ActionScript 3.0 :: How To Use C++ Flash Game
Mar 29, 2011How to c++ flash game how? I have an experience with the CGI for with belnder Render, etc so this should be as an easyest to me.
View 1 RepliesHow to c++ flash game how? I have an experience with the CGI for with belnder Render, etc so this should be as an easyest to me.
View 1 RepliesI'm creating a game at the moment for my university course and it involves the player character jumping on top of boxs twice to break them as opposed to just once.What would be the most efficient/simple way of writing this in Actionscript 3.
View 1 RepliesI am thinking of developing of a game like this: [URL]... Do you have any idea - by which game engine I may develop this type of games? I am not sure whether I have to use any 3d physics engine? I think JiglibFlash may be useful, but I am not sure.
View 1 Replieshow to make a game tutorial as farmville game tutorial to teach the user to play the game. i have recently involve in make that kind of game tutorial for its user by actionscript 3
View 1 RepliesWhen game page loading , the flash game itself does not appear ( just white area as the holder of the flash game) untill the game almost finish downloading, then it appears .. This long waiting with just white area makes visitors leave, thinking there was nothing there.
View 1 Replieswell i made a game and in the game there is music at the first frame and when u lose to goes back to first fram and more music plays so they are overlapping.
View 10 RepliesI am going to develop a very simple game for android and for iphone/ipad I have the option to develop it in cocos2d or in adobe flash air (i am not a developer, but i have 2 developers who are offering me the service)I have a developer that states that cocos2d is better and other one that states that adobe flash air.I want it in cross platform.the cost offered by both developers is the same..i have heard that adobe air has the flaw that it is very slow, is this real? if you had the 2 options which will you use to develop your game and why?
View 1 RepliesI'm making a game that populates user-designed cards into the game using an external xml file. My main class loads the xml file and then calls to the "Card" class, which wants to use the xml file. I've tried using this.parent and it just gives me a null object reference error. This is what I have so far: Main.as
[Code]...
currently i making this game and objects would spawn at random and be able to click but when de game starts itself, the spawn is correct but i am unable to make it stop when time goes to 0seconds.
View 1 RepliesI have recently started working with Mahjong game. But being not so experienced developer. I am just confuse about many aspects of it. So if anyone could throw some light on it. I have to build the game where there could be different number of tiles on screen. 32, 48, 64 , 80, 96, 112 and so on Now I have questions regarding the levels of blocks in this game. I mean the layouts of the game should be predefined or they should be dynamically created? Also I wanted to know how the surface of enable and disable symbols are created?
View 2 RepliesI was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.
View 9 Repliesim trying hard to make a Game like the Pokemon TCG .
View 2 RepliesI think Flash/Flex is a good aproach for this case.We need to build some like the following
View 2 Repliesim trying to create a tamagotchi game type game. For some reason i can not add any items to the stage.Currently i have imported 2 png images to the stage and coverted them to movie clips. One is called TamagotchiCharacter and the other is called Beer. I have also created a new 2 AS3.0 script class called TamagotchiGame and DraggableItem. The following is TamagotchiGame:
Code:
package {
import flash.display.MovieClip;
public class TamagotchiGame extends MovieClip {
[code]....
I have assigned the above code as the BaseClass of the Beer symbol, this has allowed the beer to become draggable and droppable etc.when i run the program nothing happens, i just get a blank white screen.
It's about the "Game Character Dialogues", It is used to instruct the user what to do, like what you see in BookWorm or Diner DAsh.I used dynamic text fields to generate these dialogues,but as I continued doing it. I found myself stuck.I have no idea on how to change the words when the "next" button is clicked. there will be no previous button. but the dialogue will replay when the character is clicked.
View 3 RepliesIs there a way to get this code to work? It's meant to count the seconds passed while playing the game and gives a bonus multiplier to the current score when the game ends. I don't know how to get the returned value to combine it into the multiplier int variable. Is there any way to get this code to work or is it completely wrong?
View 11 RepliesWe have a bug in one game whereby the sound of the word repeats. Even when we use stopAllSounds - the sound is still kept in memory and you can hear it in the next activity - it's a disaster and kids get real angry.
View 3 RepliesI am making a Shooting game in flash actionscript 3 and have some questions about the flow of logic and how to smartly use the OOPs concepts.There are mainly 3 classes:Main Class: Initializes the objects on the screen.Enemy Class: For moving the enemies around on the screen.Bullet Class: For shooting.What I want to do is find out if the Enemy has been hit by a bullet and do things which must be done as a result ...What I am doing right now is that I have a ENTER_FRAME event in which i check collision detection of each enemy unit (saved in an array) with the bullet instance created, and if it collides then perform all the necessary actions in the Main class .. clogging the Main class in the process
View 2 Repliesim creating a card game. i have a seperate timeline for the menu bar. ive placed this code on the first cell of the timeline:
Code:
import mx.controls.Menu;
import mx.controls.MenuBar;[code].....
the problem i get is that when the user selects "new game" it should restart the game. when it does this the toolbar is not reset. instead a new menu item is added (without removing the old one. so evertime the user hits new game, a new "file" menu is added). how do i make sure there is only 1 "File" menu? and im using actionscript 2
how to create save files for flash games. So far, so good. But here's the problem: To improve game loading performance, I was thinking of loading external flash files. Instead of building everything inside the same .fla file, I have one main .fla file, and one or two other .fla files loaded when needed.
The flash I want to load happens to be this mini computer used for puzzle solving and can unlock new applications. And this is my problem: I want to create a save file for the game -and- for this mini computer, which is an external flash file, so it keeps track on many apps have been unlocked. Save the progress from both the main game and the mini-computer. Is it possible? Or is it better to make everything inside the same .fla instead of multiple .flas?
TL;DR: Is it possible to create a save game for a flash game AND its external flash files being loaded in the same game? If so, how can I make it happen?
Flash MX Actionscript Bible
1) Its supposed to make a multiplayer flash-game in one chapter. What kind of game is it?
2) Is the chapter on remoting any good? Can you btw use remoting with php, or is it only with servlets and net?
I'm currently making a website and flash game for a university project but have come across a problem i really cannot solve.
The site is now full functioning and just needs a few tweaks here and there, I started work on adding in the flash game i created.
At the moment on the "games" page there is a button which takes you to the next frame on which there is a movieclip for the game to load into. On this frame i have the following code:
Actionscript Code:
loadMovie("maze.swf", "gameBox");stop();
-maze.swf is the filename of the game
-gameBox is the movieclip i want it to load into
Ok so the game itself displays fine and the character moves as it should but for some reason anything that relies on hit tests now fails to work (walls, enemies, powerups etc.) Everything works as it should when i test the maze.swf on it's own but doesn't when it's embedded into the site.
But I have some Flash games built in AS3. And I want to import it to Flash Builder 4.5 to create Andorid, iOS version of these games.
Is it possible to import this games to Flash Builder and just run something like "compile for Android"?
I am developing a flash game(2 players)that require the use of 2 similar wireless keypads.In 2 player mode, player 1 is only able to use keypad 1 while player 2 can only use keypad 2.Is there any software or tool that can help to identify the keypress of each keypad so that i can pass the data into flash?
View 1 RepliesAnd I am creating a box game where the user has to avoid the boxes but i want to put lives on so when the user moves over the box one of the lives goes down.
View 8 RepliesIm planning on making a game in flash thats going to be kind of like a breeding game for birds.
View 2 RepliesAnyone knows how i can get music for my flash game? Or maybe a website where i can make one or something?And anybody knows how i can make an intro for my flash game too? Like anybody got an tutorial for this?
View 2 RepliesI want to create a flash game (a simple drag and drop, probably) and at the end of it, if the user wins, I wanna send him/her to a "certificate" page where there will be a certificate that I have designed. The user will then have the option of printing this certificate.
View 1 RepliesI have written the game. It starts at once, when running the program. EVERYTHING works in one Document Class. Now, I want to do some basic intro, for example, animated countdown before the game starts. How can I kinda pause the game? there is only one frame on the main timeline which contains the background.
View 2 Replieswhere to get some corresponding information of how to make a flash game.Preferably with some examples of little flash games
View 1 Replies