ActionScript 3.0 :: Import TweenMax & TweenLite In Same Class?
Nov 3, 2009
I have a class that I was using TweenLight for handling all the tweens but came across one tween I needed the extra capabilities of TweenMax for and had to import it. Should I now convert all the tweens to TweenMax and stop the import of TweenLite? Will having both imported slow things down or swell the file size any?
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Similar Posts:
Dec 17, 2010
I'm trying to make use of TweenLite / TweenMax and I'm getting nowhere. I made a test file - this is all that is in it:
Code:
import com.greensock.TweenMax;
import com.greensock.TweenLite;
import com.greensock.*;
[Code]....
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Nov 21, 2011
I want to create a card flip effect where I have a card front image, and a card back image. Is there a way to do it so that I have two images in 3d space, one in front of the other, and just rotate their container? If not, how can I achieve this? Also, while i'm using Five3D, i can probably figure out how to convert it if anyone has an example in another library such as papervision3D.
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Mar 2, 2012
While im working on simple animation like text rolling.. in that i created external xml for menus. As im new to flash im learning it from tutorial, but its not clear. I download tweenmax rar file. i dont know how to import that file into my project.
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Jul 7, 2010
I already read all the installation process at[url]...installing and as far as could understand I'm doing everything fine but when I try to use TweenLite all I get is this:
1120: Access of undefined property TweenLite.1172: Definition com.greensock could not be found.
1172: Definition com.greensock.easing could not be found.
I even tried some tutorials but they say all the same which I think I'm already doing.I'm using FlashDevelop and here's my folder structure[code]...
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Dec 6, 2011
Why I can't add pixelfumes reflect after I tweened the movie clip using tweenLite (greensock)? The reflect worked fine before I started tweening but disapeared after. No errors are thrown. [URL]
public function addTween(mvclp:MovieClip):void {
mvclp.y = 720 + (mvclp.height/2)
mvclp.x = 730
TweenLite.to(mvclp, 1, {y:360, ease:Back.easeOut, onComplete:addReflect()});
function addReflect():void {
var r1 = new Reflect({mc:mvclp, alpha:50, ratio:50, distance:0, updateTime:100, reflectionDropoff:1}); }
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Jun 1, 2011
Its pretty simple what im trying to achieve.I have a MC on Stage, which im trying to tween to different X coordinates.I've set up four TweenLite.to sequences, however for some weird reason only one is being triggered - what am I doing wrong?
TweenLite.to(slider.mc_slider,1,{x:_returnXPos(95), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 1, x:_returnXPos(35), ease:menuEasing});
TweenLite.to(slider.mc_slider,1,{delay: 2, x:_returnXPos(50), ease:menuEasing});
[code].....
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Sep 20, 2011
So I have a public class and I have imported TweenLite into it and it works great but how would I activate a TweenLite plugin? The usual syntax weenPlugin.activate([ShortRotation]); isn't correct in here.
[Code]...
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May 31, 2010
I am getting a 1009 error using tweenlite. I have placed the COM folder of tweenlite in the same directory as the FLA. On the main stage I have imported the tweenlite class using:
Code:
import com.greensock.*;
import com.greensock.easing.*;
On the main stage I have a MC called mainholdermc. When I click a button called mentions but on the main stage it basically tells mainholdermc to play. This works well. I have another movieclip called vosdes. At the same time that mainholdermc plays I want to use tweenlite to make the aplha of vosdes lower. If I put this actionscript on the main page it works fine:
Code:
mentionsbut.addEventListener(MouseEvent.CLICK, mainholder);
function mainholder(event:MouseEvent):void {
mainholdermc.gotoAndPlay(2);
TweenLite.to(vosdes, 0.4, {alpha:0.1});
}
The problem is that I want to move the tweenlite command to within the the vosdes movieclip. So within the vosdes movieclip I have this written in the actionscript:
Code:
import com.greensock.*;
import com.greensock.easing.*
TweenLite.to(this.vosdes, 0.4, {alpha:0.1});
I found that by using
Code:
this.MC_NAME
it is the equivalent of the _root in AS2.
However this is not working. When I compile the FLA no errors occur until I click on the mentionsbut and I get the following error:
Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.greensock::TweenLite/init()
at com.greensock::TweenLite/renderTime()
at com.greensock.core::SimpleTimeline/renderTime()
at com.greensock::TweenLite$/updateAll()
[Code] .....
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Nov 23, 2011
I'm trying to find a good way to use TweenMax and flash's drawing class together, but it always bogs down and crashes the flash player, and I can't really figure out what's going wrong. Really all I want to do is make sure that when two (or more) circles, connected by a line, move, that the line between them follows. This is my code:
[Code]...
Is there a better way to do this? Should I not be using a tweening library?
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Mar 18, 2009
I need to call the class into to my control as file. The problem I'm getting now is this error. "environmentTab.lightsButton.addEventListener(MouseEvent.CLICK, selectLights);" environmentTab is a instance name of a movie clip that is on the stage of my .
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Sep 25, 2009
I have a problem with classes. What I am trying to do is this: I create a main class and then i import another class into it.then I create an instance of the new class and add it to the stage.the problem occurs when im trying to use the new classes methods.
import classes.NewClass;
var test:NewClass = new NewClass();
addChild(test);[code].....
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Jun 18, 2010
So basically i have my root folder with my fla and my document class in it, then I have a folder called 'main' with another class in it (Control)
But I can't seem to import my main.Control into my document class... (I would like to create an instance)
Code:
package{
import flash.display.*
import main.Control//is this wrong?
[Code]....
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Aug 18, 2009
I`m using flash cs3 for my works , but i have one problem!when i use File=> Import=> Import to Library... or Import to Stage...the flash environment becomes terminated.I changed my flash version to CS4 and I have this problem again.
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Mar 11, 2009
I'm just getting into AS3 after being an AS1 and AS2 coder for a long time (but not OOP) and one thing is boggling my mind about AS3: How do you KNOW what you need to "import" ?Here's an example... I have a working AS3 demo of something, and I found a script that's supposed to add in a mouse event, but the author forgot the "import" part.
So I copy and paste this script in. I click the "check syntax" button and everything checks out, but upon compiling, it reports "1120: Access of undefined property onMouseDown.", along with a bunch of other warnings.So I figure it's because I haven't imported the classes for that, so I highlight the word "onMouseDown", right-click and choose Help. Nothing. No page for that found. I search for it in Help by typing it in and searching the AS3 book. I get the page for "SpriteArranger" as the only result.onMouseDown is mentioned mid way down this long page, but no mention of that class it needs.
PHP Code:
onMouseDown = function(){
var param = Object();
param.IRThreshold = Object();
[code]....
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Mar 18, 2009
I'm trying to import a class that resides in a package into another controller package. I'm using "import className;" and when I test the movie I don't get any errors but the function and listeners defined in the imported class doesn't do anything. The swf plays and works fine expect for the portion controlled by the class I'm importing. If I mis-name the import name Flash throws an error, so I know that it recognizes the import class name. It just does't do anything with it.
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May 13, 2010
I have one colourfullfirework is a FLA file and Documnet is a AS file, I want to import document class in FLA,
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Feb 11, 2009
How do i import a class i created in actionscript 3, in a new flash actionscript file
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Nov 9, 2009
i am using FlashDevelop and have created a project called NavBar.I have created a few folders,1 of which is called app which contains another called gui but within this has a document class called NavigationBar.as.Now,i've created a Main.as file which resides undeaneath the src folder and what i am trying to do is import the NavigationBar.as in my Main.as file. However, every time i type app and do the'.'and press enter i get,flash. system.ApplicationDomain.,how can i make AS aware of my class file, Navigati
onBar.as in app > gui > NavigationBar.as and any document class file for that matter?
1 other thing is that in my Navigationbar.as file i did the following..
package app.gui
{
// rest of code skipt
}
but when i build it i get the following error: C:UsersvistaDocumentsFlashDevelopProjectsNavB arappguiNavigationBar.as: Error: A file found in a source-path must have the same package structure '', as the definition's package, 'app.gui'.how can i also sort this out?
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Oct 14, 2011
if I created a customized class and I saved it as a "*.as" file, and now, I want to create a new "*.FLA" project and to use inside the "FLA" project at my customized class. how do I import my class into this project?
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Feb 15, 2010
Here is the error I get:
1046: Type was not found or was not a compile-time constant: fbAPI.
Here is my MXML:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
creationComplete="startGame();">
[code]....
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Jun 27, 2010
I'm having a bit of trouble getting a class to import.[code]...
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Aug 13, 2009
Can I import a class if it's above the directory of the swf? Normally you'd use something like ../ but I know that's not correct.
ActionScript Code:
import sound.SoundSync;
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Nov 9, 2009
I am using FlashDevelop and have created a project called NavBar. I have created a few folders, 1 of which is called app which contains another called gui but within this has a document class called NavigationBar.as. Now, I've created a Main.as file which resides undeaneath the src folder and what I am trying to do is import the NavigationBar.as in my Main.as file.
However, every time I type app and do the '.' and press enter I get:
flash.system.ApplicationDomain.,
How can I make AS aware of my class file, NavigationBar.as in app > gui > NavigationBar.as and any document class file for that matter?
1 other thing is that in my Navigationbar.as file I did the following..
package app.gui{
// rest of code skipt
}
But when I build it I get the following error:
C:UsersvistaDocumentsFlashDevelopProjectsNavB arappguiNavigationBar.as: Error: A file found in a source-path must have the same package structure '', as the definition's package, 'app.gui'.
How can I also sort this out?hanks
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Jul 12, 2010
Can someone give me the script for that? I'm not sure how to do import.
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Nov 7, 2010
I am wondering if anyone has experience using the flash Serializer class I really want to be able to receive an array from PHP into flash 8 though I am having problems.[code]...
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Mar 21, 2012
I am trying to make it so i import different .as files into the main.as filei got told it goes like this
Code:
Import stagePlace
And then in the
[code].....
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Nov 10, 2009
Am new to classes and as3, just starting to ge the hang of it, but i not fully, so here is some Q's.Fist of i have a Document class, from it i want to call a function in a separate as file. the only way i know of is to, do an import and then instantiate or go static on it's tookus?
But now i got my hands of some pice of code, that uses separate class files without any trace of import, how do they do this?Also if i want to be able to use all the functions from a separate as file in my document class, just like i do if i extends it, but without extending int, how do we do this? do i always need to go ClassName.function() ? or can we do it like in C++
"using ClassName"
//ClassName.function();
function();?
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Apr 24, 2010
I'm just wondering about the difference between using an external .as file as a Document Class vs importing it via some timeline code like:
Code:
import Pixoid;
var pixMC:Sprite = new Pixoid();
pixMC.x = 0[code]...
one thing I have noticed is that altho the above timeline code works certain objects return the "null object" error.for example if in my Pixoid.as file I have any references to the 'stage' object ex:
Code:
pxRow = stage.stageWidth / 10;
it returns
Code:"Error #1009 Cannot access a property or method of a null object reference."so, is there any advantage to using the import strategy vs the Document Class one? should I not worry about it and continue on my happy way with the Document Class?I first ran into this problem with Flex and had to do some kludges to get around it - defining UIContainer object etc - but now that I have found it to also exist in Flash.
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Aug 14, 2011
If I import class X with method Y, what happens? Is every method and field included in the class? Or is it that when I type y() I'm actually referring to x.y()?
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