ActionScript 3.0 :: Navigating To Time Code With XML
Jun 28, 2010
How would I go about using an XML file like the one below to control an mp3 in a player and show a jpg at the same time? Basically the mp3 is about a presentation, and the image is a slide of the presentation. If you click forward it needs to progress to the next chapter marking and display an image. If you click back it needs to go to the previous chapter marking and display the previous image.
In my Flex app I give the user the ability to open up a new item form ( s:Panel ) and create multiple items on the page.Sometimes for some odd reason bringing up the panel (simple task) seems to take a really long time to load (like 30 seconds or so) However, the weird thing is that if right after I click to open I navigate away from the Tab and back again to the Flex app tab it shows up right away.
I'm not sure if this has to do with refresh rate or some setting or is it general performance/memory issue with my app that I have to consider. When the application work it works fairly fast which is making me think it's not memory/performance issue.
Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?
I've been using this code off and on for months now and suddenly having issues with it:
function compareDates (date1 : Date, date2 : Date) : Number { var date1Timestamp : Number = date1.getTime ();[code].....
If I change the date to (2011, 01, 19) it works fine, but with the date needed it will not work. I double checked my system preferences and they are fine.
I've made a financial chart w/ Flash MX 2004 in which I load about 5.000 values of price indexes and 5.000 values of time stamps every 5 seconds.I use a couple of Arrays to analyse these values and finally I draw the chart.BUT, cpu usage is really high when I run the site in which the swf is embedded.I've tried from 4 different computers (3.0 GHz, 1GB RAM, etc.) and still the same.I know that it must be the cpu trying to write all the values in RAM and never deletes any.How can I clear RAM each time my code finishes/starts?Is there a "clear buffer" way I can do that?
I have the following code from a source. I would like to make a few changes as mentioned below:First ....1) The as3 code should get the time form "startMeeting_txt.text"2) Compare it with current time from "currentTime_txt.text"3) The Timer should be activated as soon as the "startMeeting_txt.text" = "currentTime_txt.text" and starts counting4) When the "finishMeeting_txt.text" = "currentTime_txt.text" then5) "message_txt.text" = "Meeting time is over"How to modify the following code:
var count:Number = 60; var myTimer:Timer = new Timer(1000,count); myTimer.addEventListener(TimerEvent.TIMER, countdown);
My film works ok. But if you move between the color buttons, the first time they react ok, just like i want, but the second time they get a life o they're own, driving me crazy... what am i doing worng? why doesn't the code do what it should?
Just when i think I have learned something and can make something work I find out I know less than nothing. its either laugh or tear my hair out (thinks there must be a lot of bald actionscripters) LOL this is the code i came up with and is not working. I want this on a frame on main timeline and
I want to use the falling snow code snipet but I don't want it it to start as soon the movie starts.So how to set a specific time to start the falling snow?
I am trying to rewind the time line inside a movie clip using the enclosed code - it works fine on Rollover but only for 2 frames on Rollout - what do I need to add to repeat the prevFrame function and go back to the beginning?
I've seen the Loom project, but are there any alternatives that are more mature (and actively developed)? I am looking for something that would allow load-time weaving of pointcuts into existing binary code at runtime with the AVM2 runtime.
I'm a born-again newbie, as it's been awhile, so bear with me...I have a main movie, with the menus and some basic info. I would like each section of the portfolio to load as a separate swf (to save on file size)...we were hoping to have the back/next, copyright buttons on top of a full size image...but my question is how to navigate the home button to return to the main movie with the menus...the old site had separate sections loading into an mtClip with the following code:
loadMovie("vr4.swf", 1);
then when you click home:
on (release) { gotoAndStop("home"); unloadMovieNum(1); }
how to code the home button on the section swfs to unload the movie, but return to the main movie without reloading?
I made a 3d box using flash cs4 built in 3d tools and I'm trying to "walk around" in it. I do this by moving the box accordingly.
[Code]...
The Problem: When you go to close to the back wall and look around the whole perspective gets messy. I know I'm not supposed to move Z like that.. I think.. I have no clue what properties to change for this to work.
I have two .fla's i'm working with. The first is called index.fla. this file holds a button that when pressed loads a swf into a placeholder layer. the second .fla is the one being loaded in the form of a .swf. what i want to do is write a code on the second frame of the .swf that will send index.fla to the 5th frame.
Within my animation I have two movie clips, one movie clip "clipA" runs to a certain point then a series of buttons appear when you hit the button it loads another movie clip "clipB" into the first movie clip "clipA". Whith in the second movie clip "clipB" I would like to be able to, at a certain frame navigate to a different frame within "clipA" is this possible to do with actionscript 2.0
I'm trying to teach myself actionscript 3 and going insane over an issue with an .flv video that I can't stop.
The problem I'm having is that I can't make video (an .flv within the "FLVPlayback" component set as a movie clip) stop when navigating to another tab. Navigating away from and back to my video page/frame even results in 2 audio streams playing simultaneously. I think the problem lies with me not being able (or knowing how) to identify the video/movie clip with "(name)".stop();
Here's the source file (the first and last navigation tabs on the left are complete, video is on the last tab) SOURCE:
[URL]
and my code (all my references to the FLVPlayer/video were wrong so I've removed them to try again) -
I am a real noob at AS3. Its so frustrating now to try to re-learn how to navigate to different movieclips on different levels in my flash demo... Or for that matter, how to navigate at all with buttons on the timeline. I have a movieclip called mc_Flyouts on my main timeline. Inside of it are a left and a right side arrow which when clicked trigger a tween and flyout buttons appear. I want it so when the user clicks any of these flyout buttons in this movie, they jump to a different keyframe back out on the main timeline. I got the following code to work, but its giving me errors:
I am using Flash CS3 and AS2 on a PC. I am making a CD in Flash, for a client. The CD has videos, images and text. What I need is be able to go to the next scene once an FLV has finished playing. Also if a new FLV can be loaded once the curent ends. The FLV is in the FLVPlayback component. I need to add Cue Points which I can use to navigate with. The client would prefer a minimum of buttons, and thus auto navigation once a point is reached.I would prefer to avoid the need for me to use third party software or add-ons unless absolutely necessary.
I have a swf file which requires a username and password to log in. When the user enters the values and clicks the submit button I validate it using asp.net. What I want is if the validation succeeds then I want to navigate to the home page of my application which is also a swf file. How can I do this? This is my mxml code
I have several swf files which are completed screencasts with voice overs, which I need to integrate into a flash application to distribute on CD to new students.
To play the screencasts in my flash file, I'm navigating to a new frame for each one which has a movie clip on it (instance name myscu3 for example). The myscu3 movieclip has about 20 frames of animation to grey out the screen behind, and then a couple of frames with actionscript on them, which 1) first frame shows a loading screen while the screencast swf is loading via a Loader and then navigates to the 2) second frame where the screencast coords are set and addChild is used to show the screencast via the Loader.
All works fine EXCEPT ... if I navigate away from the parent timeline frame where the myscu3 clip is ... the screencast disappears (as it should, as the myscu3 clip isn't on other frames, but if the screencast hasn't finished playing before I navigate away, the sound keeps playing.
how to stop the sound playing, as the loader is in the child movieclip, and the navigation away from the frame containing it is accomplished by clicking on any of the tabs at the side (on the main timeline). Any ideas? Is there actionscript code which will just stop any current sound playing (without stopping the ability to play sound) which I could add into the tabs navigation code?
I am making a site, this site is in a folder, inside of this folder I have the index.html file and a load of other html files. I then have a folder, flashheader. with a flash header that has 5 tabs on it. When I click a button, I want to navigate to another URL, this URL being in the parent.
PHP Code: tab1.addEventListener(MouseEvent.CLICK, myBtnClicked1); function myBtnClicked1(e1:MouseEvent):void { var url:String = "../index.html"; var request:URLRequest = new URLRequest(url); try { navigateToURL(request, '_self'); } catch (e1:Error) { trace("Error occurred!"); }}
There is my code, it listened for the tab to be clicked, and when it is, it loads the URL.
I was wondering if there is an easy way of navigating through a website without the use of multiple pages and eliminate the use of a navigation bar. My idea, which I'm sure has been done before because people are always coming up with new inventive ways to browse the internet, is to be able to allow the user to free roam the entire website on one page. I wouldn't be asking if I found it so I figured I could put my mind at ease and ask someone.url...In this map, it allows the user to free roam this map and find different cities. My idea is to have the user to browse a map of a website to different parts of what would normally be links to other pages. The whole web map would be one page and the user could just move their cursor up or down or left to right to each section of the website. Once they get to a section, they can click on certain parts. There is one website that is similar to my idea, but I want to eliminate the use of a navigation bar.I am new to flash but I love web design. I want to come up with a new way to navigate.