ActionScript 3.0 :: Only One MC Showing When Called In Array?
Mar 11, 2011
I am attempting to place an animated "block" wherever its defined number is called in the array. However, the movieclip, instead of placing 1 mc at each instance, moves the moviclip to the last position called any graphics drawn using action script I can spawn in multiples.
ie:
ActionScript Code:
//5 symbolises a movieclip block
var newPlacement;
[Code]....
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How would I go about evaluating an array of strings as function calls?Something like this:
ActionScript Code:
var my_mc:MovieClip;
var myArray:Array = new Array("function1()", "function2()", "function3()");[code]....
I get an error "Instantiation attempted on a non-constructor".In this case, I'm trying to dynamically add linked movie symbols from the library. Perhaps I'm going about this the wrong way... ?
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Nov 3, 2009
I have an array name region it has a couple of properties. "code", "name", "value"
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I'm trying to create an array, and this is the code I'm using:
Code:
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[Code] ....
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Code:
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[Code]...
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I'm using something like this:
Code:
this["dvdAry" + i] = this[indexAry[i]].split("##");
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[Code] .....
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If I wanted the root timeline of the external swf to gotoAndPlay(2) for example,...would i say...
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IT DRAGS ALL 4 MOVIECLIPS.
[Code]...
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returns:
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at flash.display::DisplayObjectContainer/addChild()
at flash.display::Stage/addChild()
[Code]....
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[Code]....
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ActionScript Code:
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Here is the code for reference
Code:
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