ActionScript 3.0 :: Papervision3D "Front-on" Camera Angle
Aug 10, 2009
So I'm going to have a wall of cubes and basically, I don't want to see the sides of them. I just want them all to be facing directly into the camera (so basically you'd just think it was a bunch of squares to begin with). The problem is, with the default focus and zoom values, naturally I can see the sides of the cubes nearer the left and right of my scene but I'm not sure what zoom/focus values would help me achieve this. Is this actually possible!? Basically I just want to be able to do 3D stuff with INDIVIDUAL boxes and I can't think of a way of doing it without using a separate scene for every box (which would allow me to put all of them effectively at 0,0,0)!
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Jan 6, 2010
I have a wall of Planes at different angles and positions. I'd like to get the camera to rotate and look straight at the focused plane. I have created a dummy Plane (lookAtMe) that tweens to the Plane I click on as follows:
private function planeClicked(e:InteractiveScene3DEvent):void
{
lookAtTarget.copyTransform(this);
[Code]....
The camera centers on the looAtMe Plane but doesn't rotate so that the selected Plane is straight on.
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Mar 8, 2010
I'd like to keep an object appear to remain in the same place while moving the camera.I'm using this scriptto orbit an object using a mouse drag. But I have an object in the scene that I would like to keep still. How to I do this?
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Jan 23, 2012
i know when you are developing for desktop when you use get camera you can pick which camera you want to use in the flash file, im developing for ios and wondered how i would get camera the front camera working on an app.
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Oct 4, 2006
I am making a fighting game and I have made an attempt to make a kinda moving camera effect. Bascially two movieclips are inside a container movieclip. When one movieclip moves back the container scales down ( zooming out ) and when the two movieclips are close together the container mc zooms in. The containers _x is inbetween the two movieclips.
This is the best iv tried to explain it - sorry its probably hard to understand what im doing. Here is my attempt at doing it but its not very good i was wondering if anybody has got a better way of doing it.
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Jun 17, 2011
Recently I went thru the code for accessing the camera using flash ActionScript3 and I have tested the code in iMac machine, iPhone and Android.Now based on this, I am developing an application for Android which includes the accessibility of the front camera. Now my Problem is I dont know how to access the front camera? We should use some other code or should we specify which camera should be accessed? First of all, can we access the front camera thru flash?
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Jul 19, 2011
I wanted to open front camera of the Motorola XOOM and try to live streaming using the front camera.
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Jan 22, 2012
I'm using Adobe Air 2.5 and would like to switch between the front and back camera on an Android device.
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May 8, 2011
Im currently working on a piece for my final year project that takes a webcam and has an old movie effect over it in as3. I have this all working but what I need to know asap though is, Is there a way that i could put a black box layer over it that when the user walks in front of the camera that the black box would disapear. The code I have in the actions panel for the webcam is:
[Code]...
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May 17, 2011
There are samples to show how to access front camera of android devices using android sdk.
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Feb 9, 2005
Ive made this rotation with AS. But Id like to make the bar to move from angle A to angle B smoothly.
How can I do this?
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Jun 24, 2011
am creating a shooting game. my main class in first frame now i want to add the title in front of the game if a adding frame in front make it stop function. the game play runs what can i do?
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Apr 1, 2012
I am capturing camera on flex for android using air 3.1,and found that the camera is only showing the a part of of actual camera video.When i view camera using normal camera application in android galaxy tab, it shows full camera area but when i am capturing the camera in flex its showing only the center area for it.I tried using setMode to set the resolution, but its not of any use.Is there any way to get full camera area captured inside flex using camera.getCamera ?
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Oct 11, 2010
From a Flash object, I would like to be able to detect the presence of a webcam that the user might grant access to, without actually asking the user whether they want to grant access. This is to streamline a large application that has extra features if a webcam exists — if there is a webcam, the application will present several dialogs that lead up to the normal cam-security prompt, but if the user doesn't have the hardware, I want to skip over them altogether. Requesting access to the cam before those dialogs won't make sense to the user.
It appears not to be possible to call Camera.getCamera() without the security prompt happening. Is there a workaround? (For instance, could I, perhaps, call getCamera in a hidden Flash object and inspect its return value, or does it block until the user acknowledges the security prompt?)
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Jun 10, 2009
I have a video capture device on a machine. I have written a windows application to capture the video from this device. While capturing, if i try to broadcast using flash it does not connect. If i'm already broadcasting and then try to capture then my windows application does not get the capture pin of the device. So, flash seems to be taking the capture pin. Is there anyway to broadcast using the preview pin on the device so that i can capture using my application. Or is there way where i can split the capture pin and give one to my app and one to the broadcaster
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Oct 20, 2010
Usually Adobe Flash applications can access any usb-webcam.I have a USB camera for microscopes which understands TWAIN and DirectShow.Is there a possibility to access the video data from this camera with flash?
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Jan 9, 2011
I'm having some problems with Papervision and Flash CS5. Basically, it doesn't seem to work ... I successfully installed Papervision once before on Flash CS3 using the same technique.. which leaves me asking if Papervision is even compatible with CS5 ? I've searched high and low but I can't seem to find anything concerning CS5 in the FAQs or on the forums.
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Mar 12, 2009
I've successfully loaded a DAE model with its own bitmap texture material. Now I want to layer an environment map over that to give it a shiny look. I'm about ready to go out of my mind---nothing seems to work. I've created my environment map material, and added it to the DAE model, but it fails to appear at all. I've cut some holes in the original bitmap material, so that I'd be able to see if the reflection was covered over, but nothing appears to be hiding underneath
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Jun 28, 2009
This is a theoretical question, and I'm asking it because I don't have to knowledge to articulate it in keywords: I want to know if there is currently a way to load .swf'swith all functionalitynto some sort of 3d dome/vortex/vector(?) that lets you see all the .swfs from the inside. In other words: Imagine yourself inside a huge sphere broadcasting several functional .swf's 'embedded' to its surface, a la Silverligt
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Jun 26, 2010
I need to develop a cube that contain 10 little cubes and manipulate everyone like an object.
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Sep 29, 2009
How to find uv coordinates while making custom primitive in papervision3D?
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Feb 2, 2009
I followed all the tutorials I could find for Papervision3D, both for Flash and Flex, and I always get compilation errors. I followed all the instructions from the very beginning, and nothing ever works.The examples given in as3 runkexamplesFlashCS3 don't publish correctly if I open the SWF and try to compile them either. For example, helloMouse3D gives me:
1046: Type was not found or was not a compile-time constant: InteractiveScene3DEvent.
1046: Type was not found or was not a compile-time constant: InteractiveScene3DEvent.
And I didn't change a single line of code. The as2 examples still compile correctly,
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Apr 17, 2009
I Want Papervision3D Class and how to use it in ActionScript 2.0
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May 25, 2011
I have a flash application and I use papervision3d library. I put my objects to the scene, no problem but I also want to show the coordinate axes (x,y and z) to user. Is there any way to show these axes?
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Nov 28, 2010
The problem I am having is that once I click back button on my scene to go back to home page, the animation of papervision3d kick-starts on top of already existing papervision3d animation. It doubles each time.
Is there a way to remove it? something like removeChild(); or it's nothing similar to that?
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Sep 16, 2010
i have a big problem and i dont know how to solve this! Normaly i work with the BasicRenderEngine in Papervision3D and the Caurina Class to Tween the alpha property of the Planes. And this works fine when i set the Plane to:plane.useOwnContainer = true;But in my actual project i must use the QuadrantRenderEngine from Papervision3D becouse of the Z Sorting. But when i use the QuadrantRenderEngine the alpha tweens doesent work anymore, even when i just set the alpha property directly to another value it doesent work.
For example:plane.alpha = 0.5;Does also not work. I checked my script and i found no errors or something and when i change back to the BasicRenderEngine again it all works again! So it must be a problem with the QuadrantRenderEngine!what i can do to make the alpha tweens working together with the QuadrantRenderengine!!!
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Mar 8, 2010
I'm updating the start and end points of a Line3D object in Papervision3D. The end result works fine but there seems to be a lag from when I move the objects and for the line to redraw in the right position. I'm using the following code:
connectingLine.v0.x = startDisObj.sceneX;
connectingLine.v0.y = startDisObj.sceneY;
connectingLine.v0.z = startDisObj.sceneZ;
[code].....
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Apr 30, 2010
I'm doing a project using FLARManager augmented reality and the Papervision3D library. Unfortunately, Papervision is giving me a lot of problems.My scene3D contains a DAE model and a plane. The plane has a MovieMaterial and is playing a video through FLVPlayback. The DAE and the plane are both inside the same DisplayObject3D container. FLARManager transforms the container so that everything appears through the angle of the marker.
My DAE model is a TV, the screen of the TV is transparent. I want to have my Plane inside of my DAE model, so that the Movie playing on the plane material appears to be what is playing on the TV.The problem is that, even if the plane has a lower Z index then the TV, it always appears in front of the TV.
How do I have my plane and its MovieMaterial appear behind the TV, so that some of its corners are cut out by the TV and the part of the TV thats transparent let me see the Movie? If its impossible, anyone has an idea of how I could get the desired effect of having a movie play on the screen of my DAE tv model?
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May 10, 2010
im very new at papervision3d, i know in order to display a .DAE model i use this
[Code]...
But how can i do in order to use VRML models (.WRL).
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May 27, 2010
I would like to combine bitmaps to one texture and apply it to a cylindric primitive. The cylinder will be rotating or better: the texture should moving along the cylindric-surface and therefor you should see only one (up to 3 textures at the same time). For better understanding: it's my intention to create somehow a poster-pillow with a undefined number of posters on it. By clicking on the pillow, it should rotate to the next poster but you will see always parts of the previous/next poster.
My question is: How can I load the texture dynamically but also how to combine, load/unload posters on the run ?
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