ActionScript 3.0 :: Loading Large Content Asynchronously

Aug 20, 2010

I have made an application which loads large pictures and videos (1920*1080 px).

- Picture component is a swf movie that I load with a Loader and feed him with the path of the picture I need

- Video component is a custom actionscript class that uses Video class.

Before to create any of these components, I display an animated sprite (a wheel to suggest a current loading). Then I create this component and load the content. When the content is loaded, then I add it to the display list and remove the wheel sprite.As these actions take a while, the wheel is visible for 1 to 2 seconds. My problem is that during this loading operation (by a Loader or Instantiation), the animated Sprite is not running properly and smoothly, like if Flash was loading the pictures and videos synchronously.Is there a way to make an animated sprite running properly while I am loading a swf or loading a video through the instantiation of a class, means running something asynchronously?

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