I need to make an animation in which you are shown 5 doors. if clicked, 4 of the doors will make the screen fade out, and a message that says congratulations will pop up. however, 1 of the 5 doors will make a tiger jump out if it is clicked.however, the door that the tiger should be assigned randomly.
I have an array of 10 buttons 2 rows of 5 buttons each.
I was wondering how I might randomize the button placement,each time a randomizeButton function is called.What I mean is keep the rows but how they are lined up and showing will be different each time.
I'm building a photogallery base on this tutorial http:[url]....I'm trying to add a play button, so the gallery would play the pictures onRelease of the button at interval of 3s.It's not working. my code is:
I am trying to make a swf with one FLV playback player and 6 buttons. I've got 6 different videofiles that I want to have linked to this swf. Some of the videos are quit large.When starting the Swf, the first video has to start, after playing it, it has to stop. Then you must be able to choose which video to play by clicking one of the buttons. I don't want to have small thumbnails of the video, just plain and simple buttons.I have to have all my files, both fla, swf and xml files in the same directory (I cannot have them stored in different folders, since I have to upload this to a cms system which has limited upload properties).
I've tried to find the right script on the internet, I'm not very good at scripting myselve, actually rather poor educated there.It seems to me that I have to make an xml file with a list of all my videos, I have my default swf ready, with a FLVplayback and buttons.Now there's just the coding part....
I have created two buttons for separate audio files. Essentially if you click on the button it will play and stop. This works great! I have also injected a SoundMixer.stopAll(); to ensure if you click between both buttons that it will stop the current audio file to play the next one. My problem is when I select the 2nd button for the first time everything seems to be working...it's when I attempt to click on the first button again, that it will require 2 clicks and then it stops and plays accordingly...anyone know how I could eliminate this annoying two click process?
I have five different scenes all including three different buttons. When I test the buttons in "play scene" - all buttons sounds correctly in all scenes. But when I play movie, there is sound only with one button (the same button in every scene). I have looked for differences, but this button seem to have all the same parameters as the others.
What i need to do is to randomize the variable named: randomCard if randomCard doesnt equal any value of myCards array. (randomize again if the value of randomCard isnt in the myCards array)
obviously youll notice that in this part of the code: while (randomCard != myCards); myCards isnt correctly defined
Code: private var myCards:Array = [0,2,4]; do { randomCard = Math.floor(Math.random()*4);
I'm using this code I obtained from a tutorial to run an mp3 player that reads an .xml playlist. Could someone please tell me what I'd need to add/change to the code so that it plays the tracks in a random order each time the player loads - I'm not concerned about omitting repeats. I've tried adding a "random" command to the Array that holds the tracks but this didn't work.
//Setup sound objectvar s:Sound=new Sound();s.onSoundComplete=playSong;s.setVolume(75); //Array of songsvar sa:Array = new Array(); //Currently playing songvar cps:Number=-1;[code].......
Does anyone know if it is possible to randomize assets in Flash. Basically I am creating a flash based application which when the user hits a target button the preceeding screen should show a completely random asset (which would be an SWF), at the moment each button is simply tagged to a particular swf, although i need it to be more random than this?
I'm trying to get flash to randomize an arithmetic operator from a set of operators, i.e.operators = + - * / etc and I want flash to randomly pick one from the list!How do I do this? I looked at the random tut on kirupa but I don't know how to make it work with anything other than numbers!
I've got 2 arrays that I want to randomize together. So if array one (1,2,3,4,5) is randomized to be (5,2,3,4,1), how can I have the second array randomize to that order?[code]how can I say "make the xArray correspond with the random order of the zArray" with AS?
I think this is possible, but I'm not sure how it would be done. I have a flash website under construction that i am building using CS4. The background was made with Poser 8, as well as most of the content. What I have is 7 flames that flicker. The flames are one MovieClip that I have placed on the stage as 7 instances. I think the flame looks great, but 7 of them all flickering exactly the same looks silly. The clip is 10 frames that loop. So...
1) could I use AS to load and play the clip starting at different frames? like instance 1 starts on frame 1, instance 2 starts at frame 5 etc, so that none flicker exactly the same?
i m doing a qiuz with several question and each page has a question. My math random() function got some problem so my question maybe can play more than twice
how can you randomize the results of an array in a for loop?
I am loading data in via xml and when doing a for loop to iterate through instead of showing 0, 1, 2, 3, 4 ect... how can i randomize for [i] ? If i do it in the for loop it keeps doing the randomizing and gets stuck and if after things are already loaded. how is it done?
It appears the same rotation for every branch. Is this not the correct way to randomize a loop? Code: for (var i:Number=0; i<branchAmount; i++) { branch.graphics.lineStyle(1, 0x333333,1); branch.graphics.moveTo(0,0); branch.graphics.lineTo(0,-50); branch.x=trunks.x; branch.y=trunks.y; branch.rotation=Math.floor(Math.random()*160)-90; branchArray.push(branch); addChild(branch); }
just wanted to share this, some months ago i was looking all over the web for an array content randomizer and found none, yesterday i was reading a book about AS3 and after finishing the arrays chapters tough of this:
i'm designing a website in flash8... now i have created some buttons, and i want that when i click on the button stars will fly from them and there will be a sound... i have already created the animation of the stars seperatly and it's in the library, i have also the sound file.... i just can't remember how to put everything together.... when i'll press on the button the stars will be flying from the button and the sound will play?
I've made some code that loads a line from a text file as a string and puts it into a dynamic field. What I want to do is randomize the letters of the string, but I can't seem to find any functions that do so. Anyone have an idea as to how you do this?
Code: var url:String = "test.txt"; var loader:URLLoader = new URLLoader();
I've been working on this sort of sunset-like sequence inFlash. I've created a movie clip of a star that has a sort oftwinkle animation. It consists of 3 layers. What I want to do israndomize this animation so I can use the symbol spray tool to fillmy sky with twinkling stars. If I just to a "gotoAndPlay" repeat,they all twinkle at the same time, and this looks pretty stupid. My limited knowledge and experience with Actionscript tellsme that I need to define the animation as a function and use somesort of math randomizer to control when it plays?
I want to randomly scramble 4 multiple choice buttons (assigning each of them to one of four different positions). I'm trying to (a) randomly extract an element from an array, (b) delete that element from the array, and (c) go through the same process 3 more times till I have 4 random numbers assigned to 4 separate variables. I should be able to assign the buttons to different positions after that.
Here's the first round of what could loosely be called code:
I have a flash file that loads images from an xml file. Is there a way to make the images load randomly? I would like a different image to start every time it loads. here is where the xml is pulled in...
I've a question to ask regarding randomization using actionscript. Given a situation where you have different designed game characters and you would like to display different characters as the player replay/restart the game. How would you go about doing so?
I'm making a flash game for practice and I have my stage set up so there are 9 boxes. When the game is started, one of the boxes is randomized as the one with the start underneath, if you pick the box with the star underneath, you win.
The randomizing code is
var star = 1 + Math.Round(Math.Random()*8.0)//generate a number between 1 and 9
What i dont know is how to attach this code so that it assigns the star to one of my 9 boxes made as buttons. How can I hide the star underneath the box as a cover.