ActionScript 3.0 :: Import .as Files From Subdirectories
Jul 27, 2011
my Flash project is beginning to get out of hand because there are too many .as files and I would like to organize them in folders. But I don't know how I need to import them properly.
I put them in a folder called "levels", in there is a Level.as and five specific files that extend the Level class, Ground0.as to Ground5.as.
I put the folder name levels as the package name, so for example the Level.as file begins as following
I am updatig a site for a friend and I need to change the images. I was sent some "elements" that contain what looks like the entire web page. How would I go about importing these and editing their layers so that I can make them into links, etc?
I know it's possible to import libraries of other .fla files. but is it also possible to import them in such a way, that if you make changes to that .fla library, all the other .fla files that have imported that library will also have those changes?
My students and I enjoyed importing .mov files and tracing over them as we would embed them in the timeline in flash CS3. This year we upgraded to CS5 and I am finding that we cannot import the .mov files.
Does anyone have a solution for a pipeline like this. Flash seems to want us to convert the files to .flv or something.
I'm working on Flash Builder 4, I'm new to ActionScript, and for some reason, I hate XML (or XML hates me).I got this website project I'm working on, and I'm stuck with those XML files.[code]...
I'm looking into implementing 3d in flash. I know you can import files from 3dsmax as a swf file or ai file but is there a way to bring 3ds max files into flash the same way you can bring them into director. Director allows you to bring 3ds max objects and animations (with total control...rotation and camera movement for example) by exporting as a w3d extention. Is there a way to have total control over 3d elements and animations in flash. Being able to create a real 3d enivorment is the goal, for things such as walk throughs.
I've downloaded some animated .gif images. When I try to import them to Flash and add them to the libary, and then onto my animation, they don't move, just stay still like normal images. Why is this? I've seen people import things such as boats moving across the sea in .gif files and they work in flash, why aren't mine?
I thought I might have had this answered before, and my question is just below, which I marked as answered, but really it's not, so, apologies for asking again. I inherited a site to maintain [url]... and I've just got the original 'fla files (I only had .swf previously). However, while I can get the file to play in it's entirety, I only get to see 35 frames, so I get the impression I'm not able to import the lot.
I'm in the middle of coding a Flash CS5 file with AS 3.0, and a part of that code has me importing an external .as file I wrote. When published, the SWF works fine - but only when it's in the same directory as the external .as file I imported to begin with. Ideally, I'd like the published SWF to work independently without needing to be packaged with the .as file
No matter the format no matter what the bit rate is, I can't import ANY audio files into flash CS4 without getting the error "One or more files were not imported because there were problems reading them"
This happens both when I import to the stage and import to the library. Please if you know anything about this issue please help otherwise the whole flash program is useless for me.
Also I found online that installing quicktime fixes the issue. It didn't work for me, I've reinstalled quicktime 3 times to make sure.
CS5 allows you to save FLA project as a bunch of XML files that encode vector graphics in some format, like: <Edge cubics="!8809 4331(;8821,4327 8849,4316 8865,4311q8809 4331 8865 4311);" /> Is there a format specification somewhere explaining what those entries mean?
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
- I can import a single AVI video file and convert it to an FLV video.
Problem: I have two AVI video files... one 4GB (20 minute) long and one 2GB (10 minute) long... and want to combine them to have a single 30 minute long FLV video file.
Question:
- Can I do this in Flash? When I "convert" a single AVI video to a FLV using the File, Import method... I can't really see the video on the Flash time line.
- I tried doing a File, Import for file-1.avi and then doing it for file-2.avi... but the two were on top of each other... and not end to end.
I CANNOT see my image files when I import them. This is the case regardless of whether I import them directly from my image files, or from my Flash library. They WILL NOT show up in the stage area, although the panel on the right shows the file! What can I do to correct this? I am using Flash CS4 which I need for my Digital Design classes through the Art Institute of Pittsburgh! I will FAIL this course if I can't get this program to work properly!!
How can I import all files and classes into my AIR bundle... it must take a note that I created first a flex project, and set it's main class as Actionscript (.as) . When I build a release all my imports (org) etc.. are not included in the .AIR installer... i have checked this by installing the app and then after show package contents, notice that the diretory structure exists but it doesn't include any of other .as used as imports...
While im working on simple animation like text rolling.. in that i created external xml for menus. As im new to flash im learning it from tutorial, but its not clear. I download tweenmax rar file. i dont know how to import that file into my project.
I wanna do some slide show, getting some seconds of some MPGs , is it possible to do that My ideia is, create a XML files containing the names and the paths of the MPEGs, and at each 10 seconds, change the file.
how to import miccrosoft Words files into flash. I have some Microsoft Words file which I want to use in Flash. When I open swf I want the contents of this file to be seen. How do I import them ?
Im character rigging so im making nested symbols.i was wondering how do i take these nested symbols and create a re-usable symbol library and import these into different files for use.
I have 5 text files that contain a list of 50 items in each file.
I want to bring that information into a datagrid; 1 column per text file. I'd also like to extend the code to add more columns when new files are created.
I was able to bring in one column, but maybe an approach with xml, an xml connector and dataset would be better.
Here is the code so far:
Code: var PATH:String = "10-12-09.txt"; var extIndex:Number = PATH.lastIndexOf( '.' ); var extless:String = PATH.substr( 0, extIndex );
Is it possible for action script to import audio files into the flash movie while the movie is playing. (Instead of manually importing a file from within the flash application) Or some way to load an audio file located at a remote url, that is not preloaded, and play it.I've searched through the action script reference guide, but have found nothing to do the job.
I have some files in my src directory, some are .class files (Java class files) and some are .properties files, when I create the Adobe air native installer these files are not included. Why is that? How can I work around that?
Also it excludes .mxml files, but that's good. I'm sure that's related, how to change what it includes or excludes?