box_mc" and I would like to place the actions on the first frame of the movie and have the box show up on on like the third frame of the movie. This is all done with AS3 by the way.

PHP Code:

box_mc.alpha = 0.50;

The action script is really just to visually know that the box is getting the info passed along to it. But I keep getting this error message when I publish my movie:

Quote:

TypeError: Error #1009: Cannot access a property or method of a null object reference.at remote_as_fla::MainTimeline/frame1()

Now as error messages go that one is pretty straight forward. Looking for box_mc and I can't find it.

Now the simple answer it if you want the box to show up on frame 3 then place the actionscript on frame 3 and it will work.

But this isn't really about getting the box at 50% alpha its more about know how to assign actions to elements that aren't on the screen yet.

Is there a way to do that like place all your actions on frame one and then assign them remotely to the instances thought out the movie from there?

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ActionScript 3.0 :: Make A New Instance Of An Existing Symbol (movie Clip Or Graphic)?

Aug 22, 2011

I want to make a new instance of an existing symbol (movie clip or graphic) when an object hits the side of the stage. I have the code to figure out if it hit the side of the stage, i just need to know how to make a new instance and make it show up where the ball hit. I also want to be able to have multiple of these instances on screen.

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ActionScript 3.0 :: Add Or Subtract "1" From The Current Selection?

May 6, 2009

Lets say I have 4 items on the stage item1_mc, item2_mc, etc...they're stacked vertically with a small space between them. I wish to cycle through these items with two keys, up and down respectively...how would I go about doing this?

My current idea is to create an array of these items and have each press of the key add or subtract "1" from the current selection...is this the correct method to pursue? Are there better options?

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ActionScript 2.0 :: Lock Instance-name For Working In Current Swf?

Mar 3, 2005

Is there a way to lock instancename in a swf to prevent it conflict with other swf, when they are loaded in mainmovie.Say I have this string: in both b.swf and c.swf. And they are loaded up at the same time in a.swf.

loadMovie(this.pathToPicsJan+this.pArrayJan[0], _root.photoJan);

Somehow the mainmovie get confused with the instancenames. Is there a way to get around with this so I don't have to rename each name?? It would b such a hassle to rename all instancenames if I got many duplicated/similar swfs.

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Actionscript 3 :: Switch / Case To Evaluate The Current Frame - What Instance Should Refer To

Jan 12, 2010

I'm trying to make a menusystem that will jump to specific frames depending on what frame I'm currently on. I have made a switch/case to evaluate the current frame. I have managed to find this code to get the current frame but I need an instance of my entire flash movie it seems? I have tried this (psudo code sort of). var frame = myClip.currentFrame; I then proceed to test frame in the switch/case statement. (All this is an event for a mouse event listener BTW). Now how can I refer to myClip?

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IDE :: CS4 Jsfl - Fl.getDocumentDOM().selection Doesn't Retain The Selection Order

Nov 11, 2010

I never realized that fl.getDocumentDOM().selection doesn't retain the selection order... <sniff>. I was hoping to build relationships based on the order. I guess I took if for granted that tools like Maya and Max store the selection buffer in order of what was selected. I'm trying to avoid: Select Object, <Press 'Parent' Button>, Select Parent, <Press 'Parent' Button>

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ActionScript 2.0 :: Selection.setFocus Selection.getFocus Inputting From Mc?

Sep 6, 2007

i am attaching a number of _mc (my_mc) with a for loop. Inside each my_mc is an input textfield (my_txt)I want to click on my_mc.my_txt and select the textfield .the following code allow this and i can enter text from the keyboard however I want to add text from a _mc keybooard on screen (here called myBtn_mc).As soon as I click on myBtn_mc of course I lose focus ... i have tried to use a variable (select) to keep scope&focus

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ActionScript 3.0 :: Timeline Actions Ovverriding Actions In New Frame?

Jun 19, 2011

I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.

[Code]...

When the middle frame is returned to, clicks no longer change anything. I believe that the actions of the 'left' frame are replacing the one's in the middle frame so then it is told to gotoAndStop to itself.

I'd like to know if that is indeed what is happening and how I can make it stop.

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