ActionScript 3.0 :: Optimizing Multiple Scrolling MovieClips?

Aug 19, 2011

I'm currently working on a project for a client who just keeps adding and adding more and more visuals and functionality (while developing!) to an already complex website . The website is very high-end with a lot of 3d rendered PNG-sequences and looks beautiful, but as you can imagine my flash-project is getting cluttered and becoming very slow at runtime very fast.

For a small baseline: I am currently working with swf files of 15mb a piece (the site will have multiple sub-sites). Each with full-browser moving bitmaps, movieclips and png-sequences. Anyway, the site layout at this point: I have multiple sprites layered on top of each other. These will, based on the mouse position, move parralax-style to simulate depth. Within these sprites I have the following visual contents:

a. a static PNG which acts as a static visual. This PNG is duplicated multiple times within the sprite (tiled) to make sure that the visual is browser-filling.

b. a moving PNG-sequence using this solution from the guru's at greensock: forums.greensock.com/viewtopic.php?f=1&t=4243&p=16835#p16835

c. a multiple of movieclips which act as buttons displayed at various positions within the parralax-moving scene, these buttons popup new screens and load external content.

Currently I've managed to fix all the parralax sprites through the scrollrect option, with only the bare minimum of each animation visible at the same time (the scrollrect is always as big as the max sprite height and max screen width), but because of the visual madness of the website, the swf still runs as fast as a tortoise on ritalin.

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