ActionScript 3.0 :: Mouse Follow Parallax Effect And External Swf's
Jan 13, 2011
I just want to say that I am fairly experienced with AS2 because i'm used to visual design, but I am very new to as3.So I found a tutorial on a parallax effect and then tailored it to my needs. I have had previous websites where I loaded and unloaded swf's with AS3.But when I combine the scripts to load and unload external swf's with the parallax actionscript, My parallax mouse follow effect does not work. It is a lot to explain so I uploaded the .fla and all the files needed with a description of the problem. I'm really stumped here with what I am doing wrong.I did not include any script for adding the external swf's so you do not have to backtrack through my problems and you can show your way of doing it.could not include the movie player because of the file size so I included the actionscript file in the folder and where it is placed in the fla.
I'm using the code below to add a follow mouse tooltip effect. The resulting swf is working correctly. However when I load the swf into my main movie the tooltip is placed well away from the mouse???
PHP Code: function syncCursor(evt:Event):void { TweenMax.to(toolTip, 0.75,{x:stage.mouseX, y:stage.mouseY, roundProps:["x","y"], ease:Expo.easeOut}); function thumbOverHandler (e:Event):void { addEventListener(Event.ENTER_FRAME, syncCursor); }}
I am adding "layer" objects to the stage with a depth value.
I have then created my own camera class. When I tell the camera to move to the right what Im actually doing is telling each layer object to move to the left.
The distance that the layer moved to the left is based on the value of its depth variable...
var fCameraDepth = 1; var fTan:Number = Math.tan( fCameraMovement / fCameraDepth ); oLayer.x += fTan * fLayerDepth
This works well and gives me a really nice parallax effect. The problem I'm having is that I want to be able to tell the camera to look at a movie clip on any layer but I'm having trouble figuring out how to convert the movie clips coordinates to the cameras depth.
Im trying something like this...
var fCameraDepth = 1; var fCameraPosition:Number = oCamera.x; // the layer will have a + or - x val compared to the camera so we
I was wondering if anybody could show me how to achieve the Parallax scrolling effect like seen on here :[code] I literally just need it to work with 2 layers, a foreground and background.
I saw a websitethere is a parallax effect, when we click on the bottom links it goes to specific location or the specific point where the internal page is located.Actually I want to integrate this effect in my portfolio, Is there any tutorial or script like this?
I've been working hard to achieve a parallax panning effect like the one seen here url... Unfortunately the closest i have come is url...Mine is rather choppy and doesn't provide the easing that Mauricio has included in his.[code]
Can anyone translate this AS2 code to AS3? I tried myself but I am having a problem with the setProperty method. Code is pasted and here's the link to the source files.
I want to create a parallax scrolling effect using 3 PNG images that are 950px x 335px. One image is the foreground, another is the background and the third is the "middle" image. What I want to do is automatically scroll each image horizontally at different speeds, but I can't figure out how to do that using AS3. All the parallax examples I've seen so far requires the user to scroll the background using their mouse or keyboard, and that's not what I want to do. I want it to automatically start scrolling when the user loads the page.Can this be done with AS3? If so, can someone give me a script or tell me where to find one?
I'm working on a charity project that needs a parallax. I followed some tutorial and got the parallax and page zoom out working. The problem is I'm not sure how to stop the parallax from moving when I click on the MC pages on the map. They are marked as Village1 , 2 and 3. The pages AS3 scripts are under parallax-level3 MC. Attached are the current working files. [URL]
I found this tutorial [URL] and is wondering if I could limit the area where the clip can follow? I'm planning to have my cartoon's EYEBALLS follow the mouse move.
I am looking for a quick and simple way of having a movieclip follow the mouse with easing, until it reaches the mouse, at which point I want it to stop. It needs to ease out, so the standard cursorMC.x = mouseX will not do (also because it doesn't update the position of the mouse.
I'm trying to make a resize effect with actionscript, it all work fine but the problem is that the contents should follow the resize.. example bottons, text and so on... If you know what I mean
I have created a small flash movie where the eyes of the character follow the cursor. Its based on this one here Only problem is, it only works while the mouse is actually over the movie. Is there any way to increase the sensitive area to the whole screen without increasing the actual size of the movie?
I am using CS3 and trying to get an object to follow the mouse and having a hard time finding a tutorial on this, because all of the ones i have found want me to add the actionscript to the MC, and my version of flash won't let me do that. Flash expects me to attach it to the frame and so the code doesn't work.
...without using the startDrag method. I know I can use code like this inside of a mouse event listener/function:
Code: objectMC.x=mouseX; objectMC.y=mouseY;
This code makes the object move with the mouse, but only if I move the mouse very slowly. When I move the mouse quickly, the mouse leaves the area of the object and thus the MOUSE_OVER listener stops listening, causing the object to stop.
I can't find any info on this so I guess I'll just ask. I'm trying to make moveclips that will follow the mouse pointer on MOUSE_OVER but only up to a certain distance then tween back to its original coordinates (preferably with a bounce or elastic ease).I tried startDrag(); on mouse over and that works quit cool but the problem is stopping the drag...
make eyes move and follow a mouse on the _x and _y axis, but the eye needs constrained with in an eye socket.I have used two mc to constrain while mousedown.
I have a compass that is rotating depending on the position of the mouse, however it rotates it from the top left of the stage not the movie clip, how to get the AS to recognise the centre of the compass.. Also, I thought a nice touch would be if the compass had a slight "wobble"
I have this kind of menu structure design (see image attached), and the way It needs to work is when the mouse goes close to a topic it follows it and when the mouse is a certain distance away it springs back to its orginal place?
I am trying to have a flashlight follow the mouse from it's pivot point. Rotating from its registration point, 180 degree rotation. Also have it move back to place if the mouse is off stage.
I found several tutorials that work great for having movie objects follow the mouse but I haven't been able to find one that restricts it to only a certain area. This is one of the tutorials that I was looking at: http:[url].......What I basically want to do is have this hanging lamp tilt either left or right depending or where the mouse comes from.
I have a graphic replacing the mouse cursor and I'm having it so that when the user goes over a MC (called hitSquare in this case) the cursor graphic moves to a certain location on the stage, then returns to the location of the real mouse position.[code]The problem with this is that during the 0.5 seconds that it takes the graphic to return to the mouse position, the user can still move the mouse, so it actually goes to different co-ordinates and when the user moves the mouse after the 0.5 is over, the cursor just jumps to the new location.How can I make it so that the graphic smoothly follows the mouse, (even if it's being moved and has to update in real time) and then returns to the standard mouse follow code (cursorMC.x = mouseX; etc) once it's met its final destination?I take it this requires some "mouse trail" code that gets removed once it's caught up with the mouse.
I am trying to make a menu bar that when the mouse moves around from button to button it has a bar that follows under the text.I have found scripts for making a MC follow a mouse around the screen but I cant find anything for what I need.
I am working on a project that involves having a FollowSpot following the mouse until the user click on a button. Beeing fairly new to Flash, I searched on the Internet and came out with a few ideas but I could not find exactly what I was looking for. I have included the code that I now use as a test bench: Everything is included on one frame and it obviously has to loop until a selection is made.
In my latest project I'm trying to have a line follow my mouse, I succeeded doing this with the LineTo and MoveTo functions this is what i have come up with [URL]if you will play with it for a while you will notice that sometimes the line is burned on the screen and just stays there,Another thing i want to achieve is that the line will be created out of a movie clip and will have animations and graphics in it insted of just plain color.