ActionScript 3.0 :: Create 1 Variable For Graphic's Instead Of Current?
Jun 22, 2010I want to create 1 variable for the Graphic's instead of the current script wit 4. I've been using an array with loop but t no avail.[code]...
View 2 RepliesI want to create 1 variable for the Graphic's instead of the current script wit 4. I've been using an array with loop but t no avail.[code]...
View 2 RepliesI just write text and make it graphic symbol. Then try to put AS on it. But when I click on that to pur the script (v. 3.0), it's says current selection cannot have actions applied to it.
View 2 RepliesIs it possible to create a box, like the dynamic text box but have it display a graphic and have that box scrollable?
View 2 RepliesI need assistance creating an graphic overlay that is a movieclip which is played simultaneously with the video, however the overlay is supposed to be hidden when the video is being played and should be visible when the video is paused.[code]...
View 0 RepliesI've trawled the net trying to find a solution, but everything seems to be mxml-centric. What I want is to dynamically create a series of Graphics objects each with a child BitmapImage.[code]...
View 1 RepliesI am trying to create a flash website with the graphic of a lotus petal opening and the opening being reflected below as if in a pond of water. So I managed to get a ripple effect and a reflection effect from this site. Can anyone assist me in thinking this through so I can combine the effects into the desired result? As it is right now, I have 3 big issues. First off, I can only produce 1/2 a reflection. I believe it has something to do with my mc not being made at 0,0. But I did remake it to be at 0,0 on the finishing frame so I am not sure if this is the cause. #2 is that the text of the button is not reflected. And #3 is that the reflection is separate from the ripple effect. I want the water to cause the reflection to ripple as well (tall order??)
View 4 RepliesI want to create a graphic effect of a 90 x 90 grid of 5 pixel diameter circles. Is there a way I can create this with just one object duplicated through code? Currently the file is slow due to the number of shapes.
View 1 Repliesf you know PHP...then you know that you can create a string variable...and then use the value of that variable to declare another variable. like this:
PHP Code:
<?php$foo = "haha";$i{$foo} = "success";print $i{haha};?>
and it would display "success"...or like this:
PHP Code:
<?php$foo = "haha";$$foo = "success";print $haha;?>
and it would also display "success".
I am trying to work with a global variable in Flex and it does not appear to be working correctly. In my default mxml file I declare the following
public var appID:int;
This variable keeps track of the session ID across my application for SQL purposes. On another mxml page I call the following code which should update the global variable to the current ID.
// Get the ID
sqlStatement.text =
"SELECT Max(id)FROM applications";
sqlStatement.execute();
var result:SQLResult;
result = sqlStatement.getResult();
FlexGlobals.topLevelApplication.appID = result.data[0];
Lastly I run a SQL Update query using the ID as a parameter. My problem is that the FlexGlobals.topLevelApplication.appID is always 0, for some reason the global variable never gets updated, I have checked to ensure that result.data[0] is correct but the value never gets passed to the global variable.
I've been trying to create a script that pulls the current time and turns it into a variable, the problem is the variable keeps updating as the time changes, where as I need it to remain static as the time that is was when the variable was first created...it's just a simple:
Code:
var theTime = today.getTime();
I've used similar code to this before in another project, but for some reason it's not working here:
Code:
var current:MovieClip;
menu01.menuslide.arch.onRelease = function() {
if (current != null) {
Tweener.addTween(current, {_y:0, time:.5, transition:"easeOutExpo"});
Tweener.addTween(menu01.menuslide, {_x:0, time:1, transition:"easeOutExpo"});
[Code] .....
I need to assign a value equivalent to the name of the button that is being pushed to the variable 'current'. when I trace 'current', I get 'undefined'. I used this in the past in this way below and it worked:
Code:
a2.onRelease = function() {
if (current != null) {
current._alpha = 0;
current.removeMovieClip();
attachMovie("002", "box002", 10, {_x: 0, _y: 30});
[Code] .....
Why the first code block isn't working?
I've just finished a simple Flash 5 game in ActionScript. Everything about it works fine except when I try and turn it into a web page. After I create the page, the graphic controlled by the player no longer responds to the keyboard. Can anyone explain why this is and how I can fix it?
View 4 RepliesHow do you declare a variable type that is the same name as the current class in a different package? Is it possible?I'm importing the class and using getDefinitionByName for the instantiation. However, without declaring a variable of that time, the class is not being imported.
[code]...
i want to make the current page of a website, fade out, using the Transition Manager.
Best i can come up with is
Code:
TransitionManager.start(VARIABLEtoCurrentMovielip, {type:Fade, direction:Transition.OUT, duration:1, easing:Strong.easeOut});
and obviously before that, have it declare the variable, something like
Code:
if { current position = "home"
VARIABLEtoCurrentMovielip = "home_mc"
}
i just have no idea on the syntax. how do i access the current frame, namely the label? (ie how we have a layer that goes "Home" "About" etc) and then take that varaible and drop it in the transition manager string?
i want to keep track of what frame the current flash movie is on. I've come across "_currentFrame" so i guess that's a step in the right direction. What i need though is a listener which will always give me the current frame.
What i am doing is having director MX 2004 call a frame via a label in flash and then i want to load on image based on what frame number it calls.
so i reason something like...
if ( _currentframe == 4 )
{
// display picture in pictArray[3] from xml
}
I'm writing a drag and drop game, and when an object is dropped I need information about
that object to pop up in a text box. I've got the draggable objects set up via a class. Within the class I have variables set up with the text for each object such as
[Code]....
I'm making a first-person adventure game where I have the different frames in the root movie be the various locations that the user can interact with. I want to have fading transitions between the scenes and I was wondering if this was possible in flash. What I've tried for now is to create an array with all the current children then when the frame is changed I add those objects on top of the new frame and use a (alpha) Tween object to fade them out. This doesn't seem like a good idea and feels very hackish, so I had a few questions:
1. Is there an event that is called when a frame is changed (Event.FRAME_CHANGE doesn't exist ) since the way I'm doing it now is to have a local variable which I compare with this.currentFrame.
2. This may sound weird, but is there a way to create a screenshot of the current visible area and use that as one would any other visible object? This would allow me to Tween that one out instead of the array of children that I'm using now. I know it's possible in OpenGL, to render the current view scope to a texture array, but does Flash have this capacity?
PS: This is all done inside a separate class, in case that matters (I am very noobish).
I have a game made by Flash CS5 ActionScript3. I want to create a button in the game where I can save the current timeline of the game. For example, I stopped at frame 5 and save the game. So when I load it, I should instantly return to frame 5.
View 2 RepliesI'm currently working on an advanced preloader and i'm creating loads of different variables etc. based on the percentage loaded. I need the variables to be named Number + percentage, so in the end I will have Number1, Number2, Number3, Number4 etc. How can I create variable names using my percentage variable? Can't seem to find anything that answers my question.
View 2 Repliesi'd like to do something like this:
[Code]...
of course i could hardcode that - but if I then change something about the as file, the linenumbers won't be correct anymore, or maybe i rename the as file and so on. It'd be great to be able to create that string somehow using compiler directives. Is this Possible in an AIR application created with ActionScript 3.0?
I want to be able to have a number displayed on the screen that when one of the arrows next to it (up/down) is clicked it adds 1 to the original number (lets say 72). Then when they click the "save" button that really just takes them to the next frame (or a frame somewhere else in the movie), which is a confirmation page, I want the number they ended at to display on the confirmation screen.
I'm thinking that it is partially because I don't know what to search for.I know I have to create a variable and get the button to add one to that variable.
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
View 4 RepliesI have a [code]...
in the end of code i have 2 variables 'iconFace' and 'splice'.This variables without var.. so first question this is ok practice?
Second question: maybe need create 2 classes for this variables? and in class declare variable?
I have been struggling to get Maven2 to cooperate with me, and was wondering if anyone out there had any ideas on how to get this working.... I am working on a Flash project, and we are considering switching from our hybrid Flex4/FlashCS4 to a pure Flex4 solution. We would like to use the Maven2 build system, so that our developers do not have to manually download, install, and configure Flex4 on their machines.I have managed to create a single-module project using Maven2 with Flex4 (I am using the Sonatype FlexMojos Plugin and their Maven2 repository located at http:[url]....
|- bin
| |- moduleX.swf
| |- moduleY.swf
| |- ...[code]....
Basically, each of our modules has its sources located under "src/<modulename>/" and its test sources located under "test/ <modulename>/", with generated SWF files being placed in "bin" and generated SWC files being placed in "lib". Our assets (things that we would like to be able to reference using the "@Embed" or "[Embed]" tags) live under "share". I have looked at the references on project inheritance and aggregation, but can't seem to find anything that would allow us to keep our existing project directory structure. We would like this migration to be as quick, painless, and non-disruptive as possible. how to create a "pom.xml" file that allows us to keep our current infrastructure.
I am attempting to use a loop to create text field with the loop's current value. The code looks like this:
ActionScript Code:
for (var i = 1; i<=10; i++) {
var 'nameHolder'+[i]+'_txt':TLFTextField = new TLFTextField();
'nameHolder'+[i]+'_txt'.x = 40
'nameHolder'+[i]+'_txt'.y = 40
'nameHolder'+[i]+'_txt'.text = "Hello World"
}
So essentially what it should do is create 10 text fields at 40, 40 with the text: "Hello World".
When an instance variable is constructed by a constructor method, why do you need to refer to the current instance variable being created when its the only one being created? I understand assigning an expression to it but why name it "this." when it is the only object that the constructor is building? Does it have some hing to do with being able to naming that object in the Local Variable? In other words am I creating a generic object that will be named in another class?
View 7 Repliesi have a project and i need that when a specific variable equals a specific value a random number decreases on the current number, its easy to make it decrease but i need to decrease instead of 4 to decrease a maximun of 5 and minimun of 3.ere is the code :
Code:
numeroDeTazos = 20;
quantidade.text = numeroDeTazos;
if (nrfinal2 == 33)
{
[code]....
I'm trying to declare a new variable within it, but its not working... When I list the variables after, they have not been added?
[AS]var curDepth:Number = 0;
var someNumber:Number = 9;
function makeImage(){
[code]...
I want to create several "buttons" (which are actually MovieClips) that are all identical apart from an image and the link. My thought was to create a movieclip button that contains a var that will represent a movieclip, then in each instance of the movieclip button set that variable to be the movieclip image that will correspond to the button.
Geez my query seems so simple until I try and put it into words...The gist of it is, how do I name a movie clip variable? Something like, in the main movieclip, instead of inserting a specific image into the movieclip, insert a variable named innerImage, then in each instance of that movieclip name the image to be inserted by specifying the variable
var innerImage:MovieClip = the movieclip I want for this instance.
If the var was a number, it would just be:
var innerImage:number = 4;
If the var was a string:
var innerImage:string = "word";
So for a movieclip:
var innerImage:MovieClip = ???
Is it possible to create variables with a function? I don't mean create my own variable in a function but actually have the function create a unique variable name (eg. exam1, exam2 and so on) they would all have the same data type.
View 1 Replies