I thought that you could load a file into flash using FileReference. But as far as I understand you have to upload the file to a server and then download it from the server into your flash app to access it?It seems a bit like going passed the river for water (bad translation of swedish expression).
I'm trying to load a radar image over a google map. The problem is, I'd like to load the image from a local file. I understand how to do this remoteley via a url, buit not from a local file. I've read something about embedding, but I don't know what embedding means. I'm going to need this image to change, and eventaully want to have a loop of images playing over the map. Below is what I have so far. You can see I've commented out the line with the url loading, and have a fail attempt at loading locally below it.[code]...
I try to upload file from local system to web server.My application is desktop application and I work with php server.Find below my code
In flex
var dropfiles:Array = evt.clipboard.getData(ClipboardFormats.FILE_LIST_FORMAT) as Array; for each (var file:File in dropfiles){ var fileFormat:String = file.extension; var fileUrl:String = file.url;
[code]....
With those code message "Error #2044: Unhandled IOErrorEvent:" appear on flex.
I know it's possible to load and save a local file using CS4 and Flash Player 10, but my question is if I can load a SWF local file without using 'browse' and 'load' methods and then save it. I really pretend to "copy" a specific SWF local file into another folder on my HD and I think this is possible loading first this file and then saving it. For this reason I don't want the dialog box appears (with browse method). ('maybe with 'Loader'?)
In a very simple first AIR application (I'm using Flash Builder 4.5), I am trying to accomplish the following on my MacBook:
Read a local file (JSON format) into the AIR app. Parse through the file. Display some selected contents in a grid.
That's it.
I've found an example that does some simple JSON parsing in Flex, but the problem is that it loads the JSON source from a remote web site.
So do I need to load any file-specific libraries to make this work in AIR? Or can I simply refer to the file by using the Mac file-path? I just want the local file to be the JSON source. The parsing is already taken care of.
This is really irritating me. In ruby it is very simple to load an mp3 file via its file class and manipulate it, even play it. (Yes, I am aware that this is as3 ).According to what the stdlib documentation says I should be able to use:
//assume I am irritated and have defined a public static variable called soundClip Main.soundClip.load(new URLRequest("C:lo1.mp3")); Main.soundClip.addEventListener(Event.COMPLETE, onComplete, false, 0, true);
I am a developer in Web Flash Game.(I use AS3.0) I want to save and load the swf-file to a local disk of any user,Because I want to decrease the time for loading a flash movie from site.Is it possible?If it is possible, I hope the swf-file has only one loading from site and it will be loaded from a local disk of any user after that. (I know a concept of Internet temporary file. I want to know the other techniques of only using AS3.0.)
I try to load a file over the local network with Loader Class but I get the error "URL Not Found". I use a path like this "file://///myPCnetID/pubilcFolder/pictures/mypic.jpg" which refers to a folder on the same PC I compile and run the Air flash file.
When I copy the adress into the browser the jpg-file ist displayed corretly.
I'm writing a small application for myself and instead of using a database I'd like to just use Excel to store the small amount of data I have on my local file system. I want to be able to load that data without having to use the typical FileReference browse() method as it would just be annoying to do every time I use the application.
The code below seems to find the file fine as the file.exists method below and most of the other attributes seem to be correct but the file.data is always null.I'm guessing this is a security issue and that's why I'm running into this problem but I thought I'd ask and see if there is in fact a way around this problem.
var file:File = new File(fullPath + "\" + currentFolder + ".txt"); if(file.exists) { var byteArray:ByteArray = file.data; }
I'm developing an application for the Blackberry Playbook using Flash Burrito 4.5 and Flex. I'd like to create a file browser to allow users to load images from the local system into the application. I followed this example [URL] When I click on the Load Image button in the simulator however, the file browser pops up but tells me that "no file was found with the specified filter", even though I don't specify any filter or even if I specify a . filter.
i am having a problem launching a local html file from my swf. i have a button called print that when clicked it is supposed to open the local html file and print out the content. this is the code i used on the button
on (release){ getURL("folder/folder/file.htm","_self"); }
I am working with Flex, Flash, Action Script and I want to browse the local machine file system using Operating System's file browse window and select a file then i want to get the full path of the selected file. How can I do this?
I am trying to use the localhost server on my macbook for website development (instead of doing testing by ftp). I downloaded the files from my webserver to the Site folder on my macbook. The Apache is running. My site is flash and make use of the SWFAddress class. The AC_RunActiveContent.js file is in the same folder as the index.html file. When I try to open the page [URL] in firefox, the title and favicon loaded properly, but the embedded flash could not be displayed. However, the same set of files works alright on the remote web server.
I thought it might be problem with the directory and I have tried ./swf/home.swf, swf/home.swf, /swf/home.swf in the index.html file but none work. I already tried changing all the swf/home or ../swf/home.swf or whatever to swf/home.swf but still the flash does not load. I am posting this index.html coz despite all the discrepancies, it works on the remote server.
Would this be problem relating to the SWFAddress class?
I have a HTML box and load a local html file from the project. In this HTML file I use jquery and I want to load an image from my user directory. I see the image from my user directory but jquery doesn't works. I get this error:
[Code]...
But if I load an image from the app workspace, everything works fine (I see the image and Jquery works). Is this a policy problem? The error says that is a "null object reference" problem, but this can't be true...
i'm pretty new to flex 3 but it's really cool so far. now in the center of the screen when i try to load an swf file using the SWFLoader object i get the following error:
I am using FDT for Flex development and when I compile, and it tries to access a flv file, I get the error "cannot access local file". This is obviously a security sandbox thing.Now I tried adding crossdomain.xml to the root and it still makes the same error. I know somehow I need to add to my project use-network=false, but i cant for the life of me work out where the flex compiler additional arguments area is. I know in eclipse how to do it, but with the slightly modified FDT, i havent got a clue
I had linked to a url from my flash file's buttons by refering/taking the url address from n xml file...the whole flash file works perfectly within the flash editor..it takes the correct links...but when i put the swf file in an html page n put it in the local server, its recursively bring the index page(this swf file is in the index page) again for every click to the buttons.
Presently I'm building an interactive CD-ROM based presentation for stand alone individual machines. I'm using AutoPlay Media Studio 7 to package a flash movie along with a licensed adobe reader and adobe flash player. One of the buttons on the autoplay package will install and create folders and files on a local machine.
I've uploaded a file for you flash gurus out there to look at, it may help to examplify what I'm trying to achieve. What I'd like to do, is to be able to use a file (perhaps XML?) that the flash movie can reference and make changes to. If this is possible then such file would be included in the AutoPlay package (see background info above) and installed on the local machine.Security is an extremely low key issue here and the username password is simply a means for flash to lookup and recognise an existing user (if there is one) and set the states of some variables.
Why? - The project is like an interactive training manual with questions and animated examples split into 8 modules. I would like to be able to provide users a means with the of not having to review previous modules by logging in at the login frame.
Code: Assigned to 'signInUser' button on (release) { if (user_name == storedUserName) { if (pass_word == storedPassword) {
I am trying to link my gallery made in flash (and published in html), to link to the rest of my homepage made in html. I have seen several example about how to link from a flash buttom to a new URL, but what I need is to link to a local html file.
First. Which are the codes to use to link from my gallery "galeria.html" to the rest of my homepage?
second. Where should I place my files: galeria.fla ,galeria.swf ,galeria.html. Should all they stay in the same directory
I have a Flash project that plays FLVs from (http://) sources and it works fine when I publish it as AIR 2. I want to save and access my FLVs locally, but I can't seem to get it to work. I don't know if it is a matter of the correct path syntax, I'm also not sure what an Air app sees as a relative path. This is what it looks like for http: stream.play("[URL]") How do I make this local?
I've been fooling with this problem since AS2.0 (and shared Objects) and I'm not much closer to solving it, partly because every article I read on it is focused on php and server-side stuff that doesn't apply. How to load a String Array from a txt file in local user space (the folder from which the .swf is run). What I need to know: The easiest way for the user to save/load a file. The file has to contain Objects and Arrays reflecting his current status in the game. The goal is to avoid non-Flash apps and languages, and external Classes if possible (I do everything right in the main fla). I don't mind that the user has to initiate and approve the upload/download.
I think it can only access the network but not local file system, but from internet some people said it can in the newest version, can anybody confirm? It can reach arbitrarily file or just a specific location?
Is there any hook to react to a user drag and dropping a text file onto a browser? If the user drops a text file onto the browser with my page loaded, I'd like to be able to open the contents of the text file using javascript. I don't think this is possible, but just checking.
Is something like this possible in flash?
As an alternate, the user could specify a file path for me, then I could open the text file and read it. Seems like this is a security risk and probably won't be allowed, but just checking. It looks like this is possible with flash 10?
I have a simple form in Flash. I need to write the data from the input text fields to a local text file. I need the text file to append after each submission of the form to include all entries. Sounds simple?