ActionScript 3.0 :: How To Generate Image That Will Be Dragged
Jan 29, 2012
So I am using actionscript 3.0, not FLEX so I had to make my own drag and drop code. The only thing I now need is a way to create a copy of the datagrid row that follows the mouse when dragging. How would I make a 'semi-transparent image' of the row to drag along with the mouse when I drag? It would seem like there would be some way to render a row as an image, but as of now its unknown to me. I would use a MOUSE_MOVE event in combination with knowing that the drag is initiated, but how to I generate the image itself that will be dragged?
I have a script that loads an image and inside this swf document, I have a few icons such as glasses, hats, etc.. However, when I try to drag and drop these icons over the uploaded picture, the icons are dragged BEHIND the image uploaded.
I have an masked image that is externally loaded onto my stage that the user can drag and position.I then need to be able to record or save where and how the user has positioned the image by either -taking a bitmap copy of where the user has positioned the image (my first and easiest thought of how to do this) -or is it possible to get X and Y co ordinates of where they have positioned it I have a movie currently set up but when the user clicks 'save and continue' it takes a copy of the original position of the image - not from where you have last dragged it to?Full code and attached fla file below
Code:
stop(); //-------------- // Loader //-------------- var imageP1:Loader = new Loader();
I have an masked image that is externally loaded onto my stage that the user can drag and position. I then need to be able to record or save where and how the user has positioned the image by either
-taking a bitmap copy of where the user has positioned the image (my first and easiest thought of how to do this) -or is it possible to get X and Y co ordinates of where they have positioned it
I have a movie currently set up but when the user clicks 'save and continue' it takes a copy of the original position of the image - not from where you have last dragged it to. Full code and attached fla file below:
Code: stop(); // Loader var imageP1:Loader = new Loader(); var request:URLRequest = new URLRequest('XXXXXXX/image.jpg'); imageP1.load(request); addChild(imageP1); [Code] .....
I wish to stop my mask being dragged outside the bounds of the image. The current set up I have is as follows. I created a circle and added a blur; I then exported it for action script setting its class as a sprite with the class name "Circle". I also made my image i was going to mask a Movie clip with the isntance name "mc_bee". In the actionscript I added it to the stage, positioned it and cached it. I tried to add in actioscript to create the bounds the image the mask is making with the code below:
I'm dragging a movieclip that has the visibility set to false. I can trace the x and y of the clip and it is definitely where the mouse is. However, when I toggle the visibility to true, occassionaly it flashes on at the last location it was visible, just for a brief instance, before teleporting to the mouse location.
Just wondering if anyone knows about the project I am trying to start, uploading images from flash using php is fine but wondering if anyone knows how to create dynamic xml from php and it takes all the image names from the same folder where those images have been uploaded. So we can load all the images in image gallery through xml into flash.
way to generate an image or swf movie from what the user creates on the screen.
Example: The user drages a couple movieclips and a dynamic text box to the desrired location on the screen. What I need to do is when a button is clicked, I need the current arrangement of movieclips that the user created sent to an email address as an image/swf file. I know PHP is involved in this, but I've having major difficulties producing this.
I'm using a compination of actionscript's getPixel and php's imagecreatetruecolor and imagesetpixel to generate a png image of an swf movie inside a browser. At the moment it will output a 72 dpi image at the same resolution as the swf movie, but I've been asked about the possibility of generating a 300 dpi image instead.
I am trying to write a script that dynamically lays out images in rows of 3. I've written the following script to test out my idea, but it isn't working. in this script, the height is being determined too. I've attached the .fla too,
I've got two files A and B. A generates a random number in a dynamic text box and loads an image as the background:
[Code]...
I'm trying to avoid useing a button to send the number from A to B, and instead am trying to use an event listener that sends the number when A loads background.jpg; but the number never gets sent (I start with B open already, and then open A). I've gotten this to work with an onRelease event for a button , so i know the LocalConnection coding works, but as I said I want to avoid using a button to send the number. I'm sure it's right in front of me but i've got no clue why it isn't working, so I defer to wiser minds.
I'm trying to put an image, generated from some text, in a RichEditableText. Since it's a styled text, I thought about putting it another RichEditableText, style it, then print it to a Bitmap to use as source for InlineGraphicsElement.I use the following code to do that
var txt:RichEditableText = new RichEditableText(); txt.text = name; // Appliy given styles to the text flow of input rich editable text
I need help with MC's animation causing a weird conflict. I have a movie clip come out and appear to drag another to the side of the stage. I get a weird wobble and dither from the mc that is dragged in horizontal motion. I have included a simple example, the original has complex motion on the "arms: so I used a simple box to demonstrate problem. I am at a loss as to what is causing this. This is a flash cs4 file.
I have 2 mc's which can be dragged. When one is dragged I want the other to mirror the position of the dragged one.
say they are mcA and mcB if mcA is dragged, mcB's x should = mcA's x and mcB'sY should = mcA's Y * -1
same for when B is being dragged but reverse obviously
I want this to execute continuously while one of the mc's is being dragged. I tried using while with a boolean, maybe you can't? here is what I tried to simply get one to work, just B to follow A when A is dragged.
PHP Code:
var dragging:Boolean = false; main_mc.mcA.addEventListener(MouseEvent.MOUSE_DOWN, startDraggingAB); main_mc.mcB.addEventListener(MouseEvent.MOUSE_DOWN, startDraggingAB);
I have set up some objects so that they can be dragged and dropped into an area(suitcase). This works fine but the thing is that when I move to another part of the timeline the object is put back in the same position it was in before being dropped in the suitcase. I need to be pointed in the right direction with this:
a) If an item is dropped into the suitcase then a message is displayed saying for example "you packed the socks"( I think I can handle this).
b) The object should stay in the case and be displayed there until the interaction moves on(I need this to happen).
c) The user must pack all objects before moving, so I need a way of recognising all objects are packed so that the user can move on..(I need this to happen).
Can i create a custom text animation or something. Ofcourse without involving variables. And can i use this Movie clip in various projects. What am i supposed to do, save it and keep it as a .fla or can the movie clip alone be saved and imported into various projects ?
I'm just wondering if it's possible to have a page of text that is 'invisible' (for want of a better word) and when you move your mouse over the page, the text appears in a circle (of whatever radius) around the mouse point.The text would be clearest and darkest at the mouse point, and fade out towards the outer circle, and 'appear' smoothly as the mouse is dragged around the white page.
how to determine if there's a dragged object. Is there a way to do this?
I know if you start another drag on the other object it will stop the current dragged object. Maybe there's a public function that will query about this?
I am using PopupManager in FB4 to display a custom dialog.
popwin = new TitleWindow(); popwin.addElement(myCustomDialog); PopUpManager.addPopUp(popwin,this,false); PopUpManager.centerPopUp(popwin);
It's possible to drag the popped up TitleWindow and let go of it when its gray title bar lies outside the bounds of the Flex app rectangle,and then the popup cannot be grabbed again.It's also possible to drag the TitleWindow downwards so it becomes completely invisible below the bottom edge of the Flex app rectangle.When the Flex app bounds are less than the full browser window,and the user is working quickly, this chances of this happening increase.Is there a simple setting that will keep this from happening, or must the programmer intercept the behavior during the drag operation?
how to make a draggable map but the map can only be dragged in an area. let say if i did a rectangle as the limit,so the map can only be dragged within the rectangle... outside of the rectangle cant be dragged and cant be seen...
I have 26 letters(english alphabet) into a linkage movieclip(var let:Letter = new Letter() ) and I put a drag and drop function into the mc. My goal is to drag the movieclip leaving the original on its position. The reason why I want to duplicate is that when I spell a word with single vowels on it ex. "word" with single "o" that would have no problem. But when I spell a word ex. "banana" with 3 "a"`s there is where my problem is.
I have a simple game that allows the player to drag counters around a board (just a background image).There are 23 counters created in the main .as class by calling another class, called "Units.as". The counters are added into an array in the main class like this:counterarray[0] = new Units("1",2);(where "1" and 2 define the label and colour of the counter)I do this for all 23 counters.[code]The class Units.as defines the counters as rectangles and places mouse listeners so they can be dragged around.My problem: I want to save the information about the counters to a shared object, but if you move a counter around, the counterarray[0].x and .y remain stubbornly where I originally set them - as 100 and 50.
I tried passing the x and y co-ordinates to Units (e.g. counterarray[0] = new Units("1",2,100,50); ) but while this works for placing the units, the value of counterarray[0].x is now zero and doesn't change when the counter is dragged around.I've only been using AS3 for a couple of weeks so suspect I am missing something obvious, but I've spent the last couple of days searching the internet & can't find it.
i already made a working tooltip.now i want the tooltip to be dragged by the mousepointer movements....but the tooltip should always keep the same y-axis position....something like maybe:
what I have are pieces of a truck and the user needs to be able to drag and drop the pieces to the correct locations. I can get the pieces to drag, but I need help locking them into place once they get within a certain area. So for example if they drag and drop the wheels of the truck towards the back, but not in the exact location, then the movieclip will move and lock into place and then the movieclip becomes disabled.
var dragMC = finalMC.graphicMC; /////////////////////////////////////// onMouseMove = function () { updateAfterEvent();
I'm doing a little drag and drop work and I'm wondering if it's possible to change the size of an object when it is dragged over another object on the stage..
For example I would like to drag a square movieclip around, but when it is dragged over a certain object it either play the movieclip and 'morph' into a rectangle or simply become rectangular (using a frame label or something) !
Is it possible to do this sort of thing with hitTestObject or hitTestPoint or dropTarget without contiuously checking if the objects are in contact ?
I think there is a simple solution to this question, just not simple enough for me to find it.Question:How do you constrain a TitleWindow in Flex 3 from being dragged off the screen/stage? Is there a way to restrict the TitleWindow to the viewing area? Example: Let's say I have an application that take 100% of the screen. Next, I create a TitleWindow via the PopUpManager. I can then proceed to click and hold (drag) that window off the screen, then release the mouse button. That window is now lost off-screen somewhere. Is there a way to keep the window from being dragged beyond the viewing area?
I have a flex tree with dragMoveEnabled = true. I want to find out, when an item is dragged into itself or it's children. I'd like to use DragManager.showFeedback(DragManager.NONE) in the tree's onDragOver handler, but can't find out how get this to work. I'm using an ArrayCollection of nested objects as dataSource for the tree.
I have a number of instances of a MovieClip on stage. These are dragged onto the stage and arranged manually. Now, I would like to alter the instances during run time, using as2 code.
how can I name all the instances of the same MovieClip dragged onto the stage, using as2 code? (specify if the solution involves exporting the library MovieClip with an identifier name)