ActionScript 3.0 :: Loop Through An Array / Object That Is Less Processor Intensive?

May 18, 2011

Just curious, if you want to loop through an array or object that is less processor intensive.[code]...

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ActionScript 2.0 :: (FMX) Less Processor Intensive MC Scaling / Fading

Aug 14, 2004

I am trying to get 50 rectangular MC's to scale larger and fade to another color on rollover and rollouts. However, with the code I am using my processor can't handle it after about 8-10 MC's have been rollovered. Can anyone offer a better way to do this? Here is my code:

[Code]...

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ActionScript 2.0 :: Less Processor Intensive MC Scaling / Fading

Aug 14, 2004

I am trying to get 50 rectangular MC's to scale larger and fade to another color on rollover and rollouts. However, with the code I am using my processor can't handle it after about 8-10 MC's have been rollovered.[code]

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ActionScript 3.0 :: Force Update During Processor Intensive Routine?

Apr 29, 2009

i have a swf with several processor intensive subroutines within a main init() routine at start up (about a 5 secs startup wait). it needs a preloader not due to asset loads but to the processor intensive routines.i'm trying to create a preloader that will display progress as the routines complete but when i try to write text to text field as each subroutine completes either the textField.text is not updated or the text field display is not updated after each subroutine finishes.this prevents me from tracking the progress of the start up.

is there a way to force an update to the display list in the middle of a processor intensive routine? i believe flash is supposed to update after each frame but i'm not seeing this.also, the text field i'm displaying *before* this processor intensive routine *does* display when running locally but *does not* display before the routine when running online.not sure why.

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Flex :: Optimization - Throttle A CPU Intensive Loop In Adobe?

Aug 17, 2011

I have a method, which connects to a HTTP server and requests via XMLRPC, a list of data structures and then for each data structure gets a list of attributes and the values of those attributes. It's implemented using nested for each loops.

The problem is that it's loading a lot of data all at once, and consuming a massive amount of CPU (over 100%) reading responses from the server and parsing the XML.

If I were writing the program in C, I'd insert a usleep() at the end of the loop, to wait before trying to load more data and reduce CPU usage. What would the equivalent be in Flex?

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ActionScript 2.0 :: CPU Intensive Loop "abort The Script..." - Prevent The Pop Up?

Dec 21, 2004

I have a very CPU intensive loop that lasts for about 30 secs sometimes more.
The loop is very well controlled and ALWAYS terminates correctly after the solution is found. It cannot hang.

The problem is that the very annoying dialog "do you want to abort the script" pops up in the middle of the loop. It really screws up the the interface as the users thinks the machine has hung. Is there any way to prevent the pop up?

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Actionscript 3.0 :: Build A Specialized Word Processor - "Error #1009: Cannot Access A Property Or Method Of A Null Object Reference??

Dec 23, 2010

I am trying to build a specialized word processor using Flash CS5 and I'm having some problems because I am new to this. I draw an editable TLF textfield instance on the fla file and name it "input". Then on the actionscript file I've been trying to change the properties of the textfield by writing:

var textFormat:TextFormat = new TextFormat();
textFormat.color = 0x4444FF
textFormat.size = 18;
input.setTextFormat(textFormat);

but I get this error: "Error #1009:Cannot access a property or method of a null object reference. " My plan is to setup different allignments and fonts into different textFormat objects and then have to those textFormat objects get applied to different lines of the textfield depending on user input.Is this possible to do? Or is there a better way?

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ActionScript 3.0 :: Array Syntax Object Reference In Loop Takes 4 Seconds To Run?

Nov 9, 2010

Can anyone tell me why the following is taking 4 seconds for Flash to execute:
 
_moleHoles = new Array();
var countingMoleHoles:Boolean   = true;
var holeCount:int               = 0;

[Code].....

There are 9 object on the stage (but this number could go up or down, that is why I'm dynamically grabbing these this way). So in my test case, this loop runs 10 times.
 
I have narrowed it down to something to do with the following line:
 
if (this['moleHole' + holeCount])
 
Is using dynamic (array syntax) object lookup that much of a performance hit?

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ActionScript 2.0 :: OnResize CPU Intensive?

Jul 10, 2007

I've made a flash file which contains the following:backgroundMC (consist of vector art made in illustrator and imported)holderMC (loads an external swf which contains my game)I want the background to scale when the Stage get resized so I used the following code as everyone else does:

ActionScript Code:
Stage.scaleMode = "noScale";
Stage.align = "LT";[code]....

Then if I resize my window the backgroundMC doesn't, because the listener isn't active anymore... Is there a way to resolve this? .I want my Stage to resize the backgroundMC, but without causing my game.swf (which is dynamicly loaded) to run slow...

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IDE :: Making Perlin Noise Less CPU Intensive?

Feb 5, 2009

Lately I have been trying to animate the water surface giving it more natural look by use of Perlin noise. But it seems it is very CPU intensive operation. And if I use it along with other animations on the stage which involve lot of movements then it become really difficult for the machine to render the entire scene.

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Loop Through An Array And Use The Array Value To Reference A Variable?

Sep 25, 2009

I want to loop through an array and use the array value to reference a variable.

The Setup:
(For illustration only. Not actual script)
My MCs:
triangle_mc
square_mc

[Code]....

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ActionScript 2.0 :: For Loop To Check One Array Against Another Array?

Aug 25, 2011

ActionScript Code:
var answerArray:Array = ["3", "2", "5", "3", "2"]; //these are the correct answers
var answeredArray:Array = ["3", "1", "1", "3", "2"]; //this is an example of what the user

[code]....

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ActionScript 3.0 :: Algebraic Or Trigonometric Functions More Computationally Intensive?

Feb 27, 2011

I'm not certain that there's a set answer to that question, so let me give you a more specific example: In my current code, I can solve a problem one of two easy ways: either by using three algebraic functions (one square root and two squares) or by using three trigonometric functions (one atan2, one cos, and one sin). And then I potentially repeat the code for several hundred iterations.

I'm curious if one set of functions is any more efficient than the other, if they're fairly similar, or if there may be a set of higher-order functions I'm missing that can do these kinds of computations much more easily.(For some more specifics, if you're interested: given a line between any two points, I want to find a new point along that line that's a set distance from one of the other two points.)

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ActionScript 2.0 :: [FMX] Processor Usage Optimization?

Oct 20, 2003

I have a script as follows attached to an MC that is pretty processor intensive (well, that is when the MC is duplicated 30 times). I'm looking for some input from people on how to possibly optimize this to cut back on how badly it lags the rest of the movie. My computer is quite powerful but it still shows performance issues with this script:

[AS]
onClipEvent(load) {
//size of purpleCloud's active area

[code].....

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ActionScript 3.0 :: CPU Intensive Animation - Get These Huge Animations To Run In The Background Smoothly?

Jan 24, 2009

So I'm building a music site for a client, he's got a record theme so I thought it would be cool to build the site to look like a big turn table with all the content on the record.the record is designed to spin (not as disorienting as you'd think, just the grooves spin)...but the record image, which I did in Photoshop, is huge.

It was just slowing things down to a near crawl in browser. So I split the record image into four pieces and then mirrored them to get the full piece of the pie. It worked, but it's still running slightly slow. I do have a couple of blending options set to act as lights over the record...I tried deleting them to see if it would run faster, it's still jumpy. When the record is not moving(there's a button to turn it off) everything runs smoothly. The entire move is about 300k in file size and the record is being animated via actionscript.How do some of these bigger sites get these HUGE animations to run in the background so smoothly?

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ActionScript 3.0 :: Recording A Graphics Intensive SWF As A Video Format Runtime SWF?

Mar 24, 2010

What options are available for recording a graphics intensive SWF as a video format such as MOV, MPEG, or others. I have created an interactive SWF and would like to capture video of it so that I can share it in different formats. I have used some free screen capture software before, but am not sure it is the best choice since maintaining the frame rate is important. Worst case scenario, I could just eliminate user interaction and automate the input...

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ActionScript 2.0 :: Processor Speed Detection And Optimization?

May 3, 2005

i have heard that there are ways to detect how fast the processor is or something like that, and then set certain settings or something within flash, that will basically optimize the performance of the movie so that it works better with the computer it is being viewed on...i really dont know how to describe what im trying to find exactly, i was just wondering if anyone had any thoughts on this, or knew where to find more information about this task.basically, i am starting to design stuff that is really intense, and i need to figure out how i can optimize it better.

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ActionScript 2.0 :: _visible = False Affecting Processor?

Jul 3, 2007

Not having a movie clip on the stage until needed (attachMovie when it's time, and then kill it as soon as it's temporarily of no use).visible = false^ Is there a difference in processor demand? When setting visible to false, it seems to me that a few extra variables would need to be stored for the movie clip..._x, _y, _width, _height, _alpha, etc., etc., etc...but I wasn't sure how Flash goes about handling these things or which was better practice?

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ActionScript 2.0 :: Snow Effect Not Processor Heavy?

Nov 18, 2008

Has anyone found a script in AS2 for a nice snow effect that it doesn't make the computer go crazy with so much processor calculations?I tried almost every script around and makes my website completely crash most systems.my flash file is about 600k with quite a few menus and 930 x 630...so its a bigger res than most

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ActionScript 2.0 :: Processor Speed Detection And Optimization

May 3, 2005

I have heard that there are ways to detect how fast the processor is or something like that, and then set certain settings or something within flash, that will basically optimize the performance of the movie so that it works better with the computer it is being viewed on. Basically, I am starting to design stuff that is really intense, how I can optimize it better.

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ActionScript 3.0 :: Word Processor - Input Text Formatting

Jun 13, 2011

I am creating an interactive word prosessor. I would like to be able to format my text (font, size, style, aligning, etc) but I am unsure of the syntax envolved. my code is:

[Code]...

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ActionScript 2.0 :: Create A Pdf Or Word Processor File Containing Only Text?

Oct 24, 2011

Is it possible to use actionscript 2 to create a pdf or word processor file containing only text?

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Media Server :: Flvcheck/f4v-post-processor Error: -18 Truncated Box?

Jul 11, 2011

i have a recorded dvr stream, using the dvrcast sample application. of course, i couldn't play it or use it in video post processing tools so i tried the f4v post processor fms tool.unfortunately, both f4v post processor and flvcheck tools throw error and exit immediately

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Professional :: Small Tween Causing Major Lag / Processor Usage?

Nov 15, 2011

i've got a pretty small (in my opinion) usage of motion tween on the following site:  [URL]
 
the circles are moving around and rotating.. not that big of a deal compared to many much more flash intensive websites that i've seen.
 
on a few computers i've viewed the website on, this page slows down the rest of the computer, the circles move real choppy, etc so it's very taxing on the computer/processor. making this a less intense flash tween?  is it something that i'm overlooking or is what my flash file is doing truly that difficult for a computer/browser to process?

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ActionScript 3.0 :: Test Processor Implications Of Ever-increasing Movieclip Width?

Sep 18, 2011

Let's say that I have a line being dynamically generated by an enter frame function (see script below). As long as the movie is playing, the line's width is increasing.

1) At what point (if ever) does its always-incresing width have a negative effect on the processor?

2) Is there any way to test the processor in such a situation to make sure that things aren't undermining performance?[code]...

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Actionscript 3 :: Javascript Implement Math Functions Using Its Own Algorithms Or Outsource To Cpu/processor?

Nov 20, 2011

ActionScript3 states the following:

Note: The Math functions acos, asin, atan, atan2, cos, exp, log, pow, sin, and sqrt may result in slightly different values depending on the algorithms used by the CPU or operating system. Flash runtimes call on the CPU (or operating system if the CPU doesn't support floating point calculations) when performing the calculations for the listed functions, and results have shown slight variations depending upon the CPU or operating system in use.

My web application works with very large and small numbers that I suspect may see a difference depending on which machine is running it (especially with mobile devices whose processors aren't as powerful as desktop machines'). My question is, is this behavior a function of the language?

That is, I assume some languages implement their own algorithms for the above functions, and so may be more consistent (except for differences in round-off errors introduced by the choice of processor/CPU that would exist for all languages).

Anyone know if Javascript has it's own algorithms, or does it outsource them to the CPU/processor like ActionScript?

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Flash :: Use Of The Array.filter() Method For Searching And Retrieving An Object Instance From An Array?

Jul 13, 2010

I am curious if this is an okay implementation of the Array.filter() method.

[Code]...

I was not able to figure out an implementation of the callback function for the filter() method, where the callback was outside of the getGallery() function. I wonder if there is a way to get the isGallery function outside of the getGallery scope?

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ActionScript 3.0 :: Cloning Array - Get Back An Object Rather The Exact Duplicate Of The Array Itself

Jul 7, 2010

I have been trying for an hour to clone an array, It seems that nobody has a true reference on how to do it. Two arrays - movieClipArray 1 and movieClipArray2 I want to duplicate movieClipArray1 entirely so that when I addChild(movieClipArray2[0]), it doesn't take away from movieClipArray1 or reference it in any way.

[Code]...

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ActionScript 3.0 :: Casting Object Into Array Results In Null Array?

Jun 18, 2009

I am trying to use the following code to convert an object read in from a ByteArray to an Array and store it:

var data:Object = ba.readObject();
var invObjects:Array = data as Array;

In debugging, I find that 'data' is indeed populated with the correct data and takes up memory and is in an Array friendly format. However, invObjects is NULL. How does merely saying 'data as Array' make the holding variable suddenly null?

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ActionScript 3.0 :: Loading The Object With The Part Pushing The Object To The Array At The End - Not Working

Aug 4, 2009

I created an array in the var declarations with Code: var private eDrag:Array In a function that adds imported mcs to the stage, I also added code to push each to the array. Here is an example of a block of code loading the object with the part pushing the object to the array at the end:

[Code]....

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