No matter the format no matter what the bit rate is, I can't import ANY audio files into flash CS4 without getting the error "One or more files were not imported because there were problems reading them"
This happens both when I import to the stage and import to the library. Please if you know anything about this issue please help otherwise the whole flash program is useless for me.
Also I found online that installing quicktime fixes the issue. It didn't work for me, I've reinstalled quicktime 3 times to make sure.
My students and I enjoyed importing .mov files and tracing over them as we would embed them in the timeline in flash CS3. This year we upgraded to CS5 and I am finding that we cannot import the .mov files.
Does anyone have a solution for a pipeline like this. Flash seems to want us to convert the files to .flv or something.
After I imported a .mp3 or .wav in Flash, and I check the sound in the library, the quality of the sound has decreased. Why does an import effect a sound, and how do I solve this? (PS: I do not mean that the sound-quality decreases after publishing, I know I can change the settings)
- I can import a single AVI video file and convert it to an FLV video.
Problem: I have two AVI video files... one 4GB (20 minute) long and one 2GB (10 minute) long... and want to combine them to have a single 30 minute long FLV video file.
Question:
- Can I do this in Flash? When I "convert" a single AVI video to a FLV using the File, Import method... I can't really see the video on the Flash time line.
- I tried doing a File, Import for file-1.avi and then doing it for file-2.avi... but the two were on top of each other... and not end to end.
I CANNOT see my image files when I import them. This is the case regardless of whether I import them directly from my image files, or from my Flash library. They WILL NOT show up in the stage area, although the panel on the right shows the file! What can I do to correct this? I am using Flash CS4 which I need for my Digital Design classes through the Art Institute of Pittsburgh! I will FAIL this course if I can't get this program to work properly!!
Im character rigging so im making nested symbols.i was wondering how do i take these nested symbols and create a re-usable symbol library and import these into different files for use.
I have a problem while trying to import any sound file into flash CS5.5. I have not successfully done it since purchasing the program. I have tried opening the file in a sound editor and saving it, as well as trying to convert to a different sound type that is still Flash compatible. I'm trying with .mp3 and .wav files mostly. The error messages i receive are "Couldn't import C://*file location* or else i get"One or more files were not imported because there were problems reading them." I havent figured out a pattern as to why either might be showing or the connection to the file.
Is there any simple way you can access a very short sound file in flash without having to play it in an flv player. its just a ding sound to play when the user hits a button in the presentation.Also is it possible to access an external pic file and then convert it in to a symbol to be used within my presentation.I just don't want to store these files to keep my main swf small.
I am curious about where I can find sound files that I can use in Flash CS4 or some software that may be usefull in creating/editing/converting sound files to .wav or .mp3 for use in Flash. I should probably also note that although I do have Flash CS4 I am very low on funds for software
I have a simple page with 8 buttons. Each button has a mp3 file that is set to play on mouseover. Each mp3 is 2 to 7 secs in duration. My problem is, 3 of the med length files are getting clipped at the beginning by a second or so. The others are fine, even the longest at 7 seconds. I have tested the files in the many media players I have and they are fine there. But I can see in the Flash Sound Edit window that the files are missing the beginning of the waveform.I have tried extending the timelines, but they won't budge. I have made other projects and imported the mp3's with the same results. If I import as a wav file, or any other, they come out perfect. It is only the mp3's that get clipped. I have even gone as far as to remix and remaster the clips with a tad of silence at both ends, rendered at different bitrates etc with no luck.
I have the following code:[code]basically what i need to do is play an internal mp3 from the library that has been exported for the first frame and has the same name as in the array.I have tried the attachSound method but it isn;t working, any ideas?
I am updatig a site for a friend and I need to change the images. I was sent some "elements" that contain what looks like the entire web page. How would I go about importing these and editing their layers so that I can make them into links, etc?
I know it's possible to import libraries of other .fla files. but is it also possible to import them in such a way, that if you make changes to that .fla library, all the other .fla files that have imported that library will also have those changes?
I'm working on Flash Builder 4, I'm new to ActionScript, and for some reason, I hate XML (or XML hates me).I got this website project I'm working on, and I'm stuck with those XML files.[code]...
I'm looking into implementing 3d in flash. I know you can import files from 3dsmax as a swf file or ai file but is there a way to bring 3ds max files into flash the same way you can bring them into director. Director allows you to bring 3ds max objects and animations (with total control...rotation and camera movement for example) by exporting as a w3d extention. Is there a way to have total control over 3d elements and animations in flash. Being able to create a real 3d enivorment is the goal, for things such as walk throughs.
I've downloaded some animated .gif images. When I try to import them to Flash and add them to the libary, and then onto my animation, they don't move, just stay still like normal images. Why is this? I've seen people import things such as boats moving across the sea in .gif files and they work in flash, why aren't mine?
I thought I might have had this answered before, and my question is just below, which I marked as answered, but really it's not, so, apologies for asking again. I inherited a site to maintain [url]... and I've just got the original 'fla files (I only had .swf previously). However, while I can get the file to play in it's entirety, I only get to see 35 frames, so I get the impression I'm not able to import the lot.
I'm in the middle of coding a Flash CS5 file with AS 3.0, and a part of that code has me importing an external .as file I wrote. When published, the SWF works fine - but only when it's in the same directory as the external .as file I imported to begin with. Ideally, I'd like the published SWF to work independently without needing to be packaged with the .as file
CS5 allows you to save FLA project as a bunch of XML files that encode vector graphics in some format, like: <Edge cubics="!8809 4331(;8821,4327 8849,4316 8865,4311q8809 4331 8865 4311);" /> Is there a format specification somewhere explaining what those entries mean?
my Flash project is beginning to get out of hand because there are too many .as files and I would like to organize them in folders. But I don't know how I need to import them properly.
I put them in a folder called "levels", in there is a Level.as and five specific files that extend the Level class, Ground0.as to Ground5.as.
I put the folder name levels as the package name, so for example the Level.as file begins as following
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
How can I import all files and classes into my AIR bundle... it must take a note that I created first a flex project, and set it's main class as Actionscript (.as) . When I build a release all my imports (org) etc.. are not included in the .AIR installer... i have checked this by installing the app and then after show package contents, notice that the diretory structure exists but it doesn't include any of other .as used as imports...
While im working on simple animation like text rolling.. in that i created external xml for menus. As im new to flash im learning it from tutorial, but its not clear. I download tweenmax rar file. i dont know how to import that file into my project.
I wanna do some slide show, getting some seconds of some MPGs , is it possible to do that My ideia is, create a XML files containing the names and the paths of the MPEGs, and at each 10 seconds, change the file.