ActionScript 3.0 :: Read Image From Library?
Oct 13, 2010I have flash actionscript code that read an external image. I need read the image from the library but I dont know how can I do that.[code]...
View 1 RepliesI have flash actionscript code that read an external image. I need read the image from the library but I dont know how can I do that.[code]...
View 1 RepliesI had a problem associating with the movieClips (not swf) in the library. I dragged and put all these movieclips on the stage. As u could see from my attached file, all the actionscripts are written inside the movieclips itself individually and none on the stage. The actionscript written in the movieclip is actually to load my CSS file so that the movieclip can change with the css. However, when I first run the fla file as swf, the movieclip appeared initially without css (color change), but after a few sec, the css appeared, which resulted in the "jerky" action.
View 2 RepliesI downloaded a flash template which uses XML and CDATA to get its content. It has "Main" pages and from those you can click a read more link and go to "Read More" pages. I would like to be able to add an image to the "Read More" pages.(I'm annoyed the author didn't include a sample image in these "Read More" sections so I could just replace the image file instead of trying to figure out the right code to add! But I'm sure there's a way.)In my .fla file, the "Main" pages are frames 2-7 and the "Read More" page is frame 8 within the movie clip "pages2_1". The Actionscript for images on the "Main" pages looks like this:[code]
View 9 Repliesi am a beginner in as3 and flash. i am assigned a task of loading image from an xml file 10301.xml.(i am not familiar with xml too)..the particular xml file is an attribute of another xml file toc.xmlwhat i have to do is that..when i write code in as3..i have to call the "toc.xml" file first and then call the 10301.xml from there and then load the images in that file..the "toc" file code is
<root>
<lesson>
<page xml="l0301.xml" model="SEQUENCE" />
[code]......
way to achieve this goal, but I want to ask ....What is the AS 2.0 equivalent of this php:
<?php
$section = file_get_contents('somePicture.jpg', NULL, NULL, 0, 100);
echo $section;
[code].....
i am trying to have flash read an image and resize it if it doesnt fit..it works fine when the image gets scaled down.but when the imaged gets scaled up the imaged gets rotated (which is what i am trying to get fixed)i have attached the fla file (but w/o it linking to an image or an image attached) or you can just look at the code.[code]
View 1 RepliesHere is the pseudo-code to give you an idea what I want:
for (i == 0; i <= 100; i++) {
tempImg = get url ("http://mysite.com/" + i + ".jpg");
while (tempImg != fully loaded) {
[Code]....
Basically, I want it to go through my site from 001.jpg to 100.jpg, and return all the pictures that are not 400 x 320, but I don't know exactly how to code it.
The application doesn't need to display the images on-screen or anything fancy. Simple tracing will do for now.
I am writing a program that need to load photos. However, there is limitation in flex that users cannot load photos with pixel above 4069 x 4069 into a bitmapdata. How can I check photos pixel before running to error? Since some pictures are big nowadays, I would like to check the user's system memory and free harddisk space. See if the computer have enough space to load the photos.
View 5 RepliesI have an image file, in *.tif format, that looks like this: As you can see it contains an image along with a lot of text. Is there any way to read my .tif image and extract the text content into a String ?
View 1 Repliesi am writing a program that need to load photoshowever, there is limitation in flex that users cannot load photos with pixel above 4069 x 4069 into a bitmapdata.how can i check photos pixel before running to error? since some pictures are big nowadays, i would llike to check the user`s system memory and free harddisk space. See if the computer have enough space to load the photos.
View 2 RepliesI have the image path manipulate from database with php. Now how can i have to import those image in the library so that i can use them as a symbol.
View 2 RepliesI'm putting together an image library on a horizontal scroll. Each of the images is a movie clip and there is an expansion button to see the full images that are contained. How to make it so the scroll contents expands and contracts as the movie clips expand and contract.
View 1 RepliesI'm using Flash CS4 as my IDE with Actionscript 3 and Flash Player 10. I'm working on a bigger project but the area I'm struggling in is dynamically pulling an image from the flash library (already loaded). I've been finding the same answers to my question all over and they seem to keep producing the same error so apparently I'm just not getting some little detail. I have an image loaded in the library called test1.jpg. I've right clicked on it and selected 'Export for ActionScript' and 'Export in frame 1'. The class is 'MyMc' and the Base class is 'flash.display.BitmapData'. My code is attached.
and it produces the following errors:
quote:
1136: Incorrect number of arguments. Expected 2. 1067: Implicit coercion of a value of type MyMc to an unrelated type flash.display:DisplayObject.
I upgraded recently to Adobe CS5 from MM Flash 8 so that I could recover some newer Flash components that were developed in a newer version. This all seemed to go with out any issue. However, once in CS5, I noticed twice that an images switched to another image in the library. So I had two copies of the image and one image that went missing. I solved this by just updating the image that was corrupted.
I was on a crunch for this project and was working 16hr days, so I just left my computer on over night with CS5 open. I published the presentation and sent it for approval. Once everything was approved closed CS5.
When I reopened it many, (around 30ish) of my images have been corrupted the same way. I went back to my previous backups and the last 8hrs worth also have the corruption.
Is this something I can easily and permanently fix in this demo or as long as I use it will it keep on screwing up?Is this issue only with images or is my action script also likely to be corrupted?
The following code I found on website is for working with the image which is in library. But how to modify it to work with the image on stage. Because I don't want to use it from the library.
Is it the AS2 code or AS3. If it is AS2 code how to modify it to work with AS3.
[Code]....
Flash, you can select an image in the library and update it's path to a different picture, in turn affecting anything on the stage that uses that image. Can this be done with ActionScript? I know you can export the bitmap, but how do I address this in AS without having an instance name?
View 5 RepliesMy image is a 72 dpi png file with sharpen effect , when i use [Import to stage], the image imported in the library get blurred( eye-realizable), but the image on the stage keep original quality(not blurred).I have try change library item properties ( lossless png..etc),import again but no thing different.
How can i make the library item have same quality as the image on the stage?(when i drag library item to the stage it's still blur , except the image on the stage create by [import to stage], also tried with jpeg but nothing different)
how I can attach an image that's in the library to a movie on the stage...? I've tried using the attachMovie command. It looks straight forward enough, but I can't seem to get it to work.
- Have a Flash movie that has images 1.jpg, 2.jpg... 10.jpg in the library.
- I then want to be able to create a new version of the file and replace the images and have them automatically picked up in the resultant SWF. Currently, I'm having to open up the Flash file, edit each of the movies where the image is and replace the image. This can be time consuming.
I am pretty new to Flash and am using FlashMX. My question is 'How to you dynamically extract an image from the library onto a movie clip?
View 6 Repliesi have to load image which is already in Library(name as user.png),i want to load this image using loader or any other way in AS3.0 and also want to load this image in multiple position at one time..... ( i have one XML file which is gives me different position on X and Y for image and i want load only user.png at different X ,Y position at same time)
View 6 RepliesI need to be able to add into the library an image via Actionscript 2 and 3 so when the AS is compiled into a SWF the image is in the library. Anyone know how to do this? I know I can drag and drop into the library manually, but i'm trying to do this dynamically and then compile it by way of the command line.
View 9 RepliesI have an .fla file with 1 image in the library and 1 .as file.I have linked the image up with the Class name of libraryImages and Base class is flash.display.BitmapData.This is my AS:
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
[code].....
I would like to write a python script that takes a bunch of swf files and renders them to individual image files.Each swf file has just one frame (text, pictures etc.) and no animations at all. I have already tried the render command from the swftools toolset (The windows version), but the resolution of the resulting image is too low.So what I need is:Acommand line tool (Windows/Linux) or a python library which renders one frame from a swf to a bitmap or better to something like a PDF (It would be cool if the text data could be retained). It would be great if the target resolution/size could be set manually.
View 3 RepliesI have 500x500px images in my Library that I want to load to a specific set of coordinates. I've found various hints on how to insert images programatically, but none state how to insert to a specific location.Currently, my code goes something like this:
var image:Bitmap;
switch(conStyle){
case 4:
var chart:IF= new IF(); //Flash CS5 doesn't need the dimensions passed on
image= new Bitmap(IF);
}
However, this sets the default location to the upper left corner. How can I set the xy coordinates for the image to be displayed at?
is there a way to add alpha channel to an image that is imported to a library and doest have alpha channel? e.g if i use setPixel32 to set a pixel of an image, the alpha channel is ignored. do i have to copy the entire image data into a new bitmap or is there a better and faster way?
View 1 RepliesI have a class in which I create multiple thumbnails in a for cycle. In the library I have a movieclip for the thumbnails (ThumbnailContainer). This movieclip contains another movieclip (imageContainer) with a mask and a container where the image should load (image). So in AS2 it would be ThumbnailContainerInstance.imageContainer.image. How can I load an image into "image" movieclip? The thumbnail class looks like this:
ActionScript Code:
package com.site.thumbnail
{
import flash.display.Loader;
[Code]....
im trying to make this menu, just having one small problem linking the image or movieclip in the libary to the blank movie clip called instant name icon_img i have a movie clip called mp3_icon with an linkage ID of mp3_icon
Code:
b1.onRollOver = over;
b1.onRollOut = out;
b1.buttText.buttonText.text = "Main Conference Day One - Neil Watson";
b1.buttDesc.buttonDesc.text = "Developing finace Management";[code]....
I am in the process of creating an info box Object, which displays one of the five organizational informations, dynamically on the user's choice. All the code is in the associated Class.I am stuck with one issue. It requires adding a PNG image, from a set of 5 small images, placed in the Library, on the top-left corner of the movie; appropriate to the contents. I tried adding an image container movieclip at the required position; but don't know how to attach the image, from the library, to this container.
View 2 Repliesi have this code and cant work out how to make the fade in time be random, say between 1 and 10 seconds for instance.
//: SETUP VARIABLES
var maxVal = 4; // max number of fotos
var oldVar = 0; // keep track of previous random number[code]....
Can we load image or any asset from Library using LOADER in action script 3.0
View 4 Replies