ActionScript 3.0 :: Preventing TextField To Scale Automatically
Dec 9, 2009
I've got a text field that is deep down in a hierarchy of DisplayObjects. The root object is scaled by a variable factor.I want the text field to display it's text in a specific font size, but the text field scales because it's a child of the scaled root object. Is there any possibility to prevent this? I didn't find something in the Adobe documentation.
I want to have a Sprite with an child TextField, but without the textfield triggering or preventing any mouseover events from its parent.
An example would be a world map where each country has a label with its name. For smaller countries, the label would naturally exceed the country's borders. However, the label should not get in the way of mousing over whatever is beneath it (i.e. neighbouring countries).
what the line of code would be-- where having made several buttons, on rollover, scales their respective image. However, on scaling, these images are arranged according to their layers and would therefore be obscured by text or an adjacent image.How could I make it so that everytime I rollover the hotspot, the image will scale and automatically arrange itself to the front of everything? Is there anything to do with its depth and setting its properties?
Unfortunately geometry is not my strong point and I am on a deadline. I am trying to determine if a textfield is larger than a displayObject and that it does not sit outside the x and y of said object. If it is larger, I need to scale it and make sure it is always in the confines of the displayObject space. On a side note, i need to scale the size of the text accordingly.
I'm trying to set the width of a Textfield() object based on it's string content that I have set-Is there a way to dynamically set this once the string has been sent to the object?I have:
var t1:TextField = new TextField() t1.x = stage.stageWidth / 2; t1.y = stage.stageHeight / 2;
Howz the day? Well im new to Flash scripting. Can you guide me for the following problem.I generated the xml file through that data in it, i would like to get the output in flash file (.fla).
[Code]...
Where in this xml file number of object type of content and image are not same for every page.For every content like to create <TextField> as well as every image like to create <Movieclip> automatically based on every page.After generating the objects in the xml file into the flash scripting.If its more than one page.User can able to view in the format of <NEXT> and <PREVIOUS> button.So this is the scenario.if anyone come across this problem just tell your way of suggestion,snippets or sample peice of code to move ahead further.
When creating a new TextField dynamically, is there a property that automatically adjusts the width to the content or is it always necessary to have txt_field.width = ...? My text field: txt_field = new TextField(); txt_field.wordWrap=true; txt_field.text = source; txt_field.autoSize=TextFieldAutoSize.LEFT; txt_field.mouseEnabled=false;
I'm trying to create a user input textfield which automatically applies the defined format on it. The only problem is: actionscript 3 seems to ignore the format and stubbornly applies the default text format. How can I apply the desired format on user typed text? Here's my code so far. As you can see, for experimental reasons I tried to apply the size "60" on the text, but if you execute the script, the size of the text remains unchanged:
PHP Code: import flash.text.Font; import flash.text.TextFormat; import flash.text.TextField; var theTextField:TextField = new TextField(); var txtFmt:TextFormat = new TextFormat(); [Code] .....
In AS3 flash - I have a textField with a CSS in it that looks like this:
body { fontSize: 10%; }
When it runs, the font is small. When I click the full screen button, I expected the font to increase proportionally because I set it for 10%. However, this is not working, the font stays at the same size as when not in full screen. I have debugged the onResize event and I can see the style fontSize=10pct when I log it out.
Am I misunderstanding the meaning of % here? I was hoping it would increase the fontSize automatically when going to full screen mode, but that does not appear to be the case.
I'm trying to make a text effect where on every frame the textfield increases in size and decreases in opacity. I'm using the scaleX and scaleY properties of my dynamic textfield to enlarge, but it's doing so keeping the left registration point fixed. I want to make it scale up radially outward, or with the center point fixed.
I'm loading some product names into a textfield and I got few buttons with some of those product names on it.When a product button is clicked, how do I make the textfield scroll automatically and to display that particular item in a specified Y position?
So I've got one more problem because the font size limit on 127px I need to scale my dynamic text so it can be bigger. So here the code I tought could work: this.createEmptyMovieClip("text1_mc",1);
Have recently started de-activating "automatically declare stage instances" in order to get code-completion for stage assets in FlashDevelop and also because I find it's better to have visible declarations of all class properties. Problem is that I'm getting some weird issues with TextFields being null for no apparent reason. For example, I have a MovieClip with a linkage class - this works fine. Any Sprites within it work fine and can be accessed in the Class itself. However, all TextFields are null despite being declared in the Class and instance named in the IDE.
Scenario: main moveiclip with 4 other clips in it. I want the rolledover clip to scale up and all the others to scale down and blur.
Question: What is the most effiecent way to code this. Would it be a "for in loop"? I am trying to minimize the code and would rather not use a whole bunch of if then statements.
How can I convert the current scale of the instance to 100% so I can easily "visualize" and manage the instance when I modify its scale? Here's the actionscript, it works, but I just want the temp._xscale and temp._yscale to be in percentages, not real numbers.
Code: USflag.onMouseDown = function () { var temp = USflag; onEnterFrame = function ()
[code]....
One last thing, what's the tag you have to put that is designed for boxing actionscripts? I'm suing [ code ][ /code ]
My Flash image will not scale.if you zoom in, it gets chopped up. if you zoom out, it has a big blank area.What should I change in order to have this Flash image scale just like the rest of the site? [URL]It is the Flash in the center.
I'm developing some photo viewer app for some web site in flex 3. One of the demands made by my customers is preventing of their unique visual content from copying at least by standard Windows tools ("Print Screen" button). Are there any tricky techniques capable of doing this?
The first thing occurred to me is handling "Print Screen" button of keyboard doesn't seem to be as effective as my client needs.
How can I prevent concatenating when using the addition operator? totalCost_txt.text = (firstCost_txt.text + secondCost_txt.text)I can replace the "+" with any other operator and it works. (huh?)
I stayed up all night building an application on cs5.5 that needs to keep running for up to an hour without the screeen dimming or the device going to sleep. After a lot of googling I could not find anything. Is there a way to emulate or trick the system and make it think that there is user interation ? Or is there an option I can change to make this work? I am testing on an ipod touch 4g
I'm working on the Java backend for a Flash webgame - the client and server communicate using Action Message Format (AMF). A few weeks ago, another team in our company had their product hacked by a user who decompiled the Flash client, and used an altered version to flood the backend with bogus requests. We want to prevent this kind of attack in our new game.(More details: webserver used is Tomcat, AMF client is BlazeDS.)I'd like to know what the best way to prevent this kind of attack would be. Some ideas I had:the nginx configuration seemed like the best place to handle rate limiting, but I cant find any resources on how nginx interacts with AMF. Do the AMF requests just get sent straight to Tomcat?most requests involve a userId param for the relevant user. Rate-limiting requests involving overused userIds might be one approach - however, an attacker who just wants to flood the server could easily spam random userIds.
I imported a video using progressive download method (so not embedded). I don't want the video to play until the user clicks on it. Right now, it's playing as soon as I get to the frame it's on. Is there a way to prevent it from playing until the user activates it?
I have a movie clip, asterixHolder, with multiple frames that is instructed, at times, to gotoAndPlay at a particular frame (where'currentSection' is a number):
Code: asterixHolder.gotoAndPlay("tween"+currentSection); Nested inside asterixHolder is a clip called theAsterix that I want to continually rotate. I've been achieving this with a Timer Event:
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However, when the TimerEvent code is included - or to be more precise, when the function timerHandler references asterixHolder - the previous code to send the clip to the appropriate frame does not work. Could anyone tell me why this is the case? It doesn't seem logical that calling a nested clip should prevent the parent clip from doing anything.
edit: Resolved; my ActionScript function for parsing the mySQL results didn't correctly interpret a recently modified column, and the corrupted new output happened to be identical to the old output.
I have created an application that accesses a PHP/mySQL database, but it caches old information.
I used the workaround from Adobe's website, where I append '+ new Date().getTime()' to the URLRequest String, but the application continues to use the old data.
When I trace the URLRequest String and C&P it into a browser window, however, I receive the correct data.
I have a class that extends the MovieClip class, is there a way that I can prevent this MovieClip from dispatching a certain event? More specifically I want to prevent it from dispatching MouseEvent.CLICK under certain conditions.