Actionscript :: Import Tweenmax Files To My Project?
Mar 2, 2012
While im working on simple animation like text rolling.. in that i created external xml for menus. As im new to flash im learning it from tutorial, but its not clear. I download tweenmax rar file. i dont know how to import that file into my project.
I have a class that I was using TweenLight for handling all the tweens but came across one tween I needed the extra capabilities of TweenMax for and had to import it. Should I now convert all the tweens to TweenMax and stop the import of TweenLite? Will having both imported slow things down or swell the file size any?
I just wanted to ask if I have a project created in authorware and one more in director.I just wanted to ask can we convert authorware project in flash directly or indirectly?Or can we import authorware project and/or director project in flash.does anybody know or anybody has done this b4???
I was wondering if there is a way to import a Flash project into another flash project, i have something that can only be done so far in AS2 and my main project is using AS3
Whenever you view a flex app and go to view source you can download a zip of the flex app. Once you do that how do you import it? I went to flex>import and I get to options import archive file I pointed that to the zip and it says its not a valid archive file. so I tried the other option import flex project folder, I extracted the zip and pointed it to that and it says its not a valid project folder.
I am trying to embed a 3rd party flash component into my current flash project. As a stand alone, the component works fine but when I try and import the xml file for the component into my current flash project library, the message I get:
" one or more files were not imported because there were problems reading them" I have tried importing the xml file into another dummy cs4 project on another machine and again no success, so I believe there are elements within the xml file that will not work with cs4. Below is the xml file code.
First of all, I got to say that I'm new to Flash and AS3 and that my english is far from perfection, so just tell me if I'm saying anything you can't understand.
I received the source code of a website which is fully in flash. The code is sperated in two parts, one is containing the application specific code and the other one is containing the AS3 library.I'm kind of lost when I'm trying to run it in Flash. What is the right way to import a full action script project in Flash? Where should I put the library?
I'm building a Flex App for a Media Development course and one of our requirements for this sprint is to implement a simple P2P chat into the interface. I created one from a tutorial that served my needs and altered it appropriately, but it exists as a separate Flex Project and not within the Main App.
I know I can export the Chat as an fxp project file, but I'm not sure how I can use it in my main app. I was trying to create a Custom Component, but the process isn't very clear and Adobe's help files on the subject didn't seem to relate to what I specifically wanted to do. I get the feeling that there's a very simple fix for my goal, but hopefully someone would able to point me in the right direction as I've been working on this app for a good 6 hours and need a break.
Im trying to import an external SWF onto the stage of a new Flash project. I found the following AS2 code and created an ActionScript layer and placed it into the first frame. However, when I press the Play button, nothing happens and no movieclip is placed into the library.
I am updatig a site for a friend and I need to change the images. I was sent some "elements" that contain what looks like the entire web page. How would I go about importing these and editing their layers so that I can make them into links, etc?
I know it's possible to import libraries of other .fla files. but is it also possible to import them in such a way, that if you make changes to that .fla library, all the other .fla files that have imported that library will also have those changes?
My students and I enjoyed importing .mov files and tracing over them as we would embed them in the timeline in flash CS3. This year we upgraded to CS5 and I am finding that we cannot import the .mov files.
Does anyone have a solution for a pipeline like this. Flash seems to want us to convert the files to .flv or something.
I'm working on Flash Builder 4, I'm new to ActionScript, and for some reason, I hate XML (or XML hates me).I got this website project I'm working on, and I'm stuck with those XML files.[code]...
I'm looking into implementing 3d in flash. I know you can import files from 3dsmax as a swf file or ai file but is there a way to bring 3ds max files into flash the same way you can bring them into director. Director allows you to bring 3ds max objects and animations (with total control...rotation and camera movement for example) by exporting as a w3d extention. Is there a way to have total control over 3d elements and animations in flash. Being able to create a real 3d enivorment is the goal, for things such as walk throughs.
I've downloaded some animated .gif images. When I try to import them to Flash and add them to the libary, and then onto my animation, they don't move, just stay still like normal images. Why is this? I've seen people import things such as boats moving across the sea in .gif files and they work in flash, why aren't mine?
I thought I might have had this answered before, and my question is just below, which I marked as answered, but really it's not, so, apologies for asking again. I inherited a site to maintain [url]... and I've just got the original 'fla files (I only had .swf previously). However, while I can get the file to play in it's entirety, I only get to see 35 frames, so I get the impression I'm not able to import the lot.
I'm in the middle of coding a Flash CS5 file with AS 3.0, and a part of that code has me importing an external .as file I wrote. When published, the SWF works fine - but only when it's in the same directory as the external .as file I imported to begin with. Ideally, I'd like the published SWF to work independently without needing to be packaged with the .as file
No matter the format no matter what the bit rate is, I can't import ANY audio files into flash CS4 without getting the error "One or more files were not imported because there were problems reading them"
This happens both when I import to the stage and import to the library. Please if you know anything about this issue please help otherwise the whole flash program is useless for me.
Also I found online that installing quicktime fixes the issue. It didn't work for me, I've reinstalled quicktime 3 times to make sure.
CS5 allows you to save FLA project as a bunch of XML files that encode vector graphics in some format, like: <Edge cubics="!8809 4331(;8821,4327 8849,4316 8865,4311q8809 4331 8865 4311);" /> Is there a format specification somewhere explaining what those entries mean?
my Flash project is beginning to get out of hand because there are too many .as files and I would like to organize them in folders. But I don't know how I need to import them properly.
I put them in a folder called "levels", in there is a Level.as and five specific files that extend the Level class, Ground0.as to Ground5.as.
I put the folder name levels as the package name, so for example the Level.as file begins as following
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
1,It is the pre-release ,i can't find it now. 2,I can download the Flash Builder 4.5 but i want to know how to import the Burrito's project? and which lib or Flex Build Path must i add? When i import the Burrito version projects use Flash Builder 4.5, it says "it can't find the 1017: The definition of base class MobileItemRenderer was not found. ItemRendererBase.as"