I've been using this code off and on for months now and suddenly having issues with it:
function compareDates (date1 : Date, date2 : Date) : Number
{
var date1Timestamp : Number = date1.getTime ();[code].....
If I change the date to (2011, 01, 19) it works fine, but with the date needed it will not work. I double checked my system preferences and they are fine.
Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?
How would I go about using an XML file like the one below to control an mp3 in a player and show a jpg at the same time? Basically the mp3 is about a presentation, and the image is a slide of the presentation. If you click forward it needs to progress to the next chapter marking and display an image. If you click back it needs to go to the previous chapter marking and display the previous image.
I've made a financial chart w/ Flash MX 2004 in which I load about 5.000 values of price indexes and 5.000 values of time stamps every 5 seconds.I use a couple of Arrays to analyse these values and finally I draw the chart.BUT, cpu usage is really high when I run the site in which the swf is embedded.I've tried from 4 different computers (3.0 GHz, 1GB RAM, etc.) and still the same.I know that it must be the cpu trying to write all the values in RAM and never deletes any.How can I clear RAM each time my code finishes/starts?Is there a "clear buffer" way I can do that?
I have the following code from a source. I would like to make a few changes as mentioned below:First ....1) The as3 code should get the time form "startMeeting_txt.text"2) Compare it with current time from "currentTime_txt.text"3) The Timer should be activated as soon as the "startMeeting_txt.text" = "currentTime_txt.text" and starts counting4) When the "finishMeeting_txt.text" = "currentTime_txt.text" then5) "message_txt.text" = "Meeting time is over"How to modify the following code:
var count:Number = 60; var myTimer:Timer = new Timer(1000,count); myTimer.addEventListener(TimerEvent.TIMER, countdown);
My film works ok. But if you move between the color buttons, the first time they react ok, just like i want, but the second time they get a life o they're own, driving me crazy... what am i doing worng? why doesn't the code do what it should?
Just when i think I have learned something and can make something work I find out I know less than nothing. its either laugh or tear my hair out (thinks there must be a lot of bald actionscripters) LOL this is the code i came up with and is not working. I want this on a frame on main timeline and
I want to use the falling snow code snipet but I don't want it it to start as soon the movie starts.So how to set a specific time to start the falling snow?
I am trying to rewind the time line inside a movie clip using the enclosed code - it works fine on Rollover but only for 2 frames on Rollout - what do I need to add to repeat the prevFrame function and go back to the beginning?
I've seen the Loom project, but are there any alternatives that are more mature (and actively developed)? I am looking for something that would allow load-time weaving of pointcuts into existing binary code at runtime with the AVM2 runtime.
As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.
I accomplished all of this on the timeline, but am updating the code to OOP. I am having A HELL OF A TIME trying to figure out how to store references to the instances (images_mc etc..), so i can control them from varying class files. I have found it is easy to control the instances from the documentclass, but not from unrelated class files. Example: images_mc.stop(); works in document class; but ovieclip(Parent).images_mc.stop() doesn't seem to work from any class file.(ui2 class file for example);
Note the red code, I need to repeat this an unknown amount yet multiple times but with the number on the end of enemy incremented by 1 each time. It starts with 0 as you can see the code just above the red. I heard about for loops using 'i' but im unsure about how to use it.
edit: ah, this forum isnt letting me highlight red. Everything in this editor is also failing. well, when I say code in red i mean this code:
I'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.
I'm looking for a workaround to the "AdSense does not let you choose only images but no flash" issue. I'm rather a newbie to JS, but is there any way for one script to prevent other scripts embedded in a site from detecting the presence of the flash plugin? Even if it doesn't work with AdSense, it would be nice to know if there's a hack to do this that might work in other settings.By the way, I suppose I wouldn't care if it failed to work on IE or obsolete browser versions.
I have attached a simple test fla.I am trying to centralize my code in all my movies using dot notation instead of spreading my code all over the place. It never works, I must be doing something wrong.The test .fla has a movieclip with a timeline animation. I used the linkage identifier to name it 'reload' AND named the instance 'reload'.
I have 2 tables,a main table with a field code as primary key, and other table detail, named p.e. DetailTable, with 3 fiels as primary key.What I want to do, it's a delete a row in MainTable, all the rows in DetailTable,where field code is the same as field code in MainTable should be deleted too.Here is the SQL to create the tables.
var sql2:String = "CREATE TABLE IF NOT EXISTS MainTable [code]....
when tables are created, insert data. I connect without problems, delete a row in MainTable (see the code), for example delete row with code=4, but in the DetailTable, all the rows with code=4 are NOT deleted Why?
[CODE]// Inside a class private var conn:SQLConnection; public function constructorClass(){conn = new SQLConnection();ConexionBD();}[code]...
I've literally been staring at this for 7 hours. I'm missing something.I have two movie clips on the stage. The instance name of the first is puzzleAK. The instance name of the second is pieceAK.The first is linked to a custom class called GeoPuzzle. The second is linked to a custom class called GeoPiece.The code compiles but throws an error (as explained).The code in the main timeline:
Is there a way to make code on the timeline and code in a separate AS file communicate with each other?I have two buttons, a yes button and a no button.I have a confirm box which is a movie clip. In the movie clip I have the two buttons on it and code so that every time one of the buttons is clicked it runs a function.I have the rest of my code for the movie (so the code to make the confirm box appear) on a separate AS file.Is there a way I can define the functions on the movie clip and run the functions with the separate AS file?